Luria Nova/Campaign Records/Random Battles/Battle in Outer Giask 8/24/22

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Battle of Outer Giask
Part of Luria Nova

Date 8/25/2022
Location Outer Giask
Weather Strong wind
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Strength
22 other 94 Inf, 15 MI, 28 Arch, 174 SF
Formations
Casualties
22 0


Battle in Outer Giask

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AMonsters(Monsters)(rogue)22 otherline  17850 hits0 kills22 losses
2DBureaucrats(militia/guard unit)Luria Nova28 Archline  566531 hits2 kills0 losses
3DGold ScorpionsLeonidLuria Nova70 SFbox  1704908 hits4 kills0 losses
4DOuter Giask troopers(militia/guard unit)Luria Nova15 MIline  33449 hits0 kills0 losses
5DTeremun's VivantHeirut VeLuria Nova10 SFline  348211 hits1 kills0 losses
6DThe black guardRichardLuria Nova32 SFline  842729 hits3 kills0 losses
7DThe Imperium HuntersLanceLuria Nova62 SFwedge  17131242 hits7 kills0 losses
8DWolves of FylkirNjalLuria Nova94 Infbox  12850 hits0 kills0 losses


Total:
1 attackers (22 other)
7 defenders (94 Inf, 15 MI, 28 Arch, 174 SF)
Total combat strengths: 1785 vs. 6792

The region owner Luria Nova and their allies defend.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Knight Richard Shepherd is spotted wearing the Cruel Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (22-M)
  8 (94-I)
2 (28-A)
4 (15-M)
5 (10-S)
6 (32-S)
3 (70-S)
7 (62-S)
  


Gold Scorpions (3) fire on Monsters (1), scoring 575 hits.
The black guard (6) fire on Monsters (1), scoring 230 hits.
Outer Giask troopers (4) have no enemy in range and hold their fire.
Teremun's Vivant (5) fire on Monsters (1), scoring 82 hits.
The Imperium Hunters (7) fire on Monsters (1), scoring 633 hits.
Bureaucrats (2) fire on Monsters (1), scoring 236 hits.
Total ranged hits suffered: Attackers: 1756, Defenders: 0
Monsters (1) advance towards the enemy.
Wolves of Fylkir (8) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 2107 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 2107 (0 from close combat and 2107 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 12 attackers, 0 defenders

Turn No. 2

    1 (10-M)
 8 (94-I)
2 (28-A)
4 (15-M)
5 (10-S)
6 (32-S)
3 (70-S)
7 (62-S)
  


The black guard (6) fire on Monsters (1), scoring 499 hits.
The Imperium Hunters (7) fire on Monsters (1), scoring 609 hits.
Teremun's Vivant (5) fire on Monsters (1), scoring 129 hits.
Gold Scorpions (3) fire on Monsters (1), scoring 333 hits.
Outer Giask troopers (4) fire on Monsters (1), scoring 49 hits.
Bureaucrats (2) fire on Monsters (1), scoring 295 hits.
Total ranged hits suffered: Attackers: 1914, Defenders: 0
Monsters (1) advance towards the enemy.
Wolves of Fylkir (8) hold their positions at the outer wall, waiting for the attack.


Monsters (1) take 2297 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 2297 (0 from close combat and 2297 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 10 attackers, 0 defenders

Defender Victory!

The locals are grateful for defeating the evil forces plaguing their region.