Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Mimiravair 12/27/23

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Battle of Mimiravair
Part of (rogue)

Date 12/27/2023
Location Mimiravair
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
219 MI, 74 SF 33 other
Formations
Casualties
15 33


Battle in Mimiravair

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHeliacalWassgandrLuria Nova219 MIskirmish  17653257 hits13 kills15 losses
2AWeighted Elastic SlingersLexisLuria Nova74 SFline  13633234 hits14 kills0 losses
3DMonsters(Monsters)(rogue)13 otherline  12250 hits0 kills13 losses
4DMonsters(Monsters)(rogue)20 otherline  1750455 hits15 kills20 losses


Total:
2 attackers (219 MI, 74 SF)
2 defenders (33 other)
Total combat strengths: 3128 vs. 2975

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (219-M)
2 (74-S)
     3 (13-M)
4 (20-M)
  


Weighted Elastic Slingers (2) move closer to get better shots.
Heliacal (1) move closer to get better shots.
Monsters (4) and Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (219-M)
2 (74-S)
   3 (13-M)
4 (20-M)
   


Weighted Elastic Slingers (2) fire on Monsters (3), scoring 522 hits.
Heliacal (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 522
Monsters (3) and Monsters (4) advance towards the enemy.


Monsters (3) take 626 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 626 (0 from close combat and 626 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 3

  2 (74-S)
1 (219-M)
 3 (9-M)
4 (20-M)
    


Heliacal (1) fire on Monsters (3), scoring 1019 hits.
Weighted Elastic Slingers (2) fire on Monsters (3), scoring 782 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1801
Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (3) take 2161 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2161 (0 from close combat and 2161 from ranged)
Total casualties: 0 attackers, 9 defenders

Turn No. 4

  2 (74-S)
1 (219-M)
 4 (20-M)
     


Weighted Elastic Slingers (2) fire on Monsters (4), scoring 653 hits.
Heliacal (1) fire on Monsters (4), scoring 921 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1574
Monsters (4) advance towards the enemy.


Monsters (4) take 1889 hits from archer fire, which cause 11 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1889 (0 from close combat and 1889 from ranged)
Total casualties: 0 attackers, 11 defenders

Turn No. 5

  2 (74-S)
1 (219-M)
4 (9-M)
      


Heliacal (1) fire on Monsters (4), scoring 1152 hits.
Weighted Elastic Slingers (2) fire on Monsters (4), scoring 1277 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2429
Monsters (4) advance towards the enemy.


Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Heliacal (1) score 165 hits on Monsters (4) (479 before overkill).
Monsters (4) score 455 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 455, Defenders: 165 (479 before overkill)

Heliacal (1) take 455 hits in close combat, which cause 15 casualties.
Monsters (4) take 3080 hits (165 in close combat, 2915 from archer fire), which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 455 (455 from close combat and 0 from ranged), Defenders: 3080 (165 from close combat and 2915 from ranged)
Total casualties: 15 attackers, 9 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 11 %.
The locals are grateful for defeating the evil forces plaguing their region.