Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Aegir 2/11/23
Battle of Aegir | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
114 Inf, 118 SF | 56 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 56 |
Battle in Aegir
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Blades of Conquest | Baelric | Luria Nova | 81 Inf | box | 701 | 0 hits | 0 kills | 0 losses | |
2 | A | Lovett's The First | Lovette | Luria Nova | 58 SF | box | 1218 | 1025 hits | 35 kills | 0 losses | |
3 | A | The Imperium Hunters | Lance | Luria Nova | 60 SF | wedge | 1341 | 1176 hits | 39 kills | 0 losses | |
4 | A | Wolves of Fylkir | Njal | Luria Nova | 33 Inf | box | 365 | 0 hits | 0 kills | 0 losses | |
5 | D | Undead Horde | (Undead) | (rogue) | 56 other | line | 1348 | 0 hits | 0 kills | 56 losses |
Total:
4 attackers (114 Inf, 118 SF)
1 defenders (56 other)
Total combat strengths: 3625 vs. 1348
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).
Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Margrave Baelric Aboolio is spotted wielding the Mysterious Aegis.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (81-I) 4 (33-I) | 2 (58-S) 3 (60-S) | 5 (56-U) |
Lovett's The First (2) move closer to get better shots.
The Imperium Hunters (3) move closer to get better shots.
Wolves of Fylkir (4) and Blades of Conquest (1) advance towards the enemy.
Undead Horde (5) move forward to take up positions at the outer wall.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (81-I) 4 (33-I) | 2 (58-S) 3 (60-S) | 5 (56-U) |
Lovett's The First (2) fire on Undead Horde (5), scoring 649 hits.
The Imperium Hunters (3) fire on Undead Horde (5), scoring 591 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1240
Wolves of Fylkir (4) and Blades of Conquest (1) advance towards the enemy.
Undead Horde (5) move forward to take up positions at the outer wall.
Undead Horde (5) take 864 hits from archer fire (reduced due to fortifications), which cause 32 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 864 (0 from close combat and 864 from ranged)
Total casualties: 0 attackers, 32 defenders
Turn No. 3
1 (81-I) 2 (58-S) 3 (60-S) 4 (33-I) | 5 (24-U) |
Lovett's The First (2) fire on Undead Horde (5), scoring 376 hits.
The Imperium Hunters (3) fire on Undead Horde (5), scoring 585 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 961
Undead Horde (5) leave the fortification, attacking the enemy.
Wolves of Fylkir (4) and Blades of Conquest (1) advance towards the enemy.
Undead Horde (5) take 817 hits from archer fire, which cause 24 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 817 (0 from close combat and 817 from ranged)
Total casualties: 0 attackers, 24 defenders
Attacker Victory!
The battle does 1 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.