Luria Nova/Campaign Records/Raid Campaigns/Summer(January 2023)/Battle in Aegir 2/8/23

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Battle of Aegir
Part of (rogue)

Date 2/8/2023
Location Aegir
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
209 Inf, 45 MI, 124 SF 235 other
Formations
Casualties
224 232


Battle in Aegir

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1ABlades of ConquestBaelricLuria Nova140 Infbox  9671426 hits48 kills130 losses
2ALovett's The FirstLovetteLuria Nova62 SFbox  12734645 hits108 kills10 losses
3Asunken island descendantsLexisLuria Nova45 MIline  305740 hits20 kills6 losses
4AThe Imperium HuntersLanceLuria Nova62 SFwedge  14173632 hits70 kills9 losses
5AWolves of FylkirNjalLuria Nova69 Infbox  612472 hits10 kills69 losses
6DMonsters(Monsters)(rogue)17 otherline  13851685 hits71 kills14 losses
7DUndead Horde(Undead)(rogue)107 otherline  23882094 hits83 kills107 losses
8DUndead Horde(Undead)(rogue)36 otherline  488176 hits9 kills36 losses
9DUndead Horde(Undead)(rogue)75 otherline  19751123 hits60 kills75 losses


Total:
5 attackers (209 Inf, 45 MI, 124 SF)
4 defenders (235 other)
Total combat strengths: 4574 vs. 6236

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Stronghold (4).

Margrave Baelric Aboolio is spotted reading from the Ducal Compendium.
Margrave Baelric Aboolio is spotted wielding the Mysterious Aegis.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (140-I)
5 (69-I)
2 (62-S)
3 (45-M)
4 (62-S)
   7 (107-U)
9 (75-U)
6 (17-M)
8 (36-U)
   


sunken island descendants (3) move closer to get better shots.
Lovett's The First (2) fire on Undead Horde (7), scoring 345 hits.
The Imperium Hunters (4) fire on Undead Horde (9), scoring 717 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1062
Undead Horde (7) leave the fortification, attacking the enemy.
Undead Horde (9) leave the fortification, attacking the enemy.
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.
Undead Horde (8) and Monsters (6) move forward to take up positions at the outer wall.


Undead Horde (7) take 293 hits from archer fire, which cause 9 casualties.
Undead Horde (9) take 609 hits from archer fire, which cause 20 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 902 (0 from close combat and 902 from ranged)
Total casualties: 0 attackers, 29 defenders

Turn No. 2

  1 (140-I)
2 (62-S)
4 (62-S)
5 (69-I)
3 (45-M)
 7 (98-U)
9 (55-U)
6 (17-M)
8 (36-U)
    


sunken island descendants (3) fire on Undead Horde (7), scoring 94 hits.
The Imperium Hunters (4) fire on Undead Horde (7), scoring 441 hits.
Lovett's The First (2) fire on Undead Horde (9), scoring 871 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1406
Undead Horde (8) leave the fortification, attacking the enemy.
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.


Undead Horde (9) take 740 hits from archer fire, which cause 25 casualties.
Undead Horde (7) take 455 hits from archer fire, which cause 14 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1195 (0 from close combat and 1195 from ranged)
Total casualties: 0 attackers, 39 defenders

Turn No. 3

  2 (62-S)
4 (62-S)
1 (140-I)
3 (45-M)
5 (69-I)
7 (84-U)
9 (30-U)
6 (17-M)
8 (36-U)
     


The Imperium Hunters (4) fire on Undead Horde (7), scoring 481 hits.
Lovett's The First (2) fire on Undead Horde (7), scoring 1291 hits.
sunken island descendants (3) fire on Undead Horde (9), scoring 172 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1944
Wolves of Fylkir (5) and Blades of Conquest (1) advance towards the enemy.


Close Combat (Attacker Line 1):
3 Luria Nova banners are visible in the melee.
Undead Horde (8) score 84 hits on Blades of Conquest (1).
Wolves of Fylkir (5) score 306 hits on Undead Horde (7).
Wolves of Fylkir (5) score 166 hits on Monsters (6).
Monsters (6) score 659 hits on Wolves of Fylkir (5).
Blades of Conquest (1) score 410 hits on Undead Horde (8).
Blades of Conquest (1) score 383 hits on Undead Horde (9).
Undead Horde (7) score 1240 hits on Wolves of Fylkir (5).
Undead Horde (9) score 606 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 2589, Defenders: 1265

