Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Linhai 1/13/24

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Battle of Linhai
Part of (rogue)

Date 1/13/2024
Location Linhai
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
94 MI, 139 SF 20 other
Formations
no particular formation
Casualties
0 20


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAdvent of DawnAldusLuria Nova33 SFskirmish  743943 hits4 kills0 losses
2AGold ScorpionsLeonidLuria Nova62 SFbox  10931391 hits5 kills0 losses
3AHeliacalWassgandrLuria Nova94 MIbox  737701 hits4 kills0 losses
4AWeighted Elastic SlingersLexisLuria Nova44 SFline  780875 hits3 kills0 losses
5DMonsters(Monsters)(rogue)4 otherline  4500 hits0 kills4 losses
6DMonsters(Monsters)(rogue)6 otherline  6300 hits0 kills6 losses
7DMonsters(Monsters)(rogue)4 otherline  4700 hits0 kills4 losses
8DMonsters(Monsters)(rogue)6 otherline  6400 hits0 kills6 losses


Total:
4 attackers (94 MI, 139 SF)
4 defenders (20 other)
Total combat strengths: 3353 vs. 2190

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (94-M)
4 (44-S)
1 (33-S)
2 (62-S)
   6 (6-M)
7 (4-M)
5 (4-M)
8 (6-M)
   


Weighted Elastic Slingers (4) fire on Monsters (6), scoring 190 hits.
Heliacal (3) move closer to get better shots.
Advent of Dawn (1) fire on Monsters (7), scoring 152 hits.
Gold Scorpions (2) fire on Monsters (6), scoring 154 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 496
Monsters (8), Monsters (7), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (7) take 182 hits from archer fire, which cause 1 casualties.
Monsters (6) take 413 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 595 (0 from close combat and 595 from ranged)
Total casualties: 0 attackers, 4 defenders

Turn No. 2

 4 (44-S)
1 (33-S)
2 (62-S)
3 (94-M)
  6 (3-M)
7 (3-M)
5 (4-M)
8 (6-M)
    


Gold Scorpions (2) fire on Monsters (6), scoring 800 hits.
Weighted Elastic Slingers (4) fire on Monsters (7), scoring 388 hits.
Heliacal (3) fire on Monsters (7), scoring 332 hits.
Advent of Dawn (1) fire on Monsters (7), scoring 442 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1962
Monsters (8), Monsters (5), Monsters (7) and Monsters (6) advance towards the enemy.


Monsters (7) take 1394 hits from archer fire, which cause 3 casualties, wiping the unit out.
Monsters (6) take 960 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2354 (0 from close combat and 2354 from ranged)
Total casualties: 0 attackers, 6 defenders

Turn No. 3

 4 (44-S)
1 (33-S)
2 (62-S)
3 (94-M)
  5 (4-M)
8 (6-M)
     


Advent of Dawn (1) fire on Monsters (8), scoring 349 hits.
Gold Scorpions (2) fire on Monsters (5), scoring 437 hits.
Heliacal (3) fire on Monsters (8), scoring 369 hits.
Weighted Elastic Slingers (4) fire on Monsters (5), scoring 297 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1452
Monsters (5) and Monsters (8) advance towards the enemy.


Monsters (5) take 881 hits from archer fire, which cause 4 casualties, wiping the unit out.
Monsters (8) take 862 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1743 (0 from close combat and 1743 from ranged)
Total casualties: 0 attackers, 10 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.