Luria Nova/Campaign Records/Random Battles/Skirmish in Tranquil 11/11/23

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Battle of Tranquil
Part of (rogue)

Date 11/11/2023
Location Tranquil
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
174 Arch 20 other
Formations
Casualties
0 13


Battle in Tranquil

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1Athe Black guardRichardLuria Nova174 Archbox  17281231 hits11 kills0 losses
2DMonsters(Monsters)(rogue)12 otherline  6400 hits0 kills8 losses
3DMonsters(Monsters)(rogue)8 otherline  4950 hits0 kills5 losses


Total:
1 attackers (174 Arch)
2 defenders (20 other)
Total combat strengths: 1728 vs. 1135

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (174-A)
   2 (12-M)
 3 (8-M)
  


the Black guard (1) fire on Monsters (2), scoring 735 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 735
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (2) take 882 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 882 (0 from close combat and 882 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 2

  1 (174-A)
    3 (8-M)
   


the Black guard (1) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

   1 (174-A)
  3 (8-M)
    


the Black guard (1) fire on Monsters (3), scoring 496 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 496
Monsters (3) advance towards the enemy.


Monsters (3) take 595 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 595 (0 from close combat and 595 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.