Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Slaughter in Mimer 12/30/22

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Battle of Mimer
Part of Unknown

Date 12/30/2022
Location Mimer
Weather Strong wind
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
398 other 134 Inf, 84 MI, 137 Arch, 120 SF
Formations
no particular formation
Casualties
328 7


Battle in Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeasant Mob(militia/guard unit)(rogue)8 otherline  1810 hits0 kills8 losses
2APeasant Mob(militia/guard unit)(rogue)390 otherline  1426284 hits7 kills320 losses
3DAscendantsWassgandrLuria Nova137 Archbox  12571738 hits61 kills0 losses
4DAylwinic SkirmishersJanLuria Nova27 MIbox  293258 hits9 kills0 losses
5DBlades of ConquestBaelricLuria Nova105 Infbox  13531292 hits45 kills3 losses
6DGold Scorpions(not present)Luria Nova71 SFbox  16353360 hits103 kills0 losses
7DSassy SirensCelinaLuria Nova57 MIbox  520558 hits19 kills3 losses
8DThe Black LegionRichardLuria Nova29 Infbox  446326 hits11 kills1 losses
9DThe Imperium HuntersLanceLuria Nova49 SFwedge  14242232 hits78 kills0 losses


Total:
2 attackers (398 other)
7 defenders (134 Inf, 84 MI, 137 Arch, 120 SF)
Total combat strengths: 1607 vs. 6928

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

Strong winds and gusts are making ranged combat a game of luck.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (8-P)
2 (390-P)
     3 (137-A)
6 (71-S)
7 (57-M)
9 (49-S)
4 (27-M)
5 (105-I)
8 (29-I)
 


Sassy Sirens (7) move closer to get better shots.
Aylwinic Skirmishers (4) move closer to get better shots.
The Imperium Hunters (9) move closer to get better shots.
Gold Scorpions (6) move closer to get better shots.
Ascendants (3) move closer to get better shots.
Peasant Mob (2) and Peasant Mob (1) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (8-P)
2 (390-P)
   3 (137-A)
6 (71-S)
7 (57-M)
9 (49-S)
4 (27-M)
5 (105-I)
8 (29-I)
  


Ascendants (3) fire on Peasant Mob (2), scoring 456 hits.
Sassy Sirens (7) move closer to get better shots.
The Imperium Hunters (9) fire on Peasant Mob (2), scoring 398 hits.
Gold Scorpions (6) fire on Peasant Mob (1), scoring 643 hits.
Aylwinic Skirmishers (4) move closer to get better shots.
Total ranged hits suffered: Attackers: 1497, Defenders: 0
Peasant Mob (1) and Peasant Mob (2) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Peasant Mob (1) take 643 hits from archer fire, which cause 8 casualties, wiping the unit out.
Peasant Mob (2) take 854 hits from archer fire, which cause 30 casualties.
Total hits suffered: Attackers: 1497 (0 from close combat and 1497 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 38 attackers, 0 defenders

Turn No. 3

    2 (360-P)
 7 (57-M)
3 (137-A)
4 (27-M)
5 (105-I)
6 (71-S)
8 (29-I)
9 (49-S)
   


Aylwinic Skirmishers (4) fire on Peasant Mob (2), scoring 115 hits.
Ascendants (3) fire on Peasant Mob (2), scoring 486 hits.
Gold Scorpions (6) fire on Peasant Mob (2), scoring 665 hits.
Sassy Sirens (7) fire on Peasant Mob (2), scoring 182 hits.
The Imperium Hunters (9) fire on Peasant Mob (2), scoring 716 hits.
Total ranged hits suffered: Attackers: 2164, Defenders: 0
Peasant Mob (2) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Peasant Mob (2) take 2164 hits from archer fire, which cause 76 casualties.
Total hits suffered: Attackers: 2164 (0 from close combat and 2164 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 76 attackers, 0 defenders

Turn No. 4

     2 (284-P)
5 (105-I)
7 (57-M)
8 (29-I)
3 (137-A)
4 (27-M)
6 (71-S)
9 (49-S)
   


Sassy Sirens (7) fire on Peasant Mob (2), scoring 245 hits.
The Imperium Hunters (9) fire on Peasant Mob (2), scoring 1118 hits.
Gold Scorpions (6) fire on Peasant Mob (2), scoring 2052 hits.
Aylwinic Skirmishers (4) fire on Peasant Mob (2), scoring 143 hits.
Ascendants (3) fire on Peasant Mob (2), scoring 796 hits.
Total ranged hits suffered: Attackers: 4354, Defenders: 0
Peasant Mob (2) advance towards the enemy.


Close Combat (Defender Line 1):
4 Luria Nova banners are visible in the melee.
Peasant Mob (2) score 154 hits on Blades of Conquest (5).
Peasant Mob (2) score 38 hits on The Black Legion (8).
Peasant Mob (2) score 92 hits on Sassy Sirens (7).
Blades of Conquest (5) score 1292 hits on Peasant Mob (2).
Sassy Sirens (7) score 131 hits on Peasant Mob (2).
The Black Legion (8) score 326 hits on Peasant Mob (2).
Total close combat hits suffered: Attackers: 1749, Defenders: 284

Peasant Mob (2) take 6103 hits (1749 in close combat, 4354 from archer fire), which cause 214 casualties, causing panicked flight among the survivors, 20 additional men get slaughtered during the retreat.
Blades of Conquest (5) take 154 hits in close combat, which cause 3 casualties.
Sassy Sirens (7) take 92 hits in close combat, which cause 3 casualties.
The Black Legion (8) take 38 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 6103 (1749 from close combat and 4354 from ranged), Defenders: 284 (284 from close combat and 0 from ranged)
Total casualties: 234 attackers, 7 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.