Luria Nova/Campaign Records/Random Battles/Skirmish in Lupa Lapu 4/8/23

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Battle of Lupa Lapu
Part of (rogue)

Date 4/8/2023
Location Lupa Lapu
Weather No wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
76 Arch, 85 Cav 6 other
Formations
Casualties
1 6


Battle in Lupa Lapu

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APencil Pushers(militia/guard unit)Luria Nova35 Archline  383284 hits1 kills0 losses
2ASentinelsJerrelLuria Nova41 Archline  447295 hits1 kills0 losses
3AThe Second Ascendant LancesAscelineLuria Nova85 Cavwedge  16962035 hits3 kills1 losses
4DMonsters(Monsters)(rogue)6 otherline  37064 hits1 kills6 losses


Total:
3 attackers (76 Arch, 85 Cav)
1 defenders (6 other)
Total combat strengths: 2526 vs. 370

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

There is almost no wind today, archers will be deadly.

Countess Asceline Pemrose is spotted reading from the Screaming Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (35-A)
2 (41-A)
3 (85-C)
   4 (6-M)
   


Pencil Pushers (1) fire on Monsters (4), scoring 147 hits.
Sentinels (2) fire on Monsters (4), scoring 117 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 264
The Second Ascendant Lances (3) ride on, closing in on the defenders.
Monsters (4) advance towards the enemy.


Monsters (4) take 317 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 317 (0 from close combat and 317 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

   1 (35-A)
2 (41-A)
 3 (85-C)
4 (3-M)
    


Pencil Pushers (1) fire on Monsters (4), scoring 137 hits.
Sentinels (2) fire on Monsters (4), scoring 178 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 315
The Second Ascendant Lances (3) charge forward.


Close Combat (Defender Line 1):
16 Luria Nova banners are visible in the melee.
The Second Ascendant Lances (3) score 2035 hits on Monsters (4) (6697 before overkill).
Monsters (4) score 64 hits on The Second Ascendant Lances (3).
Total close combat hits suffered: Attackers: 64, Defenders: 2035 (6697 before overkill)

The Second Ascendant Lances (3) take 64 hits in close combat, which cause 1 casualties.
Monsters (4) take 2413 hits (2035 in close combat, 378 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 64 (64 from close combat and 0 from ranged), Defenders: 2413 (2035 from close combat and 378 from ranged)
Total casualties: 1 attackers, 3 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.