Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Linhai 1/28/23

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Battle of Linhai
Part of (rogue)

Date 1/28/2023
Location Linhai
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
123 Inf, 143 Arch 15 other
Formations
Casualties
14 14


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova143 Archbox  9831804 hits8 kills0 losses
2AWolves of FylkirNjalLuria Nova123 Infbox  1496947 hits5 kills14 losses
3DMonsters(Monsters)(rogue)5 otherline  595315 hits6 kills5 losses
4DMonsters(Monsters)(rogue)5 otherline  550297 hits6 kills5 losses
5DMonsters(Monsters)(rogue)5 otherline  540125 hits2 kills4 losses


Total:
2 attackers (123 Inf, 143 Arch)
3 defenders (15 other)
Total combat strengths: 2479 vs. 1685

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (123-I)
1 (143-A)
   3 (5-M)
5 (5-M)
 4 (5-M)
  


Ascendants (1) fire on Monsters (3), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 226
Wolves of Fylkir (2) advance towards the enemy.
Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 271 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 271 (0 from close combat and 271 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (143-A)
2 (123-I)
  3 (3-M)
5 (5-M)
 4 (5-M)
   


Ascendants (1) fire on Monsters (5), scoring 420 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 420
Wolves of Fylkir (2) advance towards the enemy.
Monsters (4), Monsters (3) and Monsters (5) advance towards the enemy.


Monsters (5) take 504 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 504 (0 from close combat and 504 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (143-A)
2 (123-I)
3 (3-M)
5 (2-M)
 4 (5-M)
    


Ascendants (1) fire on Monsters (3), scoring 757 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 757
Monsters (5), Monsters (3) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
3 Luria Nova banners are visible in the melee.
Monsters (5) score 125 hits on Wolves of Fylkir (2).
Wolves of Fylkir (2) score 227 hits on Monsters (3) (682 before overkill).
Wolves of Fylkir (2) score 174 hits on Monsters (5) (523 before overkill).
Monsters (3) score 315 hits on Wolves of Fylkir (2).
Total close combat hits suffered: Attackers: 440, Defenders: 401 (1205 before overkill)

Monsters (5) take 174 hits in close combat, which cause 1 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (2) take 440 hits in close combat, which cause 8 casualties.
Monsters (3) take 1135 hits (227 in close combat, 908 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 440 (440 from close combat and 0 from ranged), Defenders: 1309 (401 from close combat and 908 from ranged)
Total casualties: 8 attackers, 4 defenders

Turn No. 4

  1 (143-A)
2 (115-I)
 4 (5-M)
     


Ascendants (1) fire on Monsters (4), scoring 401 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 401
Wolves of Fylkir (2) advance towards the enemy.
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (4) score 297 hits on Wolves of Fylkir (2).
Wolves of Fylkir (2) score 546 hits on Monsters (4) (1526 before overkill).
Total close combat hits suffered: Attackers: 297, Defenders: 546 (1526 before overkill)

Monsters (4) take 1027 hits (546 in close combat, 481 from archer fire), which cause 5 casualties, wiping the unit out.
Wolves of Fylkir (2) take 297 hits in close combat, which cause 6 casualties.
Total hits suffered: Attackers: 297 (297 from close combat and 0 from ranged), Defenders: 1027 (546 from close combat and 481 from ranged)
Total casualties: 6 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 9 %.
The locals are grateful for defeating the evil forces plaguing their region.