Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Donghaiwei 1/10/24

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Battle of Donghaiwei
Part of (rogue)

Date 1/10/2024
Location Donghaiwei
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
213 MI 23 other
Formations
Casualties
133 15


Battle in Donghaiwei

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AHeliacalWassgandrLuria Nova213 MIwedge  16383446 hits13 kills133 losses
2DMonsters(Monsters)(rogue)23 otherline  23703194 hits133 kills15 losses


Total:
1 attackers (213 MI)
1 defenders (23 other)
Total combat strengths: 1638 vs. 2370

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (213-M)
     2 (23-M)
   


Heliacal (1) move closer to get better shots.
Monsters (2) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

  1 (213-M)
   2 (23-M)
    


Heliacal (1) move closer to get better shots.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 3

   1 (213-M)
 2 (23-M)
     


Heliacal (1) fire on Monsters (2), scoring 634 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 634


Monsters (2) take 761 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 761 (0 from close combat and 761 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 4

   1 (213-M)
2 (20-M)
      


Heliacal (1) fire on Monsters (2), scoring 1007 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1007


Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Heliacal (1) score 784 hits on Monsters (2) (1032 before overkill).
Monsters (2) score 1945 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 1945, Defenders: 784 (1032 before overkill)

Heliacal (1) take 1945 hits in close combat, which cause 81 casualties.
Monsters (2) take 1992 hits (784 in close combat, 1208 from archer fire), which cause 8 casualties.
Total hits suffered: Attackers: 1945 (1945 from close combat and 0 from ranged), Defenders: 1992 (784 from close combat and 1208 from ranged)
Total casualties: 81 attackers, 8 defenders

Turn No. 5

   1 (132-M)
2 (12-M)
       




Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Monsters (2) score 1249 hits on Heliacal (1).
Heliacal (1) score 1021 hits on Monsters (2) (1344 before overkill).
Total close combat hits suffered: Attackers: 1249, Defenders: 1021 (1344 before overkill)

Monsters (2) take 1021 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Heliacal (1) take 1249 hits in close combat, which cause 52 casualties.
Total hits suffered: Attackers: 1249 (1249 from close combat and 0 from ranged), Defenders: 1021 (1021 from close combat and 0 from ranged)
Total casualties: 52 attackers, 4 defenders

Attacker Victory!

The locals are grateful for defeating the evil forces plaguing their region.