Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Slaughter in Aegir's Deep 2/8/23

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Battle of Aegir's Deep
Part of Unknown

Date 2/8/2023
Location Aegir's Deep
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
235 Inf, 45 MI, 124 SF 351 other
Formations
Casualties
75 246


Battle in Aegir's Deep

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova164 Infbox  10612978 hits68 kills65 losses
2ALovett's The FirstLovetteLuria Nova62 SFbox  12703015 hits60 kills0 losses
3Asunken island descendantsLexisLuria Nova45 MIline  213430 hits9 kills0 losses
4AThe Imperium HuntersLanceLuria Nova62 SFwedge  14323058 hits74 kills0 losses
5AWolves of FylkirNjalLuria Nova71 Infbox  6541928 hits45 kills10 losses
6DPeasant Mob(militia/guard unit)(rogue)38 otherline  34382 hits3 kills34 losses
7DPeasant Mob(militia/guard unit)(rogue)38 otherline  3820 hits0 kills38 losses
8DPeasant Mob(militia/guard unit)(rogue)24 otherline  3310 hits0 kills11 losses
9DPeasant Mob(militia/guard unit)(rogue)52 otherline  408674 hits38 kills35 losses
10DPeasant Mob(militia/guard unit)(rogue)56 otherline  533236 hits14 kills46 losses
11DPeasant Mob(militia/guard unit)(rogue)53 otherline  481161 hits9 kills53 losses
12DPeasant Mob(militia/guard unit)(rogue)90 otherline  487184 hits11 kills29 losses


Total:
5 attackers (235 Inf, 45 MI, 124 SF)
7 defenders (351 other)
Total combat strengths: 4630 vs. 2965

The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Margrave Baelric Aboolio is spotted wielding the Mysterious Aegis.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (164-I)
5 (71-I)
2 (62-S)
3 (45-M)
4 (62-S)
   7 (38-P)
8 (24-P)
11 (53-P)
12 (90-P)
6 (38-P)
9 (52-P)
10 (56-P)
  


The Imperium Hunters (4) fire on Peasant Mob (7), scoring 394 hits.
Peasant Mob (9) move closer to get better shots.
Lovett's The First (2) fire on Peasant Mob (8), scoring 499 hits.
Peasant Mob (12) move closer to get better shots.
sunken island descendants (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 893
Peasant Mob (8) leave the fortification, attacking the enemy.
Peasant Mob (7) leave the fortification, attacking the enemy.
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.
Peasant Mob (11), Peasant Mob (10) and Peasant Mob (6) move forward to take up positions at the outer wall.


Peasant Mob (8) take 499 hits from archer fire, which cause 11 casualties, making the unit retreat from the battlefield.
Peasant Mob (7) take 394 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 893 (0 from close combat and 893 from ranged)
Total casualties: 0 attackers, 22 defenders

Turn No. 2

  1 (164-I)
2 (62-S)
4 (62-S)
5 (71-I)
3 (45-M)
 7 (27-P)
11 (53-P)
12 (90-P)
6 (38-P)
9 (52-P)
10 (56-P)
   


Peasant Mob (12) wait on top of the fortifications for the attack.
Lovett's The First (2) fire on Peasant Mob (7), scoring 750 hits.
sunken island descendants (3) fire on Peasant Mob (7), scoring 152 hits.
Peasant Mob (9) move closer to get better shots.
The Imperium Hunters (4) fire on Peasant Mob (7), scoring 864 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1766
Peasant Mob (11) leave the fortification, attacking the enemy.
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.
Peasant Mob (10) and Peasant Mob (6) move forward to take up positions at the outer wall.


Peasant Mob (7) take 1766 hits from archer fire, which cause 27 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1766 (0 from close combat and 1766 from ranged)
Total casualties: 0 attackers, 27 defenders

Turn No. 3

  2 (62-S)
4 (62-S)
1 (164-I)
3 (45-M)
5 (71-I)
 11 (53-P)
6 (38-P)
9 (52-P)
10 (56-P)
12 (90-P)
    


Peasant Mob (12) wait on top of the fortifications for the attack.
Peasant Mob (9) fire on Blades of Conquest (1), scoring 127 hits.
The Imperium Hunters (4) fire on Peasant Mob (11), scoring 580 hits.
Lovett's The First (2) fire on Peasant Mob (11), scoring 352 hits.
sunken island descendants (3) fire on Peasant Mob (11), scoring 109 hits.
Total ranged hits suffered: Attackers: 127, Defenders: 1041
Peasant Mob (6) leave the fortification, attacking the enemy.
Peasant Mob (10) leave the fortification, attacking the enemy.
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (5) score 720 hits on Peasant Mob (11).
Peasant Mob (11) score 112 hits on Blades of Conquest (1).
Peasant Mob (11) score 49 hits on Wolves of Fylkir (5).
Blades of Conquest (1) score 1162 hits on Peasant Mob (11).
Total close combat hits suffered: Attackers: 161, Defenders: 1882

