Luria Nova/Campaign Records/Random Battles/Skirmish in Shyussei 10/14/23

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Battle of Shyussei
Part of (rogue)

Date 10/14/2023
Location Shyussei
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
35 SF 29 other
Formations
Casualties
0 24


Battle in Shyussei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe EndSamsonLuria Nova35 SFline  9791860 hits20 kills0 losses
2DMonsters(Monsters)(rogue)17 otherline  7850 hits0 kills16 losses
3DMonsters(Monsters)(rogue)12 otherline  5950 hits0 kills8 losses


Total:
1 attackers (35 SF)
2 defenders (29 other)
Total combat strengths: 979 vs. 1380

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (35-S)
     2 (17-M)
3 (12-M)
  


The End (1) move closer to get better shots.
Monsters (3) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (35-S)
   2 (17-M)
3 (12-M)
   


The End (1) fire on Monsters (2), scoring 614 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 614
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 737 hits from archer fire, which cause 9 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 737 (0 from close combat and 737 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 3

  1 (35-S)
  2 (8-M)
3 (12-M)
    


The End (1) fire on Monsters (2), scoring 531 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 531
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 637 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 637 (0 from close combat and 637 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 4

  1 (35-S)
  3 (12-M)
     


The End (1) fire on Monsters (3), scoring 715 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 715
Monsters (3) advance towards the enemy.


Monsters (3) take 858 hits from archer fire, which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 858 (0 from close combat and 858 from ranged)
Total casualties: 0 attackers, 8 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.