Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Battle in Linhai 1/27/23

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Battle of Linhai
Part of (rogue)

Date 1/26/2023
Location Linhai
Weather Quite windy
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
172 Arch 38 other
Formations
Casualties
48 26


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAscendantsWassgandrLuria Nova172 Archbox  11933687 hits21 kills48 losses
2DMonsters(Monsters)(rogue)5 otherline  39592 hits4 kills5 losses
3DMonsters(Monsters)(rogue)15 otherline  14050 hits0 kills12 losses
4DMonsters(Monsters)(rogue)5 otherline  520470 hits20 kills4 losses
5DMonsters(Monsters)(rogue)13 otherline  1050570 hits24 kills5 losses


Total:
1 attackers (172 Arch)
4 defenders (38 other)
Total combat strengths: 1193 vs. 3370

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Heliacal Wassgandr Felsenbach is spotted wielding the Lance of Victory.
Heliacal Wassgandr Felsenbach is spotted wearing the Scorching Pendant.
Heliacal Wassgandr Felsenbach is spotted reading from the Singing Manual.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (172-A)
   3 (15-M)
4 (5-M)
2 (5-M)
5 (13-M)
  


Ascendants (1) fire on Monsters (3), scoring 226 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 226
Monsters (2), Monsters (3), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (3) take 271 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 271 (0 from close combat and 271 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

  1 (172-A)
  3 (13-M)
4 (5-M)
2 (5-M)
5 (13-M)
   


Ascendants (1) fire on Monsters (3), scoring 542 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 542
Monsters (2), Monsters (4), Monsters (5) and Monsters (3) advance towards the enemy.


Monsters (3) take 650 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 650 (0 from close combat and 650 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  1 (172-A)
 3 (9-M)
4 (5-M)
2 (5-M)
5 (13-M)
    


Ascendants (1) fire on Monsters (3), scoring 732 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 732
Monsters (2), Monsters (3), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (3) take 878 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 878 (0 from close combat and 878 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 4

  1 (172-A)
4 (5-M)
2 (5-M)
5 (13-M)
     


Ascendants (1) fire on Monsters (4), scoring 572 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 572
Monsters (2), Monsters (5) and Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 3):
60 Luria Nova banners are visible in the melee.
Ascendants (1) score 49 hits on Monsters (4) (187 before overkill).
Monsters (4) score 470 hits on Ascendants (1).
Total close combat hits suffered: Attackers: 470, Defenders: 49 (187 before overkill)

Ascendants (1) take 470 hits in close combat, which cause 20 casualties.
Monsters (4) take 735 hits (49 in close combat, 686 from archer fire), which cause 4 casualties, causing panicked flight among the survivors.
Total hits suffered: Attackers: 470 (470 from close combat and 0 from ranged), Defenders: 735 (49 from close combat and 686 from ranged)
Total casualties: 20 attackers, 4 defenders

Turn No. 5

  1 (152-A)
2 (5-M)
5 (13-M)
      


Ascendants (1) fire on Monsters (2), scoring 779 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 779
Monsters (5) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 3):
60 Luria Nova banners are visible in the melee.
Ascendants (1) score 63 hits on Monsters (2) (218 before overkill).
Monsters (2) score 92 hits on Ascendants (1).
Total close combat hits suffered: Attackers: 92, Defenders: 63 (218 before overkill)

Ascendants (1) take 92 hits in close combat, which cause 4 casualties.
Monsters (2) take 998 hits (63 in close combat, 935 from archer fire), which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 92 (92 from close combat and 0 from ranged), Defenders: 998 (63 from close combat and 935 from ranged)
Total casualties: 4 attackers, 5 defenders

Turn No. 6

  1 (148-A)
5 (13-M)
       


Ascendants (1) fire on Monsters (5), scoring 557 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 557
Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 3):
60 Luria Nova banners are visible in the melee.
Monsters (5) score 570 hits on Ascendants (1).
Ascendants (1) score 167 hits on Monsters (5) (220 before overkill).
Total close combat hits suffered: Attackers: 570, Defenders: 167 (220 before overkill)

Monsters (5) take 835 hits (167 in close combat, 668 from archer fire), which cause 5 casualties.
Ascendants (1) take 570 hits in close combat, which cause 24 casualties, making the unit retreat from the battlefield, 12 additional men get slaughtered during the retreat.
Total hits suffered: Attackers: 570 (570 from close combat and 0 from ranged), Defenders: 835 (167 from close combat and 668 from ranged)
Total casualties: 36 attackers, 5 defenders

Defender Victory!