Luria Nova/Campaign Records/Random Battles/Battle in Grodno 8/26/22
Battle of Grodno | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
94 Inf, 106 SF | 33 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
29 | 24 |
Battle in Grodno
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Teremun's Vivant | Heirut Ve | Luria Nova | 11 SF | line | 401 | 337 hits | 2 kills | 0 losses | |
2 | A | The black guard | Richard | Luria Nova | 33 SF | line | 850 | 667 hits | 5 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1660 | 1127 hits | 7 kills | 0 losses | |
4 | A | Wolves of Fylkir | Njal | Luria Nova | 94 Inf | box | 1252 | 1130 hits | 7 kills | 29 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 10 other | line | 1030 | 495 hits | 9 kills | 7 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 1900 | 1130 hits | 20 kills | 17 losses |
Total:
4 attackers (94 Inf, 106 SF)
2 defenders (33 other)
Total combat strengths: 4163 vs. 2930
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (62-S) | 1 (11-S) 2 (33-S) | 4 (94-I) | 5 (10-M) 6 (23-M) |
The Imperium Hunters (3) fire on Monsters (6), scoring 487 hits.
The black guard (2) fire on Monsters (5), scoring 186 hits.
Teremun's Vivant (1) fire on Monsters (6), scoring 182 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 855
Wolves of Fylkir (4) advance towards the enemy.
Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (6) take 803 hits from archer fire, which cause 6 casualties.
Monsters (5) take 223 hits from archer fire, which cause 1 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1026 (0 from close combat and 1026 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
3 (62-S) | 1 (11-S) 2 (33-S) | 4 (94-I) | 5 (9-M) 6 (17-M) |
Teremun's Vivant (1) fire on Monsters (6), scoring 155 hits.
The black guard (2) fire on Monsters (6), scoring 481 hits.
The Imperium Hunters (3) fire on Monsters (5), scoring 640 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1276
Monsters (5) and Monsters (6) advance towards the enemy.
Close Combat (Center Line):
Monsters (5) score 495 hits on Wolves of Fylkir (4).
Wolves of Fylkir (4) score 382 hits on Monsters (5).
Wolves of Fylkir (4) score 748 hits on Monsters (6).
Monsters (6) score 1130 hits on Wolves of Fylkir (4).
Total close combat hits suffered: Attackers: 1625, Defenders: 1130
Monsters (5) take 1150 hits (382 in close combat, 768 from archer fire), which cause 6 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (4) take 1625 hits in close combat, which cause 29 casualties.
Monsters (6) take 1511 hits (748 in close combat, 763 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1625 (1625 from close combat and 0 from ranged), Defenders: 2661 (1130 from close combat and 1531 from ranged)
Total casualties: 29 attackers, 17 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.