Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Taishan 1/7/24

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Battle of Taishan
Part of (rogue)

Date 1/7/2024
Location Taishan
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
213 MI, 117 SF 31 other
Formations
no particular formation
Casualties
3 31


Battle in Taishan

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHeliacalWassgandrLuria Nova213 MIbox  17443716 hits9 kills3 losses
2Athe black guardRichardLuria Nova59 SFbox  7361428 hits5 kills0 losses
3AThe EndSamsonLuria Nova58 SFskirmish  13353544 hits12 kills0 losses
4DMonsters(Monsters)(rogue)7 otherline  9709 hits0 kills7 losses
5DMonsters(Monsters)(rogue)17 otherline  14900 hits0 kills17 losses
6DMonsters(Monsters)(rogue)7 otherline  45089 hits3 kills7 losses


Total:
3 attackers (213 MI, 117 SF)
3 defenders (31 other)
Total combat strengths: 3815 vs. 2910

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (213-M)
2 (59-S)
3 (58-S)
    5 (17-M)
6 (7-M)
4 (7-M)
  


Heliacal (1) move closer to get better shots.
the black guard (2) fire on Monsters (5), scoring 73 hits.
The End (3) fire on Monsters (5), scoring 487 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 560
Monsters (6), Monsters (4) and Monsters (5) advance towards the enemy.


Monsters (5) take 672 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 672 (0 from close combat and 672 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

  1 (213-M)
2 (59-S)
3 (58-S)
   5 (13-M)
6 (7-M)
4 (7-M)
   


the black guard (2) fire on Monsters (5), scoring 208 hits.
Heliacal (1) move closer to get better shots.
The End (3) fire on Monsters (5), scoring 619 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 827
Monsters (5), Monsters (6) and Monsters (4) advance towards the enemy.


Monsters (5) take 992 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 992 (0 from close combat and 992 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

  2 (59-S)
3 (58-S)
1 (213-M)
 5 (7-M)
6 (7-M)
4 (7-M)
    


The End (3) fire on Monsters (5), scoring 276 hits.
the black guard (2) fire on Monsters (6), scoring 361 hits.
Heliacal (1) fire on Monsters (5), scoring 1192 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1829
Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (6) take 433 hits from archer fire, which cause 4 casualties.
Monsters (5) take 1762 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2195 (0 from close combat and 2195 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 4

  2 (59-S)
3 (58-S)
1 (213-M)
6 (3-M)
4 (7-M)
     


The End (3) fire on Monsters (6), scoring 794 hits.
the black guard (2) fire on Monsters (6), scoring 492 hits.
Heliacal (1) fire on Monsters (6), scoring 1115 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2401
Monsters (4) and Monsters (6) advance towards the enemy.


Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Monsters (6) score 89 hits on Heliacal (1).
Heliacal (1) score 81 hits on Monsters (6) (523 before overkill).
Total close combat hits suffered: Attackers: 89, Defenders: 81 (523 before overkill)

Monsters (6) take 2962 hits (81 in close combat, 2881 from archer fire), which cause 3 casualties, wiping the unit out.
Heliacal (1) take 89 hits in close combat, which cause 3 casualties.
Total hits suffered: Attackers: 89 (89 from close combat and 0 from ranged), Defenders: 2962 (81 from close combat and 2881 from ranged)
Total casualties: 3 attackers, 3 defenders

Turn No. 5

  2 (59-S)
3 (58-S)
1 (210-M)
4 (7-M)
      


the black guard (2) fire on Monsters (4), scoring 294 hits.
The End (3) fire on Monsters (4), scoring 1368 hits.
Heliacal (1) fire on Monsters (4), scoring 1147 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2809
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Monsters (4) score 9 hits on Heliacal (1).
Heliacal (1) score 181 hits on Monsters (4) (630 before overkill).
Total close combat hits suffered: Attackers: 9, Defenders: 181 (630 before overkill)

Monsters (4) take 3552 hits (181 in close combat, 3371 from archer fire), which cause 7 casualties, wiping the unit out.
Heliacal (1) take 9 hits in close combat. No casualties.
Total hits suffered: Attackers: 9 (9 from close combat and 0 from ranged), Defenders: 3552 (181 from close combat and 3371 from ranged)
Total casualties: 0 attackers, 7 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 15 %.
The locals are grateful for defeating the evil forces plaguing their region.