Luria Nova/Campaign Records/Random Battles/Battle in II Grodno 8/26/22

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Battle of Grodno
Part of (rogue)

Date 8/26/2022
Location Grodno
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
75 Inf, 176 SF 41 other
Formations
Casualties
30 35


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova70 SFbox  17251052 hits6 kills0 losses
2ATeremun's VivantHeirut VeLuria Nova11 SFline  405400 hits3 kills0 losses
3AThe black guardRichardLuria Nova33 SFline  850778 hits5 kills0 losses
4AThe Imperium HuntersLanceLuria Nova62 SFwedge  16531027 hits7 kills0 losses
5AWolves of FylkirNjalLuria Nova75 Infbox  10401805 hits11 kills30 losses
6DMonsters(Monsters)(rogue)6 otherline  785594 hits11 kills4 losses
7DMonsters(Monsters)(rogue)6 otherline  695360 hits7 kills6 losses
8DMonsters(Monsters)(rogue)12 otherline  1115634 hits12 kills8 losses
9DMonsters(Monsters)(rogue)17 otherline  182514 hits0 kills17 losses


Total:
5 attackers (75 Inf, 176 SF)
4 defenders (41 other)
Total combat strengths: 5673 vs. 4420

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Knight Richard Shepherd is spotted wearing the Cruel Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
4 (62-S)
2 (11-S)
3 (33-S)
5 (75-I)
 9 (17-M)
6 (6-M)
7 (6-M)
8 (12-M)
   


Gold Scorpions (1) fire on Monsters (9), scoring 394 hits.
The Imperium Hunters (4) fire on Monsters (9), scoring 672 hits.
Teremun's Vivant (2) fire on Monsters (9), scoring 153 hits.
The black guard (3) fire on Monsters (9), scoring 439 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1658
Wolves of Fylkir (5) advance towards the enemy.
Monsters (6), Monsters (8), Monsters (9) and Monsters (7) advance towards the enemy.


Close Combat (Center Line):
Wolves of Fylkir (5) score 763 hits on Monsters (9).
Monsters (9) score 14 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 14, Defenders: 763

Wolves of Fylkir (5) take 14 hits in close combat. No casualties.
Monsters (9) take 2753 hits (763 in close combat, 1990 from archer fire), which cause 17 casualties, wiping the unit out.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 2753 (763 from close combat and 1990 from ranged)
Total casualties: 0 attackers, 17 defenders

Turn No. 2

  1 (70-S)
4 (62-S)
2 (11-S)
3 (33-S)
 5 (75-I)
6 (6-M)
7 (6-M)
8 (12-M)
    


The Imperium Hunters (4) fire on Monsters (8), scoring 355 hits.
The black guard (3) fire on Monsters (6), scoring 339 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 658 hits.
Teremun's Vivant (2) fire on Monsters (8), scoring 247 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1599
Wolves of Fylkir (5) advance towards the enemy.


Close Combat (Defender Line 1):
Wolves of Fylkir (5) score 224 hits on Monsters (6).
Wolves of Fylkir (5) score 217 hits on Monsters (7).
Wolves of Fylkir (5) score 351 hits on Monsters (8).
Monsters (6) score 4 hits on Wolves of Fylkir (5).
Monsters (7) score 360 hits on Wolves of Fylkir (5).
Monsters (8) score 634 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 998, Defenders: 792

Wolves of Fylkir (5) take 998 hits in close combat, which cause 19 casualties.
Njal Fylkir, Viscount of Santoohas been wounded by Monsters (6).
Monsters (6) take 631 hits (224 in close combat, 407 from archer fire), which cause 3 casualties.
Monsters (7) take 1007 hits (217 in close combat, 790 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (8) take 1073 hits (351 in close combat, 722 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 998 (998 from close combat and 0 from ranged), Defenders: 2711 (792 from close combat and 1919 from ranged)
Total casualties: 19 attackers, 17 defenders

Turn No. 3

  1 (70-S)
4 (62-S)
2 (11-S)
3 (33-S)
  5 (56-I)
6 (3-M)
    


The black guard (3) move closer to get better shots.
Teremun's Vivant (2) move closer to get better shots.
Gold Scorpions (1) move closer to get better shots.
The Imperium Hunters (4) move closer to get better shots.


Close Combat (Defender Line 1):
Monsters (6) score 590 hits on Wolves of Fylkir (5).
Wolves of Fylkir (5) score 250 hits on Monsters (6) (590 before overkill).
Total close combat hits suffered: Attackers: 590, Defenders: 250 (590 before overkill)

Monsters (6) take 250 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 590 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 590 (590 from close combat and 0 from ranged), Defenders: 250 (250 from close combat and 0 from ranged)
Total casualties: 11 attackers, 1 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.