Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Donghai 1/10/24
Battle of Donghai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Wassgandr Felsenbach | |||||||||||
Strength | |||||||||||
213 MI, 219 SF | 95 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
60 | 79 |
Battle in Donghai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Advent of Dawn | Aldus | Luria Nova | 42 SF | skirmish | 1025 | 4090 hits | 17 kills | 0 losses | |
2 | A | Astra Legionnaire | Lance | Luria Nova | 60 SF | wedge | 1254 | 3520 hits | 21 kills | 60 losses | |
3 | A | Heliacal | Wassgandr | Luria Nova | 213 MI | box | 1661 | 3200 hits | 12 kills | 0 losses | |
4 | A | the black guard | Richard | Luria Nova | 59 SF | box | 705 | 1492 hits | 5 kills | 0 losses | |
5 | A | The End | Samson | Luria Nova | 58 SF | skirmish | 1170 | 1580 hits | 8 kills | 0 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 26 other | line | 1910 | 603 hits | 14 kills | 19 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 15 other | line | 1235 | 405 hits | 9 kills | 11 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 25 other | line | 2145 | 1049 hits | 24 kills | 20 losses | |
9 | D | Monsters | (Monsters) | (rogue) | 12 other | line | 655 | 0 hits | 0 kills | 12 losses | |
10 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 785 | 0 hits | 0 kills | 6 losses | |
11 | D | Monsters | (Monsters) | (rogue) | 11 other | line | 1130 | 552 hits | 13 kills | 11 losses |
Total:
5 attackers (213 MI, 219 SF)
6 defenders (95 other)
Total combat strengths: 5815 vs. 7860
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
Strong winds and gusts are making ranged combat a game of luck.
Margrave Aldus Dayne is spotted wearing the Forgotten Crown of the Austere Star.
Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (213-M) 5 (58-S) | 1 (42-S) 4 (59-S) | 2 (60-S) | 6 (26-M) 7 (15-M) 8 (25-M) 11 (11-M) | 9 (12-M) | 10 (6-M) |
Astra Legionnaire (2) fire on Monsters (8), scoring 491 hits.
Heliacal (3) move closer to get better shots.
The End (5) fire on Monsters (6), scoring 275 hits.
Advent of Dawn (1) fire on Monsters (6), scoring 384 hits.
the black guard (4) fire on Monsters (8), scoring 79 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1229
Monsters (7), Monsters (10), Monsters (11), Monsters (9), Monsters (8) and Monsters (6) advance towards the enemy.
Monsters (8) take 684 hits from archer fire, which cause 4 casualties.
Monsters (6) take 791 hits from archer fire, which cause 6 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1475 (0 from close combat and 1475 from ranged)
Total casualties: 0 attackers, 10 defenders
Turn No. 2
5 (58-S) | 1 (42-S) 3 (213-M) 4 (59-S) | 2 (60-S) | 6 (20-M) 7 (15-M) 8 (21-M) 11 (11-M) | 9 (12-M) | 10 (6-M) |
Astra Legionnaire (2) fire on Monsters (8), scoring 665 hits.
The End (5) fire on Monsters (6), scoring 304 hits.
the black guard (4) fire on Monsters (7), scoring 212 hits.
Heliacal (3) fire on Monsters (11), scoring 644 hits.
Advent of Dawn (1) fire on Monsters (6), scoring 527 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2352
Monsters (10), Monsters (8), Monsters (9), Monsters (7), Monsters (6) and Monsters (11) advance towards the enemy.
Monsters (8) take 798 hits from archer fire, which cause 5 casualties.
Monsters (7) take 254 hits from archer fire, which cause 1 casualties.
Monsters (6) take 997 hits from archer fire, which cause 8 casualties.
Monsters (11) take 773 hits from archer fire, which cause 4 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2822 (0 from close combat and 2822 from ranged)
Total casualties: 0 attackers, 18 defenders
Turn No. 3
5 (58-S) | 1 (42-S) 3 (213-M) 4 (59-S) | 2 (60-S) | 6 (12-M) 7 (14-M) 8 (16-M) 11 (7-M) | 9 (12-M) | 10 (6-M) |
Astra Legionnaire (2) fire on Monsters (8), scoring 1273 hits.
the black guard (4) fire on Monsters (7), scoring 356 hits.
The End (5) fire on Monsters (6), scoring 307 hits.
Advent of Dawn (1) fire on Monsters (11), scoring 1001 hits.
Heliacal (3) fire on Monsters (7), scoring 889 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3826
Monsters (8), Monsters (6), Monsters (10), Monsters (9), Monsters (11) and Monsters (7) advance towards the enemy.
Close Combat (Attacker Line 2):
7 Luria Nova banners are visible in the melee.
Monsters (8) score 1049 hits on Astra Legionnaire (2).
Astra Legionnaire (2) score 346 hits on Monsters (8).
Astra Legionnaire (2) score 260 hits on Monsters (7).
Astra Legionnaire (2) score 301 hits on Monsters (6).
Astra Legionnaire (2) score 184 hits on Monsters (11).
Monsters (6) score 603 hits on Astra Legionnaire (2).
Monsters (11) score 552 hits on Astra Legionnaire (2).
Monsters (7) score 405 hits on Astra Legionnaire (2).
Total close combat hits suffered: Attackers: 2609, Defenders: 1091
Monsters (8) take 1874 hits (346 in close combat, 1528 from archer fire), which cause 11 casualties, making the unit retreat from the battlefield.
Astra Legionnaire (2) take 2609 hits in close combat, which cause 60 casualties, wiping the unit out.
Monsters (6) take 669 hits (301 in close combat, 368 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (11) take 1385 hits (184 in close combat, 1201 from archer fire), which cause 7 casualties, wiping the unit out.
Monsters (7) take 1754 hits (260 in close combat, 1494 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 2609 (2609 from close combat and 0 from ranged), Defenders: 5682 (1091 from close combat and 4591 from ranged)
Total casualties: 60 attackers, 33 defenders
Turn No. 4
5 (58-S) | 1 (42-S) 3 (213-M) 4 (59-S) | 9 (12-M) | 10 (6-M) |
Heliacal (3) fire on Monsters (9), scoring 1069 hits.
Advent of Dawn (1) fire on Monsters (9), scoring 1038 hits.
the black guard (4) fire on Monsters (9), scoring 656 hits.
The End (5) fire on Monsters (9), scoring 323 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3086
Monsters (10) and Monsters (9) advance towards the enemy.
Monsters (9) take 3703 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3703 (0 from close combat and 3703 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 5
5 (58-S) | 1 (42-S) 3 (213-M) 4 (59-S) | 10 (6-M) |
The End (5) fire on Monsters (10), scoring 371 hits.
Advent of Dawn (1) fire on Monsters (10), scoring 1140 hits.
Heliacal (3) fire on Monsters (10), scoring 598 hits.
the black guard (4) fire on Monsters (10), scoring 189 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2298
Monsters (10) advance towards the enemy.
Monsters (10) take 2758 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2758 (0 from close combat and 2758 from ranged)
Total casualties: 0 attackers, 6 defenders
Attacker Victory!
The battle does extensive damage to the local infrastructure. Production falls 36 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.