Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Donghai 1/10/24

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Battle of Donghai
Part of (rogue)

Date 1/9/2024
Location Donghai
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
213 MI, 219 SF 95 other
Formations
no particular formation
Casualties
60 79


Battle in Donghai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAdvent of DawnAldusLuria Nova42 SFskirmish  10254090 hits17 kills0 losses
2AAstra LegionnaireLanceLuria Nova60 SFwedge  12543520 hits21 kills60 losses
3AHeliacalWassgandrLuria Nova213 MIbox  16613200 hits12 kills0 losses
4Athe black guardRichardLuria Nova59 SFbox  7051492 hits5 kills0 losses
5AThe EndSamsonLuria Nova58 SFskirmish  11701580 hits8 kills0 losses
6DMonsters(Monsters)(rogue)26 otherline  1910603 hits14 kills19 losses
7DMonsters(Monsters)(rogue)15 otherline  1235405 hits9 kills11 losses
8DMonsters(Monsters)(rogue)25 otherline  21451049 hits24 kills20 losses
9DMonsters(Monsters)(rogue)12 otherline  6550 hits0 kills12 losses
10DMonsters(Monsters)(rogue)6 otherline  7850 hits0 kills6 losses
11DMonsters(Monsters)(rogue)11 otherline  1130552 hits13 kills11 losses


Total:
5 attackers (213 MI, 219 SF)
6 defenders (95 other)
Total combat strengths: 5815 vs. 7860

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 3 (213-M)
5 (58-S)
1 (42-S)
4 (59-S)
2 (60-S)
  6 (26-M)
7 (15-M)
8 (25-M)
11 (11-M)
9 (12-M)
10 (6-M)
  


Astra Legionnaire (2) fire on Monsters (8), scoring 491 hits.
Heliacal (3) move closer to get better shots.
The End (5) fire on Monsters (6), scoring 275 hits.
Advent of Dawn (1) fire on Monsters (6), scoring 384 hits.
the black guard (4) fire on Monsters (8), scoring 79 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1229
Monsters (7), Monsters (10), Monsters (11), Monsters (9), Monsters (8) and Monsters (6) advance towards the enemy.


Monsters (8) take 684 hits from archer fire, which cause 4 casualties.
Monsters (6) take 791 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1475 (0 from close combat and 1475 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 2

 5 (58-S)
1 (42-S)
3 (213-M)
4 (59-S)
2 (60-S)
 6 (20-M)
7 (15-M)
8 (21-M)
11 (11-M)
9 (12-M)
10 (6-M)
   


Astra Legionnaire (2) fire on Monsters (8), scoring 665 hits.
The End (5) fire on Monsters (6), scoring 304 hits.
the black guard (4) fire on Monsters (7), scoring 212 hits.
Heliacal (3) fire on Monsters (11), scoring 644 hits.
Advent of Dawn (1) fire on Monsters (6), scoring 527 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2352
Monsters (10), Monsters (8), Monsters (9), Monsters (7), Monsters (6) and Monsters (11) advance towards the enemy.


Monsters (8) take 798 hits from archer fire, which cause 5 casualties.
Monsters (7) take 254 hits from archer fire, which cause 1 casualties.
Monsters (6) take 997 hits from archer fire, which cause 8 casualties.
Monsters (11) take 773 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2822 (0 from close combat and 2822 from ranged)
Total casualties: 0 attackers, 18 defenders

Turn No. 3

 5 (58-S)
1 (42-S)
3 (213-M)
4 (59-S)
2 (60-S)
6 (12-M)
7 (14-M)
8 (16-M)
11 (7-M)
9 (12-M)
10 (6-M)
    


Astra Legionnaire (2) fire on Monsters (8), scoring 1273 hits.
the black guard (4) fire on Monsters (7), scoring 356 hits.
The End (5) fire on Monsters (6), scoring 307 hits.
Advent of Dawn (1) fire on Monsters (11), scoring 1001 hits.
Heliacal (3) fire on Monsters (7), scoring 889 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3826
Monsters (8), Monsters (6), Monsters (10), Monsters (9), Monsters (11) and Monsters (7) advance towards the enemy.


Close Combat (Attacker Line 2):
7 Luria Nova banners are visible in the melee.
Monsters (8) score 1049 hits on Astra Legionnaire (2).
Astra Legionnaire (2) score 346 hits on Monsters (8).
Astra Legionnaire (2) score 260 hits on Monsters (7).
Astra Legionnaire (2) score 301 hits on Monsters (6).
Astra Legionnaire (2) score 184 hits on Monsters (11).
Monsters (6) score 603 hits on Astra Legionnaire (2).
Monsters (11) score 552 hits on Astra Legionnaire (2).
Monsters (7) score 405 hits on Astra Legionnaire (2).
Total close combat hits suffered: Attackers: 2609, Defenders: 1091

Monsters (8) take 1874 hits (346 in close combat, 1528 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Astra Legionnaire (2) take 2609 hits in close combat, which cause 60 casualties, wiping the unit out.
Monsters (6) take 669 hits (301 in close combat, 368 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (11) take 1385 hits (184 in close combat, 1201 from archer fire), which cause 7 casualties, wiping the unit out.
Monsters (7) take 1754 hits (260 in close combat, 1494 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2609 (2609 from close combat and 0 from ranged), Defenders: 5682 (1091 from close combat and 4591 from ranged)
Total casualties: 60 attackers, 33 defenders

Turn No. 4

 5 (58-S)
1 (42-S)
3 (213-M)
4 (59-S)
 9 (12-M)
10 (6-M)
     


Heliacal (3) fire on Monsters (9), scoring 1069 hits.
Advent of Dawn (1) fire on Monsters (9), scoring 1038 hits.
the black guard (4) fire on Monsters (9), scoring 656 hits.
The End (5) fire on Monsters (9), scoring 323 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3086
Monsters (10) and Monsters (9) advance towards the enemy.


Monsters (9) take 3703 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3703 (0 from close combat and 3703 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 5

 5 (58-S)
1 (42-S)
3 (213-M)
4 (59-S)
 10 (6-M)
      


The End (5) fire on Monsters (10), scoring 371 hits.
Advent of Dawn (1) fire on Monsters (10), scoring 1140 hits.
Heliacal (3) fire on Monsters (10), scoring 598 hits.
the black guard (4) fire on Monsters (10), scoring 189 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2298
Monsters (10) advance towards the enemy.


Monsters (10) take 2758 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2758 (0 from close combat and 2758 from ranged)
Total casualties: 0 attackers, 6 defenders

Attacker Victory!

The battle does extensive damage to the local infrastructure. Production falls 36 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.