Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Huanghai 1/24/23
Battle of Huanghai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
206 Arch | 45 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
2 | 45 |
Battle in Huanghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 206 Arch | box | 1466 | 2677 hits | 49 kills | 2 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 4 other | line | 335 | 0 hits | 0 kills | 4 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 390 | 0 hits | 0 kills | 6 losses | |
4 | D | Undead Horde | (Undead) | (rogue) | 35 other | line | 528 | 64 hits | 2 kills | 35 losses |
Total:
1 attackers (206 Arch)
3 defenders (45 other)
Total combat strengths: 1466 vs. 1253
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (206-A) | 2 (4-M) | 3 (6-M) 4 (35-U) |
Ascendants (1) fire on Monsters (2), scoring 370 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 370
Monsters (3), Undead Horde (4) and Monsters (2) advance towards the enemy.
Monsters (2) take 444 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 444 (0 from close combat and 444 from ranged)
Total casualties: 0 attackers, 4 defenders
Turn No. 2
1 (206-A) | 3 (6-M) 4 (35-U) |
Ascendants (1) move closer to get better shots.
Monsters (3) and Undead Horde (4) advance towards the enemy.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (206-A) | 3 (6-M) 4 (35-U) |
Ascendants (1) fire on Undead Horde (4), scoring 509 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 509
Monsters (3) and Undead Horde (4) advance towards the enemy.
Undead Horde (4) take 433 hits from archer fire, which cause 21 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 433 (0 from close combat and 433 from ranged)
Total casualties: 0 attackers, 21 defenders
Turn No. 4
1 (206-A) | 3 (6-M) 4 (14-U) |
Ascendants (1) fire on Monsters (3), scoring 1103 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1103
Monsters (3) and Undead Horde (4) advance towards the enemy.
Monsters (3) take 1324 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1324 (0 from close combat and 1324 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 5
1 (206-A) | 4 (14-U) |
Ascendants (1) fire on Undead Horde (4), scoring 618 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 618
Undead Horde (4) advance towards the enemy.
Close Combat (Attacker Line 2):
60 Luria Nova banners are visible in the melee.
Ascendants (1) score 77 hits on Undead Horde (4) (260 before overkill).
Undead Horde (4) score 64 hits on Ascendants (1).
Total close combat hits suffered: Attackers: 64, Defenders: 77 (260 before overkill)
Ascendants (1) take 64 hits in close combat, which cause 2 casualties.
Undead Horde (4) take 602 hits (77 in close combat, 525 from archer fire), which cause 14 casualties, wiping the unit out.
Total hits suffered: Attackers: 64 (64 from close combat and 0 from ranged), Defenders: 602 (77 from close combat and 525 from ranged)
Total casualties: 2 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.