Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Donghai 1/31/23

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Battle of Donghai
Part of (rogue)

Date 2/1/2023
Location Donghai
Weather Strong wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
117 Inf, 143 Arch, 62 SF 26 other
Formations
no particular formation
Casualties
0 24


Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova143 Archbox  888767 hits8 kills0 losses
2AThe Imperium HuntersLanceLuria Nova62 SFwedge  16421428 hits12 kills0 losses
3AWolves of FylkirNjalLuria Nova117 Infbox  13850 hits0 kills0 losses
4DMonsters(Monsters)(rogue)14 otherline  7600 hits0 kills12 losses
5DMonsters(Monsters)(rogue)12 otherline  6400 hits0 kills12 losses


Total:
3 attackers (117 Inf, 143 Arch, 62 SF)
2 defenders (26 other)
Total combat strengths: 3915 vs. 1400

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (117-I)
1 (143-A)
2 (62-S)
   4 (14-M)
5 (12-M)
    


The Imperium Hunters (2) fire on Monsters (4), scoring 497 hits.
Ascendants (1) fire on Monsters (5), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 826
Wolves of Fylkir (3) advance towards the enemy.
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 395 hits from archer fire, which cause 4 casualties.
Monsters (4) take 596 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 991 (0 from close combat and 991 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

  1 (143-A)
2 (62-S)
3 (117-I)
  4 (8-M)
5 (8-M)
     


Ascendants (1) fire on Monsters (4), scoring 438 hits.
The Imperium Hunters (2) fire on Monsters (5), scoring 931 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1369
Wolves of Fylkir (3) advance towards the enemy.
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (5) take 1117 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (4) take 526 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1643 (0 from close combat and 1643 from ranged)
Total casualties: 0 attackers, 14 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.