Luria Nova/Campaign Records/Random Battles/Battle in Cadier 8/23/22

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Battle of Cadier
Part of (rogue)

Date 8/23/2022
Location Cadier
Weather Calm wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
113 SF 42 other
Formations
Casualties
3 40


Battle in Cadier

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova70 SFbox  17175982 hits15 kills0 losses
2ATeremun's VivantHeirut VeLuria Nova8 SFline  2901365 hits4 kills0 losses
3AThe black guardRichardLuria Nova35 SFline  9453410 hits12 kills3 losses
4DMonsters(Monsters)(rogue)2 otherline  320172 hits3 kills2 losses
5DMonsters(Monsters)(rogue)23 otherline  229515 hits0 kills23 losses
6DMonsters(Monsters)(rogue)9 otherline  11850 hits0 kills9 losses
7DMonsters(Monsters)(rogue)8 otherline  7700 hits0 kills6 losses


Total:
3 attackers (113 SF)
4 defenders (42 other)
Total combat strengths: 2952 vs. 4570

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (70-S)
2 (8-S)
3 (35-S)
  6 (9-M)
5 (23-M)
7 (8-M)
4 (2-M)
  


Teremun's Vivant (2) fire on Monsters (6), scoring 81 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 470 hits.
The black guard (3) fire on Monsters (6), scoring 430 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 981
Monsters (5), Monsters (6), Monsters (7) and Monsters (4) advance towards the enemy.


Monsters (6) take 1177 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1177 (0 from close combat and 1177 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (70-S)
2 (8-S)
3 (35-S)
 6 (4-M)
5 (23-M)
7 (8-M)
4 (2-M)
   


Gold Scorpions (1) fire on Monsters (6), scoring 1452 hits.
The black guard (3) fire on Monsters (6), scoring 460 hits.
Teremun's Vivant (2) fire on Monsters (6), scoring 143 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2055
Monsters (6), Monsters (4), Monsters (5) and Monsters (7) advance towards the enemy.


Monsters (6) take 2466 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2466 (0 from close combat and 2466 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (70-S)
2 (8-S)
3 (35-S)
 5 (23-M)
7 (8-M)
4 (2-M)
    


Teremun's Vivant (2) fire on Monsters (5), scoring 364 hits.
The black guard (3) fire on Monsters (5), scoring 740 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 882 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1986
Monsters (7), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (7) take 1058 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (5) take 1325 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2383 (0 from close combat and 2383 from ranged)
Total casualties: 0 attackers, 14 defenders

Turn No. 4

  1 (70-S)
2 (8-S)
3 (35-S)
5 (15-M)
4 (2-M)
     


The black guard (3) fire on Monsters (5), scoring 644 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 1013 hits.
Teremun's Vivant (2) fire on Monsters (5), scoring 296 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1953
Monsters (5) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
The black guard (3) score 412 hits on Monsters (5).
Monsters (5) score 11 hits on The black guard (3).
Monsters (5) score 4 hits on Teremun's Vivant (2).
Teremun's Vivant (2) score 137 hits on Monsters (5).
Total close combat hits suffered: Attackers: 15, Defenders: 549

The black guard (3) take 11 hits in close combat. No casualties.
Monsters (5) take 2893 hits (549 in close combat, 2344 from archer fire), which cause 15 casualties, wiping the unit out.
Teremun's Vivant (2) take 4 hits in close combat. No casualties.
Total hits suffered: Attackers: 15 (15 from close combat and 0 from ranged), Defenders: 2893 (549 from close combat and 2344 from ranged)
Total casualties: 0 attackers, 15 defenders

Turn No. 5

  1 (70-S)
2 (8-S)
3 (35-S)
4 (2-M)
      


The black guard (3) fire on Monsters (4), scoring 559 hits.
Teremun's Vivant (2) fire on Monsters (4), scoring 344 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 2165 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3068
Monsters (4) advance towards the enemy.
Teremun's Vivant (2) cannot join the melee, as it is too crowded.


Close Combat (Attacker Line 2):
The black guard (3) score 165 hits on Monsters (4) (370 before overkill).
Monsters (4) score 172 hits on The black guard (3).
Total close combat hits suffered: Attackers: 172, Defenders: 165 (370 before overkill)

The black guard (3) take 172 hits in close combat, which cause 3 casualties.
Monsters (4) take 3847 hits (165 in close combat, 3682 from archer fire), which cause 2 casualties, wiping the unit out.
Total hits suffered: Attackers: 172 (172 from close combat and 0 from ranged), Defenders: 3847 (165 from close combat and 3682 from ranged)
Total casualties: 3 attackers, 2 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.