Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Donghaiwei 1/10/24
Battle of Donghaiwei | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
213 MI | 23 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
133 | 15 |
Battle in Donghaiwei
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Heliacal | Wassgandr | Luria Nova | 213 MI | wedge | 1638 | 3446 hits | 13 kills | 133 losses | |
2 | D | Monsters | (Monsters) | (rogue) | 23 other | line | 2370 | 3194 hits | 133 kills | 15 losses |
Total:
1 attackers (213 MI)
1 defenders (23 other)
Total combat strengths: 1638 vs. 2370
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Palisade (1).
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (213-M) | 2 (23-M) |
Heliacal (1) move closer to get better shots.
Monsters (2) move forward to take up positions at the outer wall.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (213-M) | 2 (23-M) |
Heliacal (1) move closer to get better shots.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 3
1 (213-M) | 2 (23-M) |
Heliacal (1) fire on Monsters (2), scoring 634 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 634
Monsters (2) take 761 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 761 (0 from close combat and 761 from ranged)
Total casualties: 0 attackers, 3 defenders
Turn No. 4
1 (213-M) | 2 (20-M) |
Heliacal (1) fire on Monsters (2), scoring 1007 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1007
Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Heliacal (1) score 784 hits on Monsters (2) (1032 before overkill).
Monsters (2) score 1945 hits on Heliacal (1).
Total close combat hits suffered: Attackers: 1945, Defenders: 784 (1032 before overkill)
Heliacal (1) take 1945 hits in close combat, which cause 81 casualties.
Monsters (2) take 1992 hits (784 in close combat, 1208 from archer fire), which cause 8 casualties.
Total hits suffered: Attackers: 1945 (1945 from close combat and 0 from ranged), Defenders: 1992 (784 from close combat and 1208 from ranged)
Total casualties: 81 attackers, 8 defenders
Turn No. 5
1 (132-M) 2 (12-M) |
Close Combat (Attacker Line 2):
24 Luria Nova banners are visible in the melee.
Monsters (2) score 1249 hits on Heliacal (1).
Heliacal (1) score 1021 hits on Monsters (2) (1344 before overkill).
Total close combat hits suffered: Attackers: 1249, Defenders: 1021 (1344 before overkill)
Monsters (2) take 1021 hits in close combat, which cause 4 casualties, making the unit retreat from the battlefield.
Heliacal (1) take 1249 hits in close combat, which cause 52 casualties.
Total hits suffered: Attackers: 1249 (1249 from close combat and 0 from ranged), Defenders: 1021 (1021 from close combat and 0 from ranged)
Total casualties: 52 attackers, 4 defenders
Attacker Victory!
The locals are grateful for defeating the evil forces plaguing their region.