Luria Nova/Campaign Records/Random Battles/Skirmish in Shyussei 10/20/23

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Battle of Shyussei
Part of (rogue)

Date 10/21/2023
Location Shyussei
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
35 SF 24 other
Formations
Casualties
5 24


Battle in Shyussei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova35 SFline  8182861 hits20 kills5 losses
2DMonsters(Monsters)(rogue)7 otherline  430135 hits5 kills7 losses
3DMonsters(Monsters)(rogue)17 otherline  8050 hits0 kills17 losses


Total:
1 attackers (35 SF)
2 defenders (24 other)
Total combat strengths: 818 vs. 1235

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (35-S)
     2 (7-M)
3 (17-M)
   


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (35-S)
   2 (7-M)
3 (17-M)
    


The End (1) fire on Monsters (3), scoring 313 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 313
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 376 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 376 (0 from close combat and 376 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (35-S)
  2 (7-M)
3 (13-M)
     


The End (1) fire on Monsters (3), scoring 452 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 452
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 542 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 542 (0 from close combat and 542 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (35-S)
 2 (7-M)
3 (8-M)
      


The End (1) fire on Monsters (3), scoring 766 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 766
Monsters (3) and Monsters (2) advance towards the enemy.


Monsters (3) take 919 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 919 (0 from close combat and 919 from ranged)
Total casualties: 0 attackers, 8 defenders

Turn No. 5

  1 (35-S)
2 (7-M)
       


The End (1) fire on Monsters (2), scoring 991 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 991
Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
Monsters (2) score 135 hits on The End (1).
The End (1) score 339 hits on Monsters (2).
Total close combat hits suffered: Attackers: 135, Defenders: 339

Monsters (2) take 1528 hits (339 in close combat, 1189 from archer fire), which cause 7 casualties, wiping the unit out.
The End (1) take 135 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 135 (135 from close combat and 0 from ranged), Defenders: 1528 (339 from close combat and 1189 from ranged)
Total casualties: 5 attackers, 7 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.