Luria Nova/Campaign Records/Random Battles/Skirmish in Tranquil 11/11/23
Battle of Tranquil | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
174 Arch | 20 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 13 |
Battle in Tranquil
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | the Black guard | Richard | Luria Nova | 174 Arch | box | 1728 | 1231 hits | 11 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 640 | 0 hits | 0 kills | 8 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 8 other | line | 495 | 0 hits | 0 kills | 5 losses |
Total:
1 attackers (174 Arch)
2 defenders (20 other)
Total combat strengths: 1728 vs. 1135
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (174-A) | 2 (12-M) | 3 (8-M) |
the Black guard (1) fire on Monsters (2), scoring 735 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 735
Monsters (3) and Monsters (2) advance towards the enemy.
Monsters (2) take 882 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 882 (0 from close combat and 882 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
1 (174-A) | 3 (8-M) |
the Black guard (1) move closer to get better shots.
Monsters (3) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (174-A) | 3 (8-M) |
the Black guard (1) fire on Monsters (3), scoring 496 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 496
Monsters (3) advance towards the enemy.
Monsters (3) take 595 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 595 (0 from close combat and 595 from ranged)
Total casualties: 0 attackers, 5 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.