Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Cailyn 1/5/24

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Battle of Cailyn
Part of (rogue)

Date 1/5/2024
Location Cailyn
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
175 SF 17 other
Formations
Casualties
0 17


Battle in Cailyn

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAdvent of DawnAldusLuria Nova42 SFskirmish  11181284 hits6 kills0 losses
2Athe black guardRichardLuria Nova59 SFline  760748 hits4 kills0 losses
3AWeighted Elastic SlingersLexisLuria Nova74 SFline  1530952 hits4 kills0 losses
4DMonsters(Monsters)(rogue)9 otherline  8800 hits0 kills9 losses
5DMonsters(Monsters)(rogue)8 otherline  8550 hits0 kills8 losses


Total:
3 attackers (175 SF)
2 defenders (17 other)
Total combat strengths: 3408 vs. 1735

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (74-S)
1 (42-S)
2 (59-S)
   5 (8-M)
4 (9-M)
  


Advent of Dawn (1) fire on Monsters (5), scoring 207 hits.
the black guard (2) fire on Monsters (5), scoring 192 hits.
Weighted Elastic Slingers (3) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 399
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 479 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 479 (0 from close combat and 479 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 2

  1 (42-S)
3 (74-S)
2 (59-S)
  5 (5-M)
4 (9-M)
   


Weighted Elastic Slingers (3) fire on Monsters (5), scoring 350 hits.
Advent of Dawn (1) fire on Monsters (5), scoring 409 hits.
the black guard (2) fire on Monsters (5), scoring 236 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 995
Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 1194 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1194 (0 from close combat and 1194 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

  1 (42-S)
3 (74-S)
2 (59-S)
  4 (9-M)
    


Weighted Elastic Slingers (3) fire on Monsters (4), scoring 602 hits.
Advent of Dawn (1) fire on Monsters (4), scoring 668 hits.
the black guard (2) fire on Monsters (4), scoring 320 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1590
Monsters (4) advance towards the enemy.


Monsters (4) take 1908 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1908 (0 from close combat and 1908 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 5 %.
The locals are grateful for defeating the evil forces plaguing their region.