Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Battle in Linhai II 1/27/23

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Battle of Linhai
Part of (rogue)

Date 1/27/2023
Location Linhai
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
137 Inf, 143 Arch 31 other
Formations
Casualties
34 26


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova143 Archbox  9751854 hits11 kills0 losses
2AWolves of FylkirNjalLuria Nova137 Infbox  16472322 hits13 kills34 losses
3DMonsters(Monsters)(rogue)7 otherline  7601307 hits22 kills5 losses
4DMonsters(Monsters)(rogue)10 otherline  890350 hits6 kills8 losses
5DMonsters(Monsters)(rogue)14 otherline  1185324 hits6 kills13 losses


Total:
2 attackers (137 Inf, 143 Arch)
3 defenders (31 other)
Total combat strengths: 2622 vs. 2835

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (137-I)
1 (143-A)
   3 (7-M)
5 (14-M)
 4 (10-M)
  


Ascendants (1) fire on Monsters (5), scoring 269 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 269
Wolves of Fylkir (2) advance towards the enemy.
Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (5) take 323 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 323 (0 from close combat and 323 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (143-A)
2 (137-I)
  3 (7-M)
5 (12-M)
 4 (10-M)
   


Ascendants (1) fire on Monsters (5), scoring 398 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 398
Wolves of Fylkir (2) advance towards the enemy.
Monsters (5), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (5) take 478 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 478 (0 from close combat and 478 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

  1 (143-A)
2 (137-I)
3 (7-M)
5 (9-M)
 4 (10-M)
    


Ascendants (1) fire on Monsters (5), scoring 722 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 722
Wolves of Fylkir (2) advance towards the enemy.
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Wolves of Fylkir (2) score 516 hits on Monsters (3).
Wolves of Fylkir (2) score 537 hits on Monsters (5).
Monsters (5) score 324 hits on Wolves of Fylkir (2).
Monsters (3) score 898 hits on Wolves of Fylkir (2).
Total close combat hits suffered: Attackers: 1222, Defenders: 1053

Wolves of Fylkir (2) take 1222 hits in close combat, which cause 21 casualties.
Monsters (5) take 1403 hits (537 in close combat, 866 from archer fire), which cause 8 casualties, causing panicked flight among the survivors.
Monsters (3) take 516 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 1222 (1222 from close combat and 0 from ranged), Defenders: 1919 (1053 from close combat and 866 from ranged)
Total casualties: 21 attackers, 11 defenders

Turn No. 4

  1 (143-A)
 2 (116-I)
3 (4-M)
4 (10-M)
     


Ascendants (1) fire on Monsters (4), scoring 465 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 465
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Monsters (4) score 350 hits on Wolves of Fylkir (2).
Monsters (3) score 409 hits on Wolves of Fylkir (2).
Wolves of Fylkir (2) score 345 hits on Monsters (3).
Wolves of Fylkir (2) score 924 hits on Monsters (4).
Total close combat hits suffered: Attackers: 759, Defenders: 1269

Monsters (4) take 1482 hits (924 in close combat, 558 from archer fire), which cause 8 casualties, making the unit retreat from the battlefield.
Monsters (3) take 345 hits in close combat, which cause 2 casualties, making the unit retreat from the battlefield.
Wolves of Fylkir (2) take 759 hits in close combat, which cause 13 casualties, making the unit retreat from the battlefield, 6 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 759 (759 from close combat and 0 from ranged), Defenders: 1827 (1269 from close combat and 558 from ranged)
Total casualties: 19 attackers, 10 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.