Luria Nova/Campaign Records/Raid Campaigns/Autumn(December ~ January 2021)/Skirmish in Ashrak I

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Battle of Ashrak
Part of (rogue)

Date 12/21/2021
Location Ashrak
Weather Quite windy
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
366 MI, 423 SF 11 other
Formations
no particular formation
Casualties
0 11


Battle in Ashrak

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Deaths Dealers Ravenloft Luria Nova 162 MI box 1503 312 0 0
2 A Empire Heirut Ve Luria Nova 39 SF box 1042 663 1 0
3 A Glyden Kraken Elite Solomon Luria Nova 51 SF box 1043 604 1 0
4 A Latinikon Phalangists Margaretha Luria Nova 79 SF box 1838 0 0 0
5 A Lovett's The First Lovette Luria Nova 54 SF box 1227 726 2 0
6 A Swords of vengeance Leonid Luria Nova 69 SF box 1706 1154 3 0
7 A Temple Reclaimers Wassgandr Luria Nova 204 MI box 1300 0 0 0
8 A The Crimson Crusaders Elias Luria Nova 51 SF skirmish 1374 917 2 0
9 A The Imperium Hunters Lance Luria Nova 56 SF wedge 1403 631 1 0
10 A Twin Blade Lexis Luria Nova 24 SF wedge 552 0 0 0
11 D Monsters (Monsters) (rogue) 4 other line 335 0 0 4
12 D Monsters (Monsters) (rogue) 7 other line 485 0 0 7


Total:
10 attackers (366 MI, 423 SF)
2 defenders (11 other)
Total combat strengths: 12988 vs. 820

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Imperial Marshal Wassgandr Felsenbach is spotted wearing the Rusty Suit of McKay.
Knight Solomon Greybrook is spotted wearing the Scorching Pendant.
Knight Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Imperial Marshal Wassgandr Felsenbach is spotted reading from the Singing Manual.
Margrave Elias Calder is spotted reading from the Moaning Codex.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Poryatown, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 7 (204-M)
10 (24-S)
4 (79-S)
5 (54-S)
9 (56-S)
1 (162-M)
2 (39-S)
3 (51-S)
6 (69-S)
8 (51-S)
   12 (7-M)
11 (4-M)
  


Empire (2) fire on Monsters (12), scoring 415 hits.
The Crimson Crusaders (8) fire on Monsters (12), scoring 586 hits.
Swords of vengeance (6) fire on Monsters (12), scoring 821 hits.
Glyden Kraken Elite (3) fire on Monsters (12), scoring 278 hits.
The Imperium Hunters (9) fire on Monsters (12), scoring 407 hits.
Lovett's The First (5) fire on Monsters (12), scoring 317 hits.
Deaths Dealers (1) move closer to get better shots.
Temple Reclaimers (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 2824
Twin Blade (10) and Latinikon Phalangists (4) advance towards the enemy.
Monsters (12) and Monsters (11) advance towards the enemy.


Monsters (12) take 3389 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3389 (0 from close combat and 3389 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 2

  5 (54-S)
7 (204-M)
9 (56-S)
10 (24-S)
2 (39-S)
3 (51-S)
4 (79-S)
6 (69-S)
8 (51-S)
1 (162-M)
  11 (4-M)
   


The Imperium Hunters (9) fire on Monsters (11), scoring 224 hits.
Glyden Kraken Elite (3) fire on Monsters (11), scoring 326 hits.
Deaths Dealers (1) fire on Monsters (11), scoring 312 hits.
Temple Reclaimers (7) move closer to get better shots.
Empire (2) fire on Monsters (11), scoring 248 hits.
Lovett's The First (5) fire on Monsters (11), scoring 409 hits.
Swords of vengeance (6) fire on Monsters (11), scoring 333 hits.
The Crimson Crusaders (8) fire on Monsters (11), scoring 331 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2183
Twin Blade (10) and Latinikon Phalangists (4) advance towards the enemy.
Monsters (11) advance towards the enemy.


Monsters (11) take 2620 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2620 (0 from close combat and 2620 from ranged)
Total casualties: 0 attackers, 4 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.
The locals are grateful for defeating the evil forces plaguing their region.