Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Slaughter in Mimer 12/29/22

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Battle of Mimer
Part of Unknown

Date 12/30/2022
Location Mimer
Weather Quite windy
Result After 4 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
335 other 147 Inf, 105 MI, 137 Arch, 120 SF
Formations
no particular formation
Casualties
261 7


Battle in Mimer

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1APeasant Mob(militia/guard unit)(rogue)154 otherline  9820 hits0 kills88 losses
2APeasant Mob(militia/guard unit)(rogue)181 otherline  1195372 hits7 kills173 losses
3DAscendantsWassgandrLuria Nova137 Archbox  12691803 hits45 kills0 losses
4DAylwinic SkirmishersJanLuria Nova48 MIbox  456292 hits7 kills0 losses
5DBlades of ConquestBaelricLuria Nova109 Infbox  14521406 hits36 kills5 losses
6DGold Scorpions(not present)Luria Nova71 SFbox  16742862 hits74 kills0 losses
7DSassy SirensCelinaLuria Nova57 MIbox  535682 hits18 kills0 losses
8DThe Black LegionRichardLuria Nova38 Infbox  551462 hits12 kills2 losses
9DThe Imperium HuntersLanceLuria Nova49 SFwedge  14152683 hits69 kills0 losses


Total:
2 attackers (335 other)
7 defenders (147 Inf, 105 MI, 137 Arch, 120 SF)
Total combat strengths: 2177 vs. 7352

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.
Even though there is a fortification nearby, neither attackers nor defenders are able to make use of it, so the battlefield is in the open.

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  2 (181-P)
 1 (154-P)
   3 (137-A)
6 (71-S)
7 (57-M)
9 (49-S)
4 (48-M)
5 (109-I)
8 (38-I)
 


The Imperium Hunters (9) fire on Peasant Mob (1), scoring 361 hits.
Aylwinic Skirmishers (4) move closer to get better shots.
Ascendants (3) fire on Peasant Mob (1), scoring 431 hits.
Gold Scorpions (6) fire on Peasant Mob (1), scoring 925 hits.
Sassy Sirens (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 1717, Defenders: 0
Peasant Mob (1) and Peasant Mob (2) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Peasant Mob (1) take 1717 hits from archer fire, which cause 44 casualties.
Total hits suffered: Attackers: 1717 (0 from close combat and 1717 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 44 attackers, 0 defenders

Turn No. 2

   2 (181-P)
 1 (110-P)
 7 (57-M)
3 (137-A)
4 (48-M)
5 (109-I)
6 (71-S)
8 (38-I)
9 (49-S)
  


The Imperium Hunters (9) fire on Peasant Mob (1), scoring 471 hits.
Sassy Sirens (7) fire on Peasant Mob (1), scoring 179 hits.
Gold Scorpions (6) fire on Peasant Mob (1), scoring 535 hits.
Aylwinic Skirmishers (4) fire on Peasant Mob (1), scoring 131 hits.
Ascendants (3) fire on Peasant Mob (1), scoring 412 hits.
Total ranged hits suffered: Attackers: 1728, Defenders: 0
Peasant Mob (2) and Peasant Mob (1) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Peasant Mob (1) take 1728 hits from archer fire, which cause 44 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 1728 (0 from close combat and 1728 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 44 attackers, 0 defenders

Turn No. 3

    2 (181-P)
  5 (109-I)
7 (57-M)
8 (38-I)
3 (137-A)
4 (48-M)
6 (71-S)
9 (49-S)
  


Gold Scorpions (6) fire on Peasant Mob (2), scoring 264 hits.
Ascendants (3) fire on Peasant Mob (2), scoring 366 hits.
Aylwinic Skirmishers (4) move closer to get better shots.
Sassy Sirens (7) fire on Peasant Mob (2), scoring 154 hits.
The Imperium Hunters (9) fire on Peasant Mob (2), scoring 816 hits.
Total ranged hits suffered: Attackers: 1600, Defenders: 0
Peasant Mob (2) advance towards the enemy.
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Peasant Mob (2) take 1600 hits from archer fire, which cause 41 casualties.
Total hits suffered: Attackers: 1600 (0 from close combat and 1600 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 41 attackers, 0 defenders

Turn No. 4

     2 (140-P)
5 (109-I)
8 (38-I)
4 (48-M)
7 (57-M)
3 (137-A)
6 (71-S)
9 (49-S)
  


Aylwinic Skirmishers (4) fire on Peasant Mob (2), scoring 161 hits.
The Imperium Hunters (9) fire on Peasant Mob (2), scoring 1035 hits.
Gold Scorpions (6) fire on Peasant Mob (2), scoring 1138 hits.
Sassy Sirens (7) fire on Peasant Mob (2), scoring 349 hits.
Ascendants (3) fire on Peasant Mob (2), scoring 594 hits.
Total ranged hits suffered: Attackers: 3277, Defenders: 0
Blades of Conquest (5) and The Black Legion (8) advance towards the enemy.


Close Combat (Center Line):
Blades of Conquest (5) score 1406 hits on Peasant Mob (2).
The Black Legion (8) score 462 hits on Peasant Mob (2).
Peasant Mob (2) score 291 hits on Blades of Conquest (5).
Peasant Mob (2) score 81 hits on The Black Legion (8).
Total close combat hits suffered: Attackers: 1868, Defenders: 372

Blades of Conquest (5) take 291 hits in close combat, which cause 5 casualties.
The Black Legion (8) take 81 hits in close combat, which cause 2 casualties.
Richard Shepherd, Knight of Askileonhas been wounded by Peasant Mob (2).
Peasant Mob (2) take 5145 hits (1868 in close combat, 3277 from archer fire), which cause 132 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 5145 (1868 from close combat and 3277 from ranged), Defenders: 372 (372 from close combat and 0 from ranged)
Total casualties: 132 attackers, 7 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.