Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Cailyn 1/4/24

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Battle of Cailyn
Part of (rogue)

Date 1/4/2024
Location Cailyn
Weather Strong wind
Result After 5 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
92 Cav, 118 SF 109 other
Formations
Casualties
45 104


Battle in Cailyn

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova60 SFwedge  14833252 hits28 kills0 losses
2AShrouded Chargers EliteOskarLuria Nova92 Cavwedge  16241419 hits32 kills45 losses
3AThe EndSamsonLuria Nova58 SFskirmish  14673579 hits43 kills0 losses
4DMonsters(Monsters)(rogue)7 otherline  650691 hits15 kills7 losses
5DMonsters(Monsters)(rogue)22 otherline  18250 hits0 kills22 losses
6DMonsters(Monsters)(rogue)14 otherline  1345855 hits19 kills9 losses
7DUndead Horde(Undead)(rogue)66 otherline  1133488 hits11 kills66 losses


Total:
3 attackers (92 Cav, 118 SF)
4 defenders (109 other)
Total combat strengths: 4574 vs. 4953

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (92-C)
1 (60-S)
3 (58-S)
    4 (7-M)
6 (14-M)
7 (66-U)
5 (22-M)
  


The End (3) fire on Monsters (6), scoring 508 hits.
Astra Legionnaire (1) fire on Undead Horde (7), scoring 423 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 931
Shrouded Chargers Elite (2) ride on, closing in on the defenders.
Monsters (6), Undead Horde (7), Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (6) take 610 hits from archer fire, which cause 4 casualties.
Undead Horde (7) take 360 hits from archer fire, which cause 12 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 970 (0 from close combat and 970 from ranged)
Total casualties: 0 attackers, 16 defenders

Turn No. 2

  1 (60-S)
3 (58-S)
2 (92-C)
  4 (7-M)
6 (10-M)
7 (54-U)
5 (22-M)
   


Astra Legionnaire (1) fire on Monsters (6), scoring 313 hits.
The End (3) fire on Undead Horde (7), scoring 894 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1207
Shrouded Chargers Elite (2) ride on, closing in on the defenders.
Monsters (6), Monsters (4), Undead Horde (7) and Monsters (5) advance towards the enemy.


Close Combat (Center Line):
Monsters (6) score 855 hits on Shrouded Chargers Elite (2).
Monsters (4) score 691 hits on Shrouded Chargers Elite (2).
Shrouded Chargers Elite (2) score 248 hits on Monsters (4).
Shrouded Chargers Elite (2) score 846 hits on Undead Horde (7).
Shrouded Chargers Elite (2) score 325 hits on Monsters (6).
Undead Horde (7) score 488 hits on Shrouded Chargers Elite (2).
Total close combat hits suffered: Attackers: 2034, Defenders: 1419

Monsters (6) take 701 hits (325 in close combat, 376 from archer fire), which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (4) take 248 hits in close combat, which cause 2 casualties.
Shrouded Chargers Elite (2) take 2034 hits in close combat, which cause 45 casualties, making the unit retreat from the battlefield.
Undead Horde (7) take 1606 hits (846 in close combat, 760 from archer fire), which cause 54 casualties, wiping the unit out.
Total hits suffered: Attackers: 2034 (2034 from close combat and 0 from ranged), Defenders: 2555 (1419 from close combat and 1136 from ranged)
Total casualties: 45 attackers, 61 defenders

Turn No. 3

  1 (60-S)
3 (58-S)
  4 (5-M)
5 (22-M)
    


The End (3) fire on Monsters (4), scoring 400 hits.
Astra Legionnaire (1) fire on Monsters (4), scoring 818 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1218
Monsters (5) and Monsters (4) advance towards the enemy.


Monsters (4) take 1462 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1462 (0 from close combat and 1462 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

  1 (60-S)
3 (58-S)
  5 (22-M)
     


The End (3) fire on Monsters (5), scoring 426 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 615 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1041
Monsters (5) advance towards the enemy.


Monsters (5) take 1249 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1249 (0 from close combat and 1249 from ranged)
Total casualties: 0 attackers, 7 defenders

Turn No. 5

  1 (60-S)
3 (58-S)
 5 (15-M)
      


Astra Legionnaire (1) fire on Monsters (5), scoring 1083 hits.
The End (3) fire on Monsters (5), scoring 1351 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2434
Monsters (5) advance towards the enemy.


Monsters (5) take 2921 hits from archer fire, which cause 15 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2921 (0 from close combat and 2921 from ranged)
Total casualties: 0 attackers, 15 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 16 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.