Luria Nova/Campaign Records/Offensive Campaigns II/Skirmish in Ashrak 1/14/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Ashrak
Part of Unknown

Date 1/14/2024
Location Ashrak
Weather Calm wind
Result After 2 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
96 MI, 156 SF 11 other
Formations
no particular formation
Casualties
0 11


Battle in Ashrak

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Astra Legionnaire Lance Luria Nova 9 SF wedge 333 71 1 0
2 A Heliacal Wassgandr Luria Nova 96 MI box 768 0 0 0
3 A Jenassaries Jenas Luria Nova 34 SF skirmish 629 411 3 0
4 A the black guard Richard Luria Nova 55 SF box 605 260 2 0
5 A The End Samson Luria Nova 58 SF skirmish 1069 395 3 0
6 D Monsters (Monsters) (rogue) 11 other line 1035 0 0 11


Total:
5 attackers (96 MI, 156 SF)
1 defenders (11 other)
Total combat strengths: 3404 vs. 1035

The troops from (rogue) set up defenses because they control the battlefield.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (96-M)
5 (58-S)
1 (9-S)
3 (34-S)
4 (55-S)
     6 (11-M)
  


the black guard (4) move closer to get better shots.
Jenassaries (3) move closer to get better shots.
Astra Legionnaire (1) move closer to get better shots.
Heliacal (2) move closer to get better shots.
The End (5) move closer to get better shots.
Monsters (6) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  2 (96-M)
5 (58-S)
1 (9-S)
3 (34-S)
4 (55-S)
   6 (11-M)
   


Jenassaries (3) fire on Monsters (6), scoring 411 hits.
Heliacal (2) move closer to get better shots.
The End (5) fire on Monsters (6), scoring 395 hits.
the black guard (4) fire on Monsters (6), scoring 260 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 71 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1137
Monsters (6) advance towards the enemy.


Monsters (6) take 1364 hits from archer fire, which cause 11 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1364 (0 from close combat and 1364 from ranged)
Total casualties: 0 attackers, 11 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 3 %.
The locals are grateful for defeating the evil forces plaguing their region.