Undead Horde (8) take 410 hits in close combat, which cause 20 casualties.
Wolves of Fylkir (5) take 1899 hits in close combat, which cause 69 casualties, wiping the unit out.
Monsters (6) take 166 hits in close combat, which cause 1 casualties.
Blades of Conquest (1) take 690 hits in close combat, which cause 42 casualties.
Undead Horde (7) take 1812 hits (306 in close combat, 1506 from archer fire), which cause 55 casualties.
Undead Horde (9) take 529 hits (383 in close combat, 146 from archer fire), which cause 18 casualties.
Total hits suffered: Attackers: 2589 (2589 from close combat and 0 from ranged), Defenders: 2917 (1265 from close combat and 1652 from ranged)
Total casualties: 111 attackers, 94 defenders

Turn No. 4

  2 (62-S)
4 (62-S)
3 (45-M)
1 (98-I)
6 (16-M)
7 (29-U)
8 (16-U)
9 (12-U)
      


sunken island descendants (3) fire carefully into the close combat near them.
sunken island descendants (3) fire on Monsters (6), scoring 147 hits.
Lovett's The First (2) move closer so they can fire safely into the melee.
The Imperium Hunters (4) move closer so they can fire safely into the melee.
Total ranged hits suffered: Attackers: 0, Defenders: 147


Close Combat (Attacker Line 1):
Monsters (6) score 635 hits on Blades of Conquest (1).
Blades of Conquest (1) score 199 hits on Undead Horde (7).
Blades of Conquest (1) score 112 hits on Undead Horde (8).
Blades of Conquest (1) score 80 hits on Undead Horde (9).
Blades of Conquest (1) score 242 hits on Monsters (6).
Undead Horde (7) score 484 hits on Blades of Conquest (1).
Undead Horde (9) score 288 hits on Blades of Conquest (1).
Undead Horde (8) score 49 hits on Blades of Conquest (1).
Total close combat hits suffered: Attackers: 1456, Defenders: 633

Monsters (6) take 418 hits (242 in close combat, 176 from archer fire), which cause 2 casualties.
Blades of Conquest (1) take 1456 hits in close combat, which cause 88 casualties, making the unit retreat from the battlefield.
Undead Horde (7) take 199 hits in close combat, which cause 6 casualties.
Undead Horde (9) take 80 hits in close combat, which cause 3 casualties.
Undead Horde (8) take 112 hits in close combat, which cause 5 casualties.
Total hits suffered: Attackers: 1456 (1456 from close combat and 0 from ranged), Defenders: 809 (633 from close combat and 176 from ranged)
Total casualties: 88 attackers, 16 defenders

Turn No. 5

   2 (62-S)
3 (45-M)
4 (62-S)
6 (14-M)
7 (23-U)
8 (11-U)
9 (9-U)
      


The Imperium Hunters (4) fire on Monsters (6), scoring 1061 hits.
Lovett's The First (2) fire on Undead Horde (7), scoring 1203 hits.
sunken island descendants (3) fire on Undead Horde (9), scoring 183 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2447


Close Combat (Attacker Line 2):
8 Luria Nova banners are visible in the melee.
Undead Horde (7) score 370 hits on The Imperium Hunters (4).
Monsters (6) score 391 hits on Lovett's The First (2).
The Imperium Hunters (4) score 932 hits on Undead Horde (7).
Lovett's The First (2) score 299 hits on Undead Horde (8).
Lovett's The First (2) score 636 hits on Monsters (6).
sunken island descendants (3) score 144 hits on Undead Horde (9).
Undead Horde (8) score 43 hits on Lovett's The First (2).
Undead Horde (9) score 229 hits on sunken island descendants (3).
Total close combat hits suffered: Attackers: 1033, Defenders: 2011

Undead Horde (7) take 1955 hits (932 in close combat, 1023 from archer fire), which cause 23 casualties, wiping the unit out.
Monsters (6) take 1909 hits (636 in close combat, 1273 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
The Imperium Hunters (4) take 370 hits in close combat, which cause 9 casualties.
Lovett's The First (2) take 434 hits in close combat, which cause 10 casualties.
sunken island descendants (3) take 229 hits in close combat, which cause 6 casualties, making the unit retreat from the battlefield.
Undead Horde (8) take 299 hits in close combat, which cause 11 casualties, wiping the unit out.
Undead Horde (9) take 300 hits (144 in close combat, 156 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 1033 (1033 from close combat and 0 from ranged), Defenders: 4463 (2011 from close combat and 2452 from ranged)
Total casualties: 25 attackers, 54 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The locals are grateful for defeating the evil forces plaguing their region.