Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Bohai 1/8/24

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Battle of Bohai
Part of (rogue)

Date 1/8/2024
Location Bohai
Weather Calm wind
Result After 4 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Wassgandr Felsenbach
Strength
213 MI, 14 Cav, 177 SF 102 other
Formations
no particular formation
Casualties
14 101


Battle in Bohai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova60 SFwedge  13254037 hits34 kills0 losses
2AHeliacalWassgandrLuria Nova213 MIbox  16762303 hits19 kills0 losses
3AShrouded Chargers EliteOskarLuria Nova14 Cavwedge  375298 hits7 kills14 losses
4Athe black guardRichardLuria Nova59 SFbox  727699 hits6 kills0 losses
5AThe EndSamsonLuria Nova58 SFskirmish  12653037 hits38 kills0 losses
6DMonsters(Monsters)(rogue)12 otherline  10000 hits0 kills12 losses
7DMonsters(Monsters)(rogue)18 otherline  7900 hits0 kills18 losses
8DMonsters(Monsters)(rogue)13 otherline  1020845 hits5 kills12 losses
9DUndead Horde(Undead)(rogue)59 otherline  18631465 hits9 kills59 losses


Total:
5 attackers (213 MI, 14 Cav, 177 SF)
4 defenders (102 other)
Total combat strengths: 5368 vs. 4673

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

Heliacal Wassgandr Felsenbach is spotted wearing the Brilliant Suit.
Magistrate Samson Dixon is spotted wearing the Impenetrable Coat.
Magistrate Samson Dixon is spotted reading from the Tome of Luria Nova.
Margrave Richard Shepherd is spotted wearing the Lich King's Ring.
Heliacal Wassgandr Felsenbach is spotted reading from the Lich King's Parchment.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Eternal Radiance, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (213-M)
3 (14-C)
4 (59-S)
5 (58-S)
1 (60-S)
  6 (12-M)
8 (13-M)
9 (59-U)
7 (18-M)
  


the black guard (4) fire on Monsters (6), scoring 150 hits.
Heliacal (2) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (6), scoring 768 hits.
The End (5) fire on Monsters (6), scoring 732 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1650
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Undead Horde (9), Monsters (6), Monsters (8) and Monsters (7) advance towards the enemy.


Monsters (6) take 1980 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1980 (0 from close combat and 1980 from ranged)
Total casualties: 0 attackers, 12 defenders

Turn No. 2

  2 (213-M)
4 (59-S)
5 (58-S)
1 (60-S)
3 (14-C)
  8 (13-M)
9 (59-U)
7 (18-M)
   


The End (5) fire on Undead Horde (9), scoring 751 hits.
the black guard (4) fire on Monsters (8), scoring 133 hits.
Heliacal (2) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (8), scoring 1179 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2063
Shrouded Chargers Elite (3) ride on, closing in on the defenders.
Monsters (7), Monsters (8) and Undead Horde (9) advance towards the enemy.


Close Combat (Center Line):
Shrouded Chargers Elite (3) score 213 hits on Undead Horde (9).
Shrouded Chargers Elite (3) score 85 hits on Monsters (8).
Monsters (8) score 845 hits on Shrouded Chargers Elite (3).
Undead Horde (9) score 1465 hits on Shrouded Chargers Elite (3).
Total close combat hits suffered: Attackers: 2310, Defenders: 298

Shrouded Chargers Elite (3) take 2310 hits in close combat, which cause 14 casualties, wiping the unit out.
Oskar von Lucker, Margrave of Giaskhas been wounded by Undead Horde (9).
Monsters (8) take 1659 hits (85 in close combat, 1574 from archer fire), which cause 12 casualties, making the unit retreat from the battlefield.
Undead Horde (9) take 851 hits (213 in close combat, 638 from archer fire), which cause 24 casualties.
Total hits suffered: Attackers: 2310 (2310 from close combat and 0 from ranged), Defenders: 2510 (298 from close combat and 2212 from ranged)
Total casualties: 14 attackers, 36 defenders

Turn No. 3

  4 (59-S)
5 (58-S)
1 (60-S)
2 (213-M)
 9 (35-U)
7 (18-M)
    


Astra Legionnaire (1) fire on Undead Horde (9), scoring 1430 hits.
The End (5) fire on Undead Horde (9), scoring 829 hits.
Heliacal (2) fire on Undead Horde (9), scoring 1151 hits.
the black guard (4) fire on Undead Horde (9), scoring 282 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 3692
Monsters (7) and Undead Horde (9) advance towards the enemy.


Undead Horde (9) take 3138 hits from archer fire, which cause 35 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3138 (0 from close combat and 3138 from ranged)
Total casualties: 0 attackers, 35 defenders

Turn No. 4

  4 (59-S)
5 (58-S)
1 (60-S)
2 (213-M)
 7 (18-M)
     


Astra Legionnaire (1) fire on Monsters (7), scoring 660 hits.
The End (5) fire on Monsters (7), scoring 725 hits.
the black guard (4) fire on Monsters (7), scoring 134 hits.
Heliacal (2) fire on Monsters (7), scoring 1152 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2671
Monsters (7) advance towards the enemy.


Monsters (7) take 3205 hits from archer fire, which cause 18 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 3205 (0 from close combat and 3205 from ranged)
Total casualties: 0 attackers, 18 defenders

Attacker Victory!

The battle does some damage to the local infrastructure. Production falls 17 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.