Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Bohai II 1/11/24

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Battle of Bohai
Part of (rogue)

Date 1/12/2024
Location Bohai
Weather Calm wind
Result After 6 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 52 other
Formations
Casualties
71 27


Battle in Bohai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova74 SFline  12804480 hits24 kills71 losses
2DMonsters(Monsters)(rogue)4 otherline  4900 hits0 kills0 losses
3DMonsters(Monsters)(rogue)4 otherline  570601 hits22 kills2 losses
4DMonsters(Monsters)(rogue)17 otherline  1760815 hits30 kills11 losses
5DMonsters(Monsters)(rogue)12 otherline  920502 hits19 kills4 losses
6DMonsters(Monsters)(rogue)15 otherline  11450 hits0 kills10 losses


Total:
1 attackers (74 SF)
5 defenders (52 other)
Total combat strengths: 1280 vs. 4885

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (74-S)
    3 (4-M)
4 (17-M)
6 (15-M)
5 (12-M)
2 (4-M)
  


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 402 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 402
Monsters (3), Monsters (2), Monsters (4), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (4) take 482 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 482 (0 from close combat and 482 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (74-S)
   3 (4-M)
4 (15-M)
6 (15-M)
5 (12-M)
2 (4-M)
   


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 684 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 684
Monsters (3), Monsters (4), Monsters (2), Monsters (6) and Monsters (5) advance towards the enemy.


Monsters (4) take 821 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 821 (0 from close combat and 821 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 3

 1 (74-S)
  3 (4-M)
4 (12-M)
6 (15-M)
5 (12-M)
2 (4-M)
    


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 479 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 479
Monsters (3), Monsters (6), Monsters (5), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (4) take 575 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 575 (0 from close combat and 575 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 4

 1 (74-S)
 3 (4-M)
4 (10-M)
6 (15-M)
5 (12-M)
2 (4-M)
     


Weighted Elastic Slingers (1) fire on Monsters (6), scoring 1014 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1014
Monsters (6), Monsters (5), Monsters (2), Monsters (4) and Monsters (3) advance towards the enemy.


Monsters (6) take 1217 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1217 (0 from close combat and 1217 from ranged)
Total casualties: 0 attackers, 10 defenders

Turn No. 5

 1 (74-S)
3 (4-M)
4 (10-M)
5 (12-M)
2 (4-M)
      


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 468 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 468
Monsters (4), Monsters (2), Monsters (3) and Monsters (5) advance towards the enemy.


Close Combat (Attacker Line 4):
Monsters (4) score 815 hits on Weighted Elastic Slingers (1).
Monsters (3) score 4 hits on Weighted Elastic Slingers (1).
Weighted Elastic Slingers (1) score 185 hits on Monsters (3).
Weighted Elastic Slingers (1) score 410 hits on Monsters (4).
Total close combat hits suffered: Attackers: 819, Defenders: 595

Monsters (4) take 972 hits (410 in close combat, 562 from archer fire), which cause 4 casualties, making the unit retreat from the battlefield.
Monsters (3) take 185 hits in close combat, which cause 1 casualties.
Weighted Elastic Slingers (1) take 819 hits in close combat, which cause 30 casualties.
Total hits suffered: Attackers: 819 (819 from close combat and 0 from ranged), Defenders: 1157 (595 from close combat and 562 from ranged)
Total casualties: 30 attackers, 5 defenders

Turn No. 6

 1 (44-S)
3 (3-M)
5 (12-M)
2 (4-M)
       


Monsters (5) and Monsters (2) advance towards the enemy.


Close Combat (Attacker Line 4):
Weighted Elastic Slingers (1) score 151 hits on Monsters (3).
Weighted Elastic Slingers (1) score 687 hits on Monsters (5).
Monsters (5) score 502 hits on Weighted Elastic Slingers (1).
Monsters (3) score 597 hits on Weighted Elastic Slingers (1).
Total close combat hits suffered: Attackers: 1099, Defenders: 838

Weighted Elastic Slingers (1) take 1099 hits in close combat, which cause 41 casualties, making the unit retreat from the battlefield.
Monsters (5) take 687 hits in close combat, which cause 4 casualties.
Monsters (3) take 151 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 1099 (1099 from close combat and 0 from ranged), Defenders: 838 (838 from close combat and 0 from ranged)
Total casualties: 41 attackers, 5 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 6 %.