Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Sallowtown 11/16/22

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Battle of Sallowtown
Part of (rogue)

Date 11/16/2022
Location Sallowtown
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
111 MI, 62 Arch, 42 SF 87 other
Formations
no particular formation
Casualties
0 85


Battle in Sallowtown

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGotz RangersKennethLuria Nova17 Archskirmish  354314 hits7 kills0 losses
2ARoyal GuardsWassgandrLuria Nova111 MIline  9591224 hits24 kills0 losses
3Athe Black GuardRichardLuria Nova45 Archline  5831210 hits35 kills0 losses
4AThe Imperium HuntersLanceLuria Nova42 SFwedge  11931461 hits31 kills0 losses
5DMonsters(Monsters)(rogue)9 otherline  7900 hits0 kills7 losses
6DUndead Horde(Undead)(rogue)48 otherline  7050 hits0 kills48 losses
7DUndead Horde(Undead)(rogue)30 otherline  4350 hits0 kills30 losses


Total:
4 attackers (111 MI, 62 Arch, 42 SF)
3 defenders (87 other)
Total combat strengths: 3089 vs. 1930

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.
The defenders take up positions inside the Stronghold (4).

Suzerain Emperor Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Knight Richard Shepherd is spotted wearing the Cruel Ring.
Suzerain Emperor Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Suzerain Emperor Wassgandr Felsenbach is spotted reading from the Singing Manual.
Imperial Magistrate Kenneth Gotz is spotted wearing the Elemental Jacket.
Wassgandr Felsenbach, Suzerain Emperor, Imperial Marshal of Luria Nova, Royal of Luria Nova, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (17-A)
4 (42-S)
2 (111-M)
3 (45-A)
  5 (9-M)
7 (30-U)
6 (48-U)
   


Royal Guards (2) fire on Monsters (5), scoring 285 hits.
the Black Guard (3) fire on Undead Horde (7), scoring 330 hits.
Gotz Rangers (1) move closer to get better shots.
The Imperium Hunters (4) fire on Monsters (5), scoring 327 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 942
Undead Horde (7) leave the fortification, attacking the enemy.
Undead Horde (6) move forward to take up positions at the outer wall.


Undead Horde (7) take 281 hits from archer fire, which cause 12 casualties.
Monsters (5) take 734 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1015 (0 from close combat and 1015 from ranged)
Total casualties: 0 attackers, 19 defenders

Turn No. 2

  1 (17-A)
4 (42-S)
2 (111-M)
3 (45-A)
 7 (18-U)
6 (48-U)
    


Royal Guards (2) fire on Undead Horde (7), scoring 471 hits.
Gotz Rangers (1) fire on Undead Horde (7), scoring 158 hits.
the Black Guard (3) fire on Undead Horde (7), scoring 407 hits.
The Imperium Hunters (4) fire on Undead Horde (7), scoring 499 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1535
Undead Horde (6) leave the fortification, attacking the enemy.


Undead Horde (7) take 1305 hits from archer fire, which cause 18 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1305 (0 from close combat and 1305 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 3

  1 (17-A)
4 (42-S)
2 (111-M)
3 (45-A)
 6 (48-U)
     


the Black Guard (3) fire on Undead Horde (6), scoring 473 hits.
Royal Guards (2) fire on Undead Horde (6), scoring 468 hits.
The Imperium Hunters (4) fire on Undead Horde (6), scoring 635 hits.
Gotz Rangers (1) fire on Undead Horde (6), scoring 156 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1732


Undead Horde (6) take 1472 hits from archer fire, which cause 48 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1472 (0 from close combat and 1472 from ranged)
Total casualties: 0 attackers, 48 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.