Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Mimiravair 12/24/23

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Battle of Mimiravair
Part of (rogue)

Date 12/24/2023
Location Mimiravair
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
67 SF 17 other
Formations
Casualties
0 17


Battle in Mimiravair

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova67 SFwedge  12081968 hits14 kills0 losses
2DMonsters(Monsters)(rogue)6 otherline  4050 hits0 kills6 losses
3DMonsters(Monsters)(rogue)11 otherline  6050 hits0 kills11 losses


Total:
1 attackers (67 SF)
2 defenders (17 other)
Total combat strengths: 1208 vs. 1010

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (67-S)
   2 (6-M)
3 (11-M)
    


Astra Legionnaire (1) fire on Monsters (3), scoring 384 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 384
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (3) take 461 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 461 (0 from close combat and 461 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (67-S)
  2 (6-M)
3 (6-M)
     


Astra Legionnaire (1) fire on Monsters (2), scoring 535 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 535
Monsters (2) and Monsters (3) advance towards the enemy.


Monsters (2) take 642 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 642 (0 from close combat and 642 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  1 (67-S)
 3 (6-M)
      


Astra Legionnaire (1) fire on Monsters (3), scoring 1049 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1049
Monsters (3) advance towards the enemy.


Monsters (3) take 1259 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1259 (0 from close combat and 1259 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.