Luria Nova/Campaign Records/Random Battles/Skirmish in Mamaroneck 9/17/22
Battle of Mamaroneck | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
70 Inf | 10 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
6 | 8 |
Battle in Mamaroneck
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Wannabe Heroes | Asceline | Luria Nova | 70 Inf | box | 919 | 761 hits | 8 kills | 6 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 605 | 261 hits | 6 kills | 8 losses |
Total:
1 attackers (70 Inf)
1 defenders (10 other)
Total combat strengths: 919 vs. 605
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-I) | 2 (10-M) |
Wannabe Heroes (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (70-I) | 2 (10-M) |
Wannabe Heroes (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (70-I) | 2 (10-M) |
Wannabe Heroes (1) advance towards the enemy.
Monsters (2) advance towards the enemy.
Close Combat (Center Line):
15 Luria Nova banners are visible in the melee.
Monsters (2) score 261 hits on Wannabe Heroes (1).
Wannabe Heroes (1) score 761 hits on Monsters (2).
Total close combat hits suffered: Attackers: 261, Defenders: 761
Monsters (2) take 761 hits in close combat, which cause 8 casualties, making the unit retreat from the battlefield.
Wannabe Heroes (1) take 261 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 261 (261 from close combat and 0 from ranged), Defenders: 761 (761 from close combat and 0 from ranged)
Total casualties: 6 attackers, 8 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.