Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Skirmish in Aegir's Deep 2/13/23

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Battle of Aegir's Deep
Part of (rogue)

Date 2/13/2023
Location Aegir's Deep
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
81 Inf, 16 MI, 20 Cav, 118 SF 32 other
Formations
Casualties
0 18


Battle in Aegir's Deep

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova81 Infbox  6900 hits0 kills0 losses
2ALovett's The FirstLovetteLuria Nova58 SFbox  1163533 hits14 kills0 losses
3Asunken island descendantsLexisLuria Nova16 MIline  2310 hits0 kills0 losses
4AThe First Ascendant LancesAscelineLuria Nova20 Cavwedge  6250 hits0 kills0 losses
5AThe Imperium HuntersLanceLuria Nova60 SFwedge  1278637 hits5 kills0 losses
6DMonsters(Monsters)(rogue)5 otherline  4700 hits0 kills5 losses
7DPeasant Mob(militia/guard unit)(rogue)13 otherline  2200 hits0 kills7 losses
8DPeasant Mob(militia/guard unit)(rogue)14 otherline  2290 hits0 kills6 losses


Total:
5 attackers (81 Inf, 16 MI, 20 Cav, 118 SF)
3 defenders (32 other)
Total combat strengths: 3987 vs. 919

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Palisade (1).

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Countess Asceline Pemrose is spotted wielding the Moaning Aegis.
Margrave Baelric Aboolio is spotted wielding the Mysterious Aegis.
Countess Asceline Pemrose is spotted reading from the Screaming Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (81-I)
2 (58-S)
3 (16-M)
5 (60-S)
4 (20-C)
    6 (5-M)
7 (13-P)
8 (14-P)
  


sunken island descendants (3) move closer to get better shots.
The Imperium Hunters (5) move closer to get better shots.
Peasant Mob (8) move closer to get better shots.
Lovett's The First (2) fire on Peasant Mob (8), scoring 207 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 207
The First Ascendant Lances (4) ride on, closing in on the defenders.
Blades of Conquest (1) advance towards the enemy.
Peasant Mob (7) and Monsters (6) move forward to take up positions at the outer wall.


Peasant Mob (8) take 201 hits from archer fire (reduced due to fortifications), which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 201 (0 from close combat and 201 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 2

  1 (81-I)
2 (58-S)
3 (16-M)
5 (60-S)
 4 (20-C)
 6 (5-M)
7 (13-P)
   


The Imperium Hunters (5) fire on Monsters (6), scoring 637 hits.
Lovett's The First (2) fire on Peasant Mob (7), scoring 326 hits.
sunken island descendants (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 963
The First Ascendant Lances (4) canter up and down helplessly in front of the fortifications, waiting for friendly troops to breach them.
Blades of Conquest (1) advance towards the enemy.
Peasant Mob (7) and Monsters (6) move forward to take up positions at the outer wall.


Peasant Mob (7) take 281 hits from archer fire (reduced due to fortifications), which cause 7 casualties, causing panicked flight among the survivors.
Monsters (6) take 659 hits from archer fire (reduced due to fortifications), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 940 (0 from close combat and 940 from ranged)
Total casualties: 0 attackers, 12 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.