Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Huanghai 1/20/23
Battle of Huanghai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
210 Arch | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Huanghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 210 Arch | box | 1586 | 1416 hits | 12 kills | 0 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 16 other | line | 1280 | 0 hits | 0 kills | 10 losses | |
3 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 480 | 0 hits | 0 kills | 5 losses |
Total:
1 attackers (210 Arch)
2 defenders (23 other)
Total combat strengths: 1586 vs. 1760
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (210-A) | 3 (7-M) | 2 (16-M) |
Ascendants (1) fire on Monsters (3), scoring 439 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 439
Monsters (2) and Monsters (3) advance towards the enemy.
Monsters (3) take 527 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 527 (0 from close combat and 527 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 2
1 (210-A) | 2 (16-M) |
Ascendants (1) fire on Monsters (2), scoring 288 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 288
Monsters (2) advance towards the enemy.
Monsters (2) take 346 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 346 (0 from close combat and 346 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 3
1 (210-A) | 2 (13-M) |
Ascendants (1) fire on Monsters (2), scoring 689 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 689
Monsters (2) advance towards the enemy.
Monsters (2) take 827 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 827 (0 from close combat and 827 from ranged)
Total casualties: 0 attackers, 7 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.