Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Donghai 1/31/23
Battle of Donghai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
117 Inf, 143 Arch, 62 SF | 26 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 24 |
Battle in Donghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Ascendants | Wassgandr | Luria Nova | 143 Arch | box | 888 | 767 hits | 8 kills | 0 losses | |
2 | A | The Imperium Hunters | Lance | Luria Nova | 62 SF | wedge | 1642 | 1428 hits | 12 kills | 0 losses | |
3 | A | Wolves of Fylkir | Njal | Luria Nova | 117 Inf | box | 1385 | 0 hits | 0 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 14 other | line | 760 | 0 hits | 0 kills | 12 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 640 | 0 hits | 0 kills | 12 losses |
Total:
3 attackers (117 Inf, 143 Arch, 62 SF)
2 defenders (26 other)
Total combat strengths: 3915 vs. 1400
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Wassgandr Felsenbach, Heliacal, Ascendant Marshal of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (117-I) | 1 (143-A) 2 (62-S) | 4 (14-M) 5 (12-M) |
The Imperium Hunters (2) fire on Monsters (4), scoring 497 hits.
Ascendants (1) fire on Monsters (5), scoring 329 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 826
Wolves of Fylkir (3) advance towards the enemy.
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 395 hits from archer fire, which cause 4 casualties.
Monsters (4) take 596 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 991 (0 from close combat and 991 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
1 (143-A) 2 (62-S) 3 (117-I) | 4 (8-M) 5 (8-M) |
Ascendants (1) fire on Monsters (4), scoring 438 hits.
The Imperium Hunters (2) fire on Monsters (5), scoring 931 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1369
Wolves of Fylkir (3) advance towards the enemy.
Monsters (5) and Monsters (4) advance towards the enemy.
Monsters (5) take 1117 hits from archer fire, which cause 8 casualties, wiping the unit out.
Monsters (4) take 526 hits from archer fire, which cause 6 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1643 (0 from close combat and 1643 from ranged)
Total casualties: 0 attackers, 14 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.