Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Linhai 1/12/24

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Battle of Linhai
Part of (rogue)

Date 1/12/2024
Location Linhai
Weather Quite windy
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
200 SF 100 other
Formations
Casualties
0 93


Battle in Linhai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AGold ScorpionsLeonidLuria Nova57 SFbox  10762086 hits12 kills0 losses
2AJenassariesJenasLuria Nova26 SFskirmish  544928 hits15 kills0 losses
3Athe black guardRichardLuria Nova59 SFbox  6631078 hits20 kills0 losses
4AThe EndSamsonLuria Nova58 SFskirmish  11772462 hits53 kills0 losses
5DMonsters(Monsters)(rogue)10 otherline  8700 hits0 kills10 losses
6DMonsters(Monsters)(rogue)22 otherline  17400 hits0 kills15 losses
7DUndead Horde(Undead)(rogue)68 otherline  14730 hits0 kills68 losses


Total:
4 attackers (200 SF)
3 defenders (100 other)
Total combat strengths: 3460 vs. 4083

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.

Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 4 (58-S)
1 (57-S)
2 (26-S)
3 (59-S)
    6 (22-M)
5 (10-M)
7 (68-U)
  


The End (4) move closer to get better shots.
the black guard (3) fire on Monsters (6), scoring 100 hits.
Jenassaries (2) fire on Monsters (6), scoring 202 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 198 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 500
Monsters (6), Undead Horde (7) and Monsters (5) advance towards the enemy.


Monsters (6) take 600 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 600 (0 from close combat and 600 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 2

  1 (57-S)
2 (26-S)
3 (59-S)
4 (58-S)
   6 (17-M)
5 (10-M)
7 (68-U)
   


the black guard (3) fire on Monsters (6), scoring 196 hits.
Jenassaries (2) fire on Monsters (6), scoring 108 hits.
The End (4) fire on Monsters (6), scoring 445 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 354 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1103
Monsters (6), Undead Horde (7) and Monsters (5) advance towards the enemy.


Monsters (6) take 1324 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1324 (0 from close combat and 1324 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 3

  1 (57-S)
2 (26-S)
3 (59-S)
4 (58-S)
   5 (10-M)
7 (68-U)
    


The End (4) fire on Undead Horde (7), scoring 571 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 307 hits.
the black guard (3) fire on Undead Horde (7), scoring 124 hits.
Jenassaries (2) fire on Monsters (5), scoring 177 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1179
Monsters (5) and Undead Horde (7) advance towards the enemy.


Monsters (5) take 581 hits from archer fire, which cause 4 casualties.
Undead Horde (7) take 591 hits from archer fire, which cause 19 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1172 (0 from close combat and 1172 from ranged)
Total casualties: 0 attackers, 23 defenders

Turn No. 4

  1 (57-S)
2 (26-S)
3 (59-S)
4 (58-S)
  5 (6-M)
7 (49-U)
     


the black guard (3) fire on Undead Horde (7), scoring 140 hits.
The End (4) fire on Undead Horde (7), scoring 387 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 304 hits.
Jenassaries (2) fire on Undead Horde (7), scoring 173 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1004
Undead Horde (7) and Monsters (5) advance towards the enemy.


Undead Horde (7) take 595 hits from archer fire, which cause 19 casualties.
Monsters (5) take 365 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 960 (0 from close combat and 960 from ranged)
Total casualties: 0 attackers, 21 defenders

Turn No. 5

  1 (57-S)
2 (26-S)
3 (59-S)
4 (58-S)
 5 (4-M)
7 (30-U)
      


Jenassaries (2) fire on Undead Horde (7), scoring 268 hits.
Gold Scorpions (1) fire on Monsters (5), scoring 923 hits.
the black guard (3) fire on Undead Horde (7), scoring 518 hits.
The End (4) fire on Undead Horde (7), scoring 1059 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2768
Undead Horde (7) and Monsters (5) advance towards the enemy.


Undead Horde (7) take 1568 hits from archer fire, which cause 30 casualties, wiping the unit out.
Monsters (5) take 1108 hits from archer fire, which cause 4 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2676 (0 from close combat and 2676 from ranged)
Total casualties: 0 attackers, 34 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 14 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.