Luria Nova/Campaign Records/Random Battles/Battle in II Grodno 8/26/22
Battle of Grodno | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Part of (rogue) | |||||||||||
| |||||||||||
Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
75 Inf, 176 SF | 41 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
30 | 35 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 70 SF | box | 1725 | 1052 hits | 6 kills | 0 losses | |
2 | A | Teremun's Vivant | Heirut Ve | Luria Nova | 11 SF | line | 405 | 400 hits | 3 kills | 0 losses | |
3 | A | The black guard | Richard | Luria Nova | 33 SF | line | 850 | 778 hits | 5 kills | 0 losses | |
4 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1653 | 1027 hits | 7 kills | 0 losses | |
5 | A | Wolves of Fylkir | Njal | Luria Nova | 75 Inf | box | 1040 | 1805 hits | 11 kills | 30 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 785 | 594 hits | 11 kills | 4 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 695 | 360 hits | 7 kills | 6 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1115 | 634 hits | 12 kills | 8 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 17 other | line | 1825 | 14 hits | 0 kills | 17 losses |
Total:
5 attackers (75 Inf, 176 SF)
4 defenders (41 other)
Total combat strengths: 5673 vs. 4420
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (70-S) 4 (62-S) | 2 (11-S) 3 (33-S) | 5 (75-I) | 9 (17-M) | 6 (6-M) 7 (6-M) 8 (12-M) |
Gold Scorpions (1) fire on Monsters (9), scoring 394 hits.
The Imperium Hunters (4) fire on Monsters (9), scoring 672 hits.
Teremun's Vivant (2) fire on Monsters (9), scoring 153 hits.
The black guard (3) fire on Monsters (9), scoring 439 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1658
Wolves of Fylkir (5) advance towards the enemy.
Monsters (6), Monsters (8), Monsters (9) and Monsters (7) advance towards the enemy.
Close Combat (Center Line):
Wolves of Fylkir (5) score 763 hits on Monsters (9).
Monsters (9) score 14 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 14, Defenders: 763
Wolves of Fylkir (5) take 14 hits in close combat. No casualties.
Monsters (9) take 2753 hits (763 in close combat, 1990 from archer fire), which cause 17 casualties, wiping the unit out.
Total hits suffered: Attackers: 14 (14 from close combat and 0 from ranged), Defenders: 2753 (763 from close combat and 1990 from ranged)
Total casualties: 0 attackers, 17 defenders
Turn No. 2
1 (70-S) 4 (62-S) | 2 (11-S) 3 (33-S) | 5 (75-I) | 6 (6-M) 7 (6-M) 8 (12-M) |
The Imperium Hunters (4) fire on Monsters (8), scoring 355 hits.
The black guard (3) fire on Monsters (6), scoring 339 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 658 hits.
Teremun's Vivant (2) fire on Monsters (8), scoring 247 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1599
Wolves of Fylkir (5) advance towards the enemy.
Close Combat (Defender Line 1):
Wolves of Fylkir (5) score 224 hits on Monsters (6).
Wolves of Fylkir (5) score 217 hits on Monsters (7).
Wolves of Fylkir (5) score 351 hits on Monsters (8).
Monsters (6) score 4 hits on Wolves of Fylkir (5).
Monsters (7) score 360 hits on Wolves of Fylkir (5).
Monsters (8) score 634 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 998, Defenders: 792
Wolves of Fylkir (5) take 998 hits in close combat, which cause 19 casualties.
Njal Fylkir, Viscount of Santoohas been wounded by Monsters (6).
Monsters (6) take 631 hits (224 in close combat, 407 from archer fire), which cause 3 casualties.
Monsters (7) take 1007 hits (217 in close combat, 790 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (8) take 1073 hits (351 in close combat, 722 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 998 (998 from close combat and 0 from ranged), Defenders: 2711 (792 from close combat and 1919 from ranged)
Total casualties: 19 attackers, 17 defenders
Turn No. 3
1 (70-S) 4 (62-S) | 2 (11-S) 3 (33-S) | 5 (56-I) 6 (3-M) |
The black guard (3) move closer to get better shots.
Teremun's Vivant (2) move closer to get better shots.
Gold Scorpions (1) move closer to get better shots.
The Imperium Hunters (4) move closer to get better shots.
Close Combat (Defender Line 1):
Monsters (6) score 590 hits on Wolves of Fylkir (5).
Wolves of Fylkir (5) score 250 hits on Monsters (6) (590 before overkill).
Total close combat hits suffered: Attackers: 590, Defenders: 250 (590 before overkill)
Monsters (6) take 250 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 590 hits in close combat, which cause 11 casualties.
Total hits suffered: Attackers: 590 (590 from close combat and 0 from ranged), Defenders: 250 (250 from close combat and 0 from ranged)
Total casualties: 11 attackers, 1 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.