Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Bohai II 1/10/24

From BattleMaster Wiki
Jump to navigation Jump to search
Battle of Bohai
Part of (rogue)

Date 1/12/2024
Location Bohai
Weather Strong wind
Result After 6 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
74 SF 20 other
Formations
Casualties
0 20


Battle in Bohai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AWeighted Elastic SlingersLexisLuria Nova74 SFline  12962742 hits17 kills0 losses
2DMonsters(Monsters)(rogue)8 otherline  8150 hits0 kills8 losses
3DMonsters(Monsters)(rogue)9 otherline  10550 hits0 kills9 losses
4DMonsters(Monsters)(rogue)3 otherline  2950 hits0 kills3 losses


Total:
1 attackers (74 SF)
3 defenders (20 other)
Total combat strengths: 1296 vs. 2165

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

Strong winds and gusts are making ranged combat a game of luck.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 1 (74-S)
    3 (9-M)
 2 (8-M)
4 (3-M)
  


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 235 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 235
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (3) take 282 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 282 (0 from close combat and 282 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 2

 1 (74-S)
   3 (7-M)
 2 (8-M)
4 (3-M)
   


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 253 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 253
Monsters (3), Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (3) take 304 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 304 (0 from close combat and 304 from ranged)
Total casualties: 0 attackers, 2 defenders

Turn No. 3

 1 (74-S)
  3 (5-M)
 2 (8-M)
4 (3-M)
    


Weighted Elastic Slingers (1) fire on Monsters (3), scoring 658 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 658
Monsters (3), Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (3) take 790 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 790 (0 from close combat and 790 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 4

 1 (74-S)
   2 (8-M)
4 (3-M)
     


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 349 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 349
Monsters (2) and Monsters (4) advance towards the enemy.


Monsters (2) take 419 hits from archer fire, which cause 3 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 419 (0 from close combat and 419 from ranged)
Total casualties: 0 attackers, 3 defenders

Turn No. 5

 1 (74-S)
  2 (5-M)
4 (3-M)
      


Weighted Elastic Slingers (1) fire on Monsters (2), scoring 571 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 571
Monsters (4) and Monsters (2) advance towards the enemy.


Monsters (2) take 685 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 685 (0 from close combat and 685 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 6

 1 (74-S)
 4 (3-M)
       


Weighted Elastic Slingers (1) fire on Monsters (4), scoring 676 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 676
Monsters (4) advance towards the enemy.


Monsters (4) take 811 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 811 (0 from close combat and 811 from ranged)
Total casualties: 0 attackers, 3 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 8 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.