Luria Nova/Campaign Records/Raid Campaigns/Battle in Shyussei I

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Battle of Shyussei
Part of Unknown

Date 6/17/2021
Location Shyussei
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
102 Inf, 61 Arch, 275 SF 386 other
Formations
no particular formation
Casualties
19 361


Battle in Shyussei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova102 Infwedge  760779 hits24 kills19 losses
2ABroken CrownBennetLuria Nova84 SFbox  17553768 hits95 kills0 losses
3AEmpireHeirut VeLuria Nova61 Archskirmish  7301197 hits31 kills0 losses
4AFontanese FreebootersCiarghualaLuria Nova136 SFbox  25214361 hits119 kills0 losses
5ASwords of vengeanceLeonidLuria Nova55 SFbox  13053418 hits93 kills0 losses
6DPeasant Mob(militia/guard unit)(rogue)110 otherline  5220 hits0 kills110 losses
7DPeasant Mob(militia/guard unit)(rogue)66 otherline  45974 hits5 kills46 losses
8DPeasant Mob(militia/guard unit)(rogue)47 otherline  443129 hits9 kills42 losses
9DPeasant Mob(militia/guard unit)(rogue)25 otherline  2350 hits0 kills25 losses
10DPeasant Mob(militia/guard unit)(rogue)30 otherline  29459 hits4 kills30 losses
11DPeasant Mob(militia/guard unit)(rogue)108 otherline  4750 hits0 kills108 losses


Total:
5 attackers (102 Inf, 61 Arch, 275 SF)
6 defenders (386 other)
Total combat strengths: 7071 vs. 2428

The peasants of (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (102-I)
2 (84-S)
3 (61-A)
4 (136-S)
5 (55-S)
   6 (110-P)
9 (25-P)
7 (66-P)
8 (47-P)
10 (30-P)
11 (108-P)
  


Peasant Mob (11) move closer to get better shots.
Broken Crown (2) fire on Peasant Mob (6), scoring 1009 hits.
Fontanese Freebooters (4) fire on Peasant Mob (6), scoring 1021 hits.
Swords of vengeance (5) fire on Peasant Mob (6), scoring 781 hits.
Empire (3) fire on Peasant Mob (6), scoring 306 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3117
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (6), Peasant Mob (7), Peasant Mob (9), Peasant Mob (8) and Peasant Mob (10) advance towards the enemy.


Peasant Mob (6) take 3117 hits from archer fire, which cause 110 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3117 (0 from close combat and 3117 from ranged)
Total casualties: 0 attackers, 110 defenders

Turn No. 2

  1 (102-I)
2 (84-S)
3 (61-A)
4 (136-S)
5 (55-S)
   9 (25-P)
7 (66-P)
8 (47-P)
10 (30-P)
11 (108-P)
   


Broken Crown (2) fire on Peasant Mob (9), scoring 664 hits.
Fontanese Freebooters (4) fire on Peasant Mob (9), scoring 1070 hits.
Empire (3) fire on Peasant Mob (9), scoring 310 hits.
Swords of vengeance (5) fire on Peasant Mob (9), scoring 630 hits.
Peasant Mob (11) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 2674
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (9), Peasant Mob (10), Peasant Mob (7) and Peasant Mob (8) advance towards the enemy.


Peasant Mob (9) take 2674 hits from archer fire, which cause 25 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2674 (0 from close combat and 2674 from ranged)
Total casualties: 0 attackers, 25 defenders

Turn No. 3

  2 (84-S)
3 (61-A)
4 (136-S)
5 (55-S)
1 (102-I)
  7 (66-P)
8 (47-P)
10 (30-P)
11 (108-P)
    


Empire (3) fire on Peasant Mob (11), scoring 193 hits.
Peasant Mob (11) move closer to get better shots.
Broken Crown (2) fire on Peasant Mob (11), scoring 887 hits.
Swords of vengeance (5) fire on Peasant Mob (11), scoring 1078 hits.
Fontanese Freebooters (4) fire on Peasant Mob (11), scoring 1346 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3504
1st Glorious Infantry (1) advance towards the enemy.
Peasant Mob (10), Peasant Mob (7) and Peasant Mob (8) advance towards the enemy.


Peasant Mob (11) take 3504 hits from archer fire, which cause 108 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3504 (0 from close combat and 3504 from ranged)
Total casualties: 0 attackers, 108 defenders

Turn No. 4

  2 (84-S)
3 (61-A)
4 (136-S)
5 (55-S)
 1 (102-I)
7 (66-P)
8 (47-P)
10 (30-P)
     


Fontanese Freebooters (4) fire on Peasant Mob (7), scoring 924 hits.
Empire (3) fire on Peasant Mob (8), scoring 388 hits.
Broken Crown (2) fire on Peasant Mob (10), scoring 1208 hits.
Swords of vengeance (5) fire on Peasant Mob (8), scoring 929 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3449
Peasant Mob (10), Peasant Mob (7) and Peasant Mob (8) advance towards the enemy.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Peasant Mob (10) score 59 hits on 1st Glorious Infantry (1).
Peasant Mob (7) score 74 hits on 1st Glorious Infantry (1).
Peasant Mob (8) score 129 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 182 hits on Peasant Mob (10).
1st Glorious Infantry (1) score 200 hits on Peasant Mob (8).
1st Glorious Infantry (1) score 397 hits on Peasant Mob (7).
Total close combat hits suffered: Attackers: 262, Defenders: 779

Peasant Mob (10) take 1390 hits (182 in close combat, 1208 from archer fire), which cause 30 casualties, wiping the unit out.
Peasant Mob (7) take 1321 hits (397 in close combat, 924 from archer fire), which cause 46 casualties, making the unit retreat from the battlefield.
Peasant Mob (8) take 1517 hits (200 in close combat, 1317 from archer fire), which cause 42 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
1st Glorious Infantry (1) take 262 hits in close combat, which cause 19 casualties.
Total hits suffered: Attackers: 262 (262 from close combat and 0 from ranged), Defenders: 4228 (779 from close combat and 3449 from ranged)
Total casualties: 19 attackers, 119 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.