Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Linhai II 1/12/24
Battle of Linhai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
216 SF | 38 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 30 |
Battle in Linhai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Gold Scorpions | Leonid | Luria Nova | 64 SF | box | 1166 | 1495 hits | 7 kills | 0 losses | |
2 | A | Jenassaries | Jenas | Luria Nova | 35 SF | skirmish | 650 | 924 hits | 5 kills | 0 losses | |
3 | A | the black guard | Richard | Luria Nova | 59 SF | box | 653 | 713 hits | 4 kills | 0 losses | |
4 | A | The End | Samson | Luria Nova | 58 SF | skirmish | 1160 | 1241 hits | 8 kills | 0 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 585 | 0 hits | 0 kills | 4 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 855 | 0 hits | 0 kills | 6 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 965 | 0 hits | 0 kills | 11 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 1060 | 0 hits | 0 kills | 9 losses |
Total:
4 attackers (216 SF)
4 defenders (38 other)
Total combat strengths: 3629 vs. 3465
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (58-S) | 1 (64-S) 2 (35-S) 3 (59-S) | 6 (9-M) 7 (11-M) | 5 (6-M) 8 (12-M) |
the black guard (3) fire on Monsters (7), scoring 179 hits.
The End (4) fire on Monsters (6), scoring 453 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 348 hits.
Jenassaries (2) fire on Monsters (6), scoring 194 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1174
Monsters (5), Monsters (8), Monsters (6) and Monsters (7) advance towards the enemy.
Monsters (6) take 776 hits from archer fire, which cause 6 casualties, making the unit retreat from the battlefield.
Monsters (7) take 632 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1408 (0 from close combat and 1408 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
4 (58-S) | 1 (64-S) 2 (35-S) 3 (59-S) | 7 (7-M) | 5 (6-M) 8 (12-M) |
Jenassaries (2) fire on Monsters (7), scoring 431 hits.
the black guard (3) fire on Monsters (7), scoring 287 hits.
The End (4) fire on Monsters (7), scoring 363 hits.
Gold Scorpions (1) fire on Monsters (7), scoring 712 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1793
Monsters (7), Monsters (8) and Monsters (5) advance towards the enemy.
Monsters (7) take 2152 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2152 (0 from close combat and 2152 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 3
4 (58-S) | 1 (64-S) 2 (35-S) 3 (59-S) | 5 (6-M) 8 (12-M) |
the black guard (3) fire on Monsters (8), scoring 247 hits.
Jenassaries (2) fire on Monsters (8), scoring 299 hits.
The End (4) fire on Monsters (5), scoring 425 hits.
Gold Scorpions (1) fire on Monsters (8), scoring 435 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1406
Monsters (5) and Monsters (8) advance towards the enemy.
Monsters (5) take 510 hits from archer fire, which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (8) take 1177 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1687 (0 from close combat and 1687 from ranged)
Total casualties: 0 attackers, 13 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 7 %.
The locals are grateful for defeating the evil forces plaguing their region.