Luria Nova/Campaign Records/Raid Campaigns/Winter(December 2022)/Battle in Grodno 1/13/23

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Battle of Grodno
Part of (rogue)

Date 1/13/2023
Location Grodno
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
76 Cav 75 other
Formations
Casualties
29 68


Battle in Grodno

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe First Ascendant LancesAscelineLuria Nova76 Cavwedge  15786473 hits68 kills29 losses
2DMonsters(Monsters)(rogue)23 otherline  16401144 hits20 kills21 losses
3DMonsters(Monsters)(rogue)11 otherline  665312 hits5 kills7 losses
4DMonsters(Monsters)(rogue)8 otherline  490176 hits3 kills7 losses
5DUndead Horde(Undead)(rogue)33 otherline  40554 hits1 kills33 losses


Total:
1 attackers (76 Cav)
4 defenders (75 other)
Total combat strengths: 1578 vs. 3200

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   1 (76-C)
   2 (23-M)
3 (11-M)
5 (33-U)
4 (8-M)
  


The First Ascendant Lances (1) ride on, closing in on the defenders.
Monsters (3), Undead Horde (5), Monsters (4) and Monsters (2) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

     1 (76-C)
2 (23-M)
3 (11-M)
5 (33-U)
4 (8-M)
   


The First Ascendant Lances (1) charge forward.
Monsters (4) advance towards the enemy.


Close Combat (Defender Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (3) score 312 hits on The First Ascendant Lances (1).
Undead Horde (5) score 54 hits on The First Ascendant Lances (1).
Monsters (2) score 663 hits on The First Ascendant Lances (1).
The First Ascendant Lances (1) score 1364 hits on Undead Horde (5).
The First Ascendant Lances (1) score 2043 hits on Monsters (2).
The First Ascendant Lances (1) score 833 hits on Monsters (3).
The First Ascendant Lances (1) score 718 hits on Monsters (4).
Monsters (4) score 176 hits on The First Ascendant Lances (1).
Total close combat hits suffered: Attackers: 1205, Defenders: 4958

Monsters (3) take 833 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Undead Horde (5) take 1364 hits in close combat, which cause 33 casualties, wiping the unit out.
Monsters (2) take 2043 hits in close combat, which cause 12 casualties.
The First Ascendant Lances (1) take 1205 hits in close combat, which cause 21 casualties.
Monsters (4) take 718 hits in close combat, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 1205 (1205 from close combat and 0 from ranged), Defenders: 4958 (4958 from close combat and 0 from ranged)
Total casualties: 21 attackers, 59 defenders

Turn No. 3

      1 (55-C)
2 (11-M)
    




Close Combat (Defender Line 1):
20 Luria Nova banners are visible in the melee.
Monsters (2) score 481 hits on The First Ascendant Lances (1).
The First Ascendant Lances (1) score 1515 hits on Monsters (2).
Total close combat hits suffered: Attackers: 481, Defenders: 1515

Monsters (2) take 1515 hits in close combat, which cause 9 casualties, making the unit retreat from the battlefield.
The First Ascendant Lances (1) take 481 hits in close combat, which cause 8 casualties.
Total hits suffered: Attackers: 481 (481 from close combat and 0 from ranged), Defenders: 1515 (1515 from close combat and 0 from ranged)
Total casualties: 8 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.