Wolves of Fylkir (5) take 49 hits in close combat, which cause 2 casualties.
Peasant Mob (11) take 2923 hits (1882 in close combat, 1041 from archer fire), which cause 53 casualties, wiping the unit out.
Blades of Conquest (1) take 239 hits (112 in close combat, 127 from archer fire), which cause 14 casualties.
Total hits suffered: Attackers: 288 (161 from close combat and 127 from ranged), Defenders: 2923 (1882 from close combat and 1041 from ranged)
Total casualties: 16 attackers, 53 defenders

Turn No. 4

  2 (62-S)
4 (62-S)
3 (45-M)
1 (150-I)
5 (69-I)
6 (38-P)
10 (56-P)
9 (52-P)
12 (90-P)
    


sunken island descendants (3) fire on Peasant Mob (10), scoring 112 hits.
Peasant Mob (9) fire on Blades of Conquest (1), scoring 159 hits.
Peasant Mob (12) wait on top of the fortifications for the attack.
The Imperium Hunters (4) fire on Peasant Mob (6), scoring 671 hits.
Lovett's The First (2) fire on Peasant Mob (10), scoring 1076 hits.
Total ranged hits suffered: Attackers: 159, Defenders: 1859
Blades of Conquest (1) and Wolves of Fylkir (5) advance towards the enemy.


Close Combat (Center Line):
3 Luria Nova banners are visible in the melee.
Blades of Conquest (1) score 867 hits on Peasant Mob (10).
Peasant Mob (10) score 236 hits on Blades of Conquest (1).
Peasant Mob (6) score 82 hits on Wolves of Fylkir (5).
Wolves of Fylkir (5) score 462 hits on Peasant Mob (6).
Total close combat hits suffered: Attackers: 318, Defenders: 1329

Blades of Conquest (1) take 395 hits (236 in close combat, 159 from archer fire), which cause 24 casualties.
Peasant Mob (10) take 2055 hits (867 in close combat, 1188 from archer fire), which cause 46 casualties, making the unit retreat from the battlefield.
Peasant Mob (6) take 1133 hits (462 in close combat, 671 from archer fire), which cause 34 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 82 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 477 (318 from close combat and 159 from ranged), Defenders: 3188 (1329 from close combat and 1859 from ranged)
Total casualties: 27 attackers, 80 defenders

Turn No. 5

  2 (62-S)
4 (62-S)
3 (45-M)
 1 (126-I)
5 (66-I)
9 (52-P)
12 (90-P)
    


Peasant Mob (12) fire on Blades of Conquest (1), scoring 134 hits.
Lovett's The First (2) fire on Peasant Mob (9), scoring 338 hits.
sunken island descendants (3) fire on Peasant Mob (12), scoring 57 hits.
The Imperium Hunters (4) fire on Peasant Mob (12), scoring 549 hits.
Peasant Mob (9) fire on Blades of Conquest (1), scoring 203 hits.
Total ranged hits suffered: Attackers: 337, Defenders: 944
Wolves of Fylkir (5) scale the fortifications (reduced combat effectiveness for this turn).
Blades of Conquest (1) scale the fortifications (reduced combat effectiveness for this turn).


Close Combat (Defender Line 1):
3 Luria Nova banners are visible in the melee.
Peasant Mob (12) score 50 hits on Blades of Conquest (1).
Wolves of Fylkir (5) score 205 hits on Peasant Mob (9).
Blades of Conquest (1) score 361 hits on Peasant Mob (12).
Peasant Mob (9) score 69 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 119, Defenders: 566

Peasant Mob (12) take 827 hits (309 in close combat, 518 from archer fire) (reduced due to fortifications), which cause 29 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (5) take 69 hits in close combat, which cause 3 casualties.
Blades of Conquest (1) take 387 hits (50 in close combat, 337 from archer fire), which cause 23 casualties.
Peasant Mob (9) take 464 hits (175 in close combat, 289 from archer fire) (reduced due to fortifications), which cause 11 casualties.
Total hits suffered: Attackers: 456 (119 from close combat and 337 from ranged), Defenders: 1291 (484 from close combat and 807 from ranged)
Total casualties: 26 attackers, 40 defenders

Turn No. 6

  2 (62-S)
4 (62-S)
3 (45-M)
  1 (103-I)
5 (63-I)
9 (41-P)
    


Lovett's The First (2) move closer to get better shots.
sunken island descendants (3) move closer to get better shots.
The Imperium Hunters (4) move closer to get better shots.


Close Combat (Defender Line 1):
3 Luria Nova banners are visible in the melee.
Blades of Conquest (1) score 588 hits on Peasant Mob (9).
Wolves of Fylkir (5) score 541 hits on Peasant Mob (9).
Peasant Mob (9) score 72 hits on Blades of Conquest (1).
Peasant Mob (9) score 44 hits on Wolves of Fylkir (5).
Total close combat hits suffered: Attackers: 116, Defenders: 1129

The defenders are vastly outnumbered, and panic spreads throughout their ranks.

Blades of Conquest (1) take 72 hits in close combat, which cause 4 casualties.
Wolves of Fylkir (5) take 44 hits in close combat, which cause 2 casualties.
Peasant Mob (9) take 965 hits in close combat (reduced due to fortifications), which cause 24 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 116 (116 from close combat and 0 from ranged), Defenders: 965 (965 from close combat and 0 from ranged)
Total casualties: 6 attackers, 24 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The battle does 2 % damage to the fortifications.