Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Nimh 1/6/24

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Battle of Nimh
Part of (rogue)

Date 1/5/2024
Location Nimh
Weather Quite windy
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
213 MI, 74 Cav, 118 SF 69 other
Formations
no particular formation
Casualties
62 62


Battle in Nimh

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova60 SFwedge  14152312 hits15 kills0 losses
2AHeliacalWassgandrLuria Nova213 MIbox  18531821 hits9 kills0 losses
3AShrouded Chargers EliteOskarLuria Nova74 Cavwedge  13201342 hits9 kills62 losses
4AThe EndSamsonLuria Nova58 SFskirmish  14072808 hits19 kills0 losses
5DMonsters(Monsters)(rogue)10 otherline  4900 hits0 kills10 losses
6DMonsters(Monsters)(rogue)25 otherline  19551218 hits31 kills25 losses
7DMonsters(Monsters)(rogue)25 otherline  19151210 hits31 kills18 losses
8DMonsters(Monsters)(rogue)9 otherline  4750 hits0 kills9 losses


Total:
4 attackers (213 MI, 74 Cav, 118 SF)
4 defenders (69 other)
Total combat strengths: 5995 vs. 4835

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (213-M)
3 (74-C)
1 (60-S)
4 (58-S)
   5 (10-M)
6 (25-M)
7 (25-M)
8 (9-M)
  


Astra Legionnaire (1) fire on Monsters (5), scoring 359 hits.
The End (4) fire on Monsters (5), scoring 494 hits.
Heliacal (2) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 853
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Monsters (5), Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (5) take 1024 hits from archer fire, which cause 10 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1024 (0 from close combat and 1024 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

  1 (60-S)
2 (213-M)
4 (58-S)
3 (74-C)
  6 (25-M)
7 (25-M)
8 (9-M)
   


Heliacal (2) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (6), scoring 480 hits.
The End (4) fire on Monsters (7), scoring 740 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1220
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.


Close Combat (Center Line):
Monsters (6) score 1218 hits on Shrouded Chargers Elite (3).
Shrouded Chargers Elite (3) score 732 hits on Monsters (6).
Shrouded Chargers Elite (3) score 610 hits on Monsters (7).
Monsters (7) score 1210 hits on Shrouded Chargers Elite (3).
Total close combat hits suffered: Attackers: 2428, Defenders: 1342

Monsters (6) take 1308 hits (732 in close combat, 576 from archer fire), which cause 9 casualties.
Shrouded Chargers Elite (3) take 2428 hits in close combat, which cause 62 casualties, making the unit retreat from the battlefield.
Monsters (7) take 1498 hits (610 in close combat, 888 from archer fire), which cause 11 casualties.
Total hits suffered: Attackers: 2428 (2428 from close combat and 0 from ranged), Defenders: 2806 (1342 from close combat and 1464 from ranged)
Total casualties: 62 attackers, 20 defenders

Turn No. 3

  1 (60-S)
4 (58-S)
2 (213-M)
 6 (16-M)
7 (14-M)
8 (9-M)
    


Heliacal (2) fire on Monsters (6), scoring 773 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 768 hits.
The End (4) fire on Monsters (6), scoring 1162 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2703
Monsters (7), Monsters (8) and Monsters (6) advance towards the enemy.


Monsters (7) take 922 hits from archer fire, which cause 7 casualties, making the unit retreat from the battlefield.
Monsters (6) take 2322 hits from archer fire, which cause 16 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3244 (0 from close combat and 3244 from ranged)
Total casualties: 0 attackers, 23 defenders

Turn No. 4

  1 (60-S)
4 (58-S)
2 (213-M)
 8 (9-M)
     


Astra Legionnaire (1) fire on Monsters (8), scoring 705 hits.
Heliacal (2) fire on Monsters (8), scoring 1048 hits.
The End (4) fire on Monsters (8), scoring 412 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2165
Monsters (8) advance towards the enemy.


Monsters (8) take 2598 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2598 (0 from close combat and 2598 from ranged)
Total casualties: 0 attackers, 9 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 13 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.