Luria Nova/Campaign Records/Random Battles/Battle in Outer Giask 8/24/22
Battle of Outer Giask | |||||||||||
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Part of Luria Nova | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
(rogue) | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
22 other | 94 Inf, 15 MI, 28 Arch, 174 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
22 | 0 |
Battle in Outer Giask
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Monsters | (Monsters) | (rogue) | 22 other | line | 1785 | 0 hits | 0 kills | 22 losses | |
2 | D | Bureaucrats | (militia/guard unit) | Luria Nova | 28 Arch | line | 566 | 531 hits | 2 kills | 0 losses | |
3 | D | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1704 | 908 hits | 4 kills | 0 losses | |
4 | D | Outer Giask troopers | (militia/guard unit) | Luria Nova | 15 MI | line | 334 | 49 hits | 0 kills | 0 losses | |
5 | D | Teremun's Vivant | Heirut Ve | Luria Nova | 10 SF | line | 348 | 211 hits | 1 kills | 0 losses | |
6 | D | The black guard | Richard | Luria Nova | 32 SF | line | 842 | 729 hits | 3 kills | 0 losses | |
7 | D | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1713 | 1242 hits | 7 kills | 0 losses | |
8 | D | Wolves of Fylkir | Njal | Luria Nova | 94 Inf | box | 1285 | 0 hits | 0 kills | 0 losses |
Total:
1 attackers (22 other)
7 defenders (94 Inf, 15 MI, 28 Arch, 174 SF)
Total combat strengths: 1785 vs. 6792
The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).
Knight Richard Shepherd is spotted wearing the Cruel Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (22-M) | 8 (94-I) | 2 (28-A) 4 (15-M) 5 (10-S) 6 (32-S) | 3 (70-S) 7 (62-S) |
Gold Scorpions (3) fire on Monsters (1), scoring 575 hits.
The black guard (6) fire on Monsters (1), scoring 230 hits.
Outer Giask troopers (4) have no enemy in range and hold their fire.
Teremun's Vivant (5) fire on Monsters (1), scoring 82 hits.
The Imperium Hunters (7) fire on Monsters (1), scoring 633 hits.
Bureaucrats (2) fire on Monsters (1), scoring 236 hits.
Total ranged hits suffered: Attackers: 1756, Defenders: 0
Monsters (1) advance towards the enemy.
Wolves of Fylkir (8) hold their positions at the outer wall, waiting for the attack.
Monsters (1) take 2107 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 2107 (0 from close combat and 2107 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders
Turn No. 2
1 (10-M) | 8 (94-I) | 2 (28-A) 4 (15-M) 5 (10-S) 6 (32-S) | 3 (70-S) 7 (62-S) |
The black guard (6) fire on Monsters (1), scoring 499 hits.
The Imperium Hunters (7) fire on Monsters (1), scoring 609 hits.
Teremun's Vivant (5) fire on Monsters (1), scoring 129 hits.
Gold Scorpions (3) fire on Monsters (1), scoring 333 hits.
Outer Giask troopers (4) fire on Monsters (1), scoring 49 hits.
Bureaucrats (2) fire on Monsters (1), scoring 295 hits.
Total ranged hits suffered: Attackers: 1914, Defenders: 0
Monsters (1) advance towards the enemy.
Wolves of Fylkir (8) hold their positions at the outer wall, waiting for the attack.
Monsters (1) take 2297 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 2297 (0 from close combat and 2297 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders
Defender Victory!
The locals are grateful for defeating the evil forces plaguing their region.