Luria Nova/Campaign Records/Raid Campaigns/Battle in Donghai I

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Battle of Donghai
Part of (rogue)

Date 5/31/2021
Location Donghai
Weather Strong wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
196 Inf, 95 Arch, 293 SF 241 other
Formations
no particular formation
Casualties
95 241


Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1A1st Glorious InfantryWassgandrLuria Nova196 Infwedge  19883746 hits52 kills30 losses
2ABroken CrownBennetLuria Nova84 SFbox  19422593 hits51 kills0 losses
3AFontanese FreebootersCiarghualaLuria Nova136 SFbox  28063636 hits77 kills0 losses
4AMaddening's RetributionEliasLuria Nova95 Archbox  11722074 hits42 kills65 losses
5ASwords of vengeanceLeonidLuria Nova73 SFbox  17792395 hits51 kills0 losses
6DUndead Horde(Undead)(rogue)162 otherline  46654085 hits89 kills162 losses
7DUndead Horde(Undead)(rogue)79 otherline  1608338 hits6 kills79 losses


Total:
5 attackers (196 Inf, 95 Arch, 293 SF)
2 defenders (241 other)
Total combat strengths: 9687 vs. 6273

Swords of vengeance tried to evade foreign troops, but were spotted.
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Royal Ciarghuala Dubhaine is spotted wearing the Princely Ring.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Imperial Marshal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (196-I)
2 (84-S)
3 (136-S)
5 (73-S)
 4 (95-A)
 6 (162-U)
 7 (79-U)
  


Broken Crown (2) fire on Undead Horde (6), scoring 540 hits.
Swords of vengeance (5) fire on Undead Horde (6), scoring 320 hits.
Fontanese Freebooters (3) fire on Undead Horde (6), scoring 535 hits.
Maddening's Retribution (4) fire on Undead Horde (6), scoring 566 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1961
1st Glorious Infantry (1) advance towards the enemy.
Undead Horde (7) and Undead Horde (6) advance towards the enemy.


Undead Horde (6) take 1667 hits from archer fire, which cause 37 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1667 (0 from close combat and 1667 from ranged)
Total casualties: 0 attackers, 37 defenders

Turn No. 2

  1 (196-I)
2 (84-S)
3 (136-S)
5 (73-S)
 4 (95-A)
6 (125-U)
 7 (79-U)
   


Swords of vengeance (5) fire on Undead Horde (6), scoring 784 hits.
Broken Crown (2) fire on Undead Horde (6), scoring 916 hits.
Maddening's Retribution (4) fire on Undead Horde (6), scoring 804 hits.
Fontanese Freebooters (3) fire on Undead Horde (6), scoring 1518 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 4022
1st Glorious Infantry (1) advance towards the enemy.
Undead Horde (6) and Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 1):
Undead Horde (6) score 2579 hits on Maddening's Retribution (4).
Maddening's Retribution (4) score 207 hits on Undead Horde (6).
Total close combat hits suffered: Attackers: 2579, Defenders: 207

Undead Horde (6) take 3626 hits (207 in close combat, 3419 from archer fire), which cause 81 casualties.
Maddening's Retribution (4) take 2579 hits in close combat, which cause 61 casualties.
Elias Calder, Knight of Askileonhas been wounded by Undead Horde (6).
Total hits suffered: Attackers: 2579 (2579 from close combat and 0 from ranged), Defenders: 3626 (207 from close combat and 3419 from ranged)
Total casualties: 61 attackers, 81 defenders

Turn No. 3

  2 (84-S)
3 (136-S)
5 (73-S)
1 (196-I)
4 (34-A)
6 (44-U)
 7 (79-U)
    


Fontanese Freebooters (3) fire on Undead Horde (7), scoring 853 hits.
Broken Crown (2) fire on Undead Horde (7), scoring 499 hits.
Swords of vengeance (5) fire on Undead Horde (7), scoring 769 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2121
1st Glorious Infantry (1) advance towards the enemy.
Undead Horde (7) advance towards the enemy.


Close Combat (Attacker Line 1):
12 Luria Nova banners are visible in the melee.
Undead Horde (6) score 177 hits on Maddening's Retribution (4).
Undead Horde (6) score 1329 hits on 1st Glorious Infantry (1).
1st Glorious Infantry (1) score 2391 hits on Undead Horde (6).
Maddening's Retribution (4) score 187 hits on Undead Horde (6).
Total close combat hits suffered: Attackers: 1506, Defenders: 2578

Undead Horde (6) take 2578 hits in close combat, which cause 44 casualties, wiping the unit out.
1st Glorious Infantry (1) take 1329 hits in close combat, which cause 24 casualties.
Undead Horde (7) take 1803 hits from archer fire, which cause 52 casualties.
Maddening's Retribution (4) take 177 hits in close combat, which cause 4 casualties.
Total hits suffered: Attackers: 1506 (1506 from close combat and 0 from ranged), Defenders: 4381 (2578 from close combat and 1803 from ranged)
Total casualties: 28 attackers, 96 defenders

Turn No. 4

  2 (84-S)
3 (136-S)
5 (73-S)
 1 (172-I)
4 (30-A)
7 (27-U)
     


Maddening's Retribution (4) fire on Undead Horde (7), scoring 310 hits.
Swords of vengeance (5) fire on Undead Horde (7), scoring 522 hits.
Broken Crown (2) fire on Undead Horde (7), scoring 638 hits.
Fontanese Freebooters (3) fire on Undead Horde (7), scoring 730 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2200
1st Glorious Infantry (1) advance towards the enemy.


Close Combat (Center Line):
12 Luria Nova banners are visible in the melee.
1st Glorious Infantry (1) score 1355 hits on Undead Horde (7) (2176 before overkill).
Undead Horde (7) score 338 hits on 1st Glorious Infantry (1).
Total close combat hits suffered: Attackers: 338, Defenders: 1355 (2176 before overkill)

1st Glorious Infantry (1) take 338 hits in close combat, which cause 6 casualties.
Undead Horde (7) take 3225 hits (1355 in close combat, 1870 from archer fire), which cause 27 casualties, wiping the unit out.
Total hits suffered: Attackers: 338 (338 from close combat and 0 from ranged), Defenders: 3225 (1355 from close combat and 1870 from ranged)
Total casualties: 6 attackers, 27 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 42 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.