Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Freke's Deep 12/14/23

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Battle of Freke's Deep
Part of (rogue)

Date 12/14/2023
Location Freke's Deep
Weather Strong wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
219 MI, 108 Cav, 118 SF 23 other
Formations
no particular formation
Casualties
0 18


Battle in Freke's Deep

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AArgent GuardAlushaarLuria Nova60 SFbox  1211793 hits8 kills0 losses
2AHeliacalWassgandrLuria Nova219 MIbox  17030 hits0 kills0 losses
3AShrouded Chargers EliteOskarLuria Nova108 Cavwedge  17040 hits0 kills0 losses
4AThe EndSamsonLuria Nova58 SFbox  1441812 hits8 kills0 losses
5DMonsters(Monsters)(rogue)5 otherline  4350 hits0 kills5 losses
6DMonsters(Monsters)(rogue)18 otherline  7900 hits0 kills13 losses


Total:
4 attackers (219 MI, 108 Cav, 118 SF)
2 defenders (23 other)
Total combat strengths: 6059 vs. 1225

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted wielding the Sacred Rod.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (219-M)
3 (108-C)
1 (60-S)
4 (58-S)
   6 (18-M)
 5 (5-M)
  


The End (4) fire on Monsters (6), scoring 554 hits.
Heliacal (2) move closer to get better shots.
Argent Guard (1) fire on Monsters (6), scoring 398 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 952
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 1142 hits from archer fire, which cause 13 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1142 (0 from close combat and 1142 from ranged)
Total casualties: 0 attackers, 13 defenders

Turn No. 2

  1 (60-S)
2 (219-M)
4 (58-S)
3 (108-C)
   5 (5-M)
   


Heliacal (2) move closer to get better shots.
Argent Guard (1) fire on Monsters (5), scoring 395 hits.
The End (4) fire on Monsters (5), scoring 258 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 653
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Monsters (5) advance towards the enemy.


Monsters (5) take 784 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 784 (0 from close combat and 784 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.