Luria Nova/Campaign Records/Offensive Campaigns II/Battle in Bohai 1/10/24
Battle of Bohai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
189 SF | 54 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
0 | 50 |
Battle in Bohai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Gold Scorpions | Leonid | Luria Nova | 64 SF | box | 1211 | 2752 hits | 15 kills | 0 losses | |
2 | A | Jenassaries | Jenas | Luria Nova | 51 SF | skirmish | 977 | 2802 hits | 17 kills | 0 losses | |
3 | A | Weighted Elastic Slingers | Lexis | Luria Nova | 74 SF | line | 1347 | 1696 hits | 10 kills | 0 losses | |
4 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1575 | 0 hits | 0 kills | 18 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 21 other | line | 2175 | 0 hits | 0 kills | 17 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 3 other | line | 300 | 0 hits | 0 kills | 3 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 7 other | line | 430 | 0 hits | 0 kills | 7 losses | |
8 | D | Monsters | (Monsters) | (rogue) | 5 other | line | 495 | 0 hits | 0 kills | 5 losses |
Total:
3 attackers (189 SF)
5 defenders (54 other)
Total combat strengths: 3535 vs. 4975
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
The battle takes place in the middle of a storm, archers will be almost worthless.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
3 (74-S) | 1 (64-S) 2 (51-S) | 5 (21-M) 6 (3-M) | 8 (5-M) | 4 (18-M) 7 (7-M) |
Gold Scorpions (1) fire on Monsters (5), scoring 314 hits.
Jenassaries (2) fire on Monsters (5), scoring 420 hits.
Weighted Elastic Slingers (3) fire on Monsters (5), scoring 337 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1071
Monsters (4), Monsters (8), Monsters (5), Monsters (7) and Monsters (6) advance towards the enemy.
Monsters (5) take 1285 hits from archer fire, which cause 8 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1285 (0 from close combat and 1285 from ranged)
Total casualties: 0 attackers, 8 defenders
Turn No. 2
3 (74-S) | 1 (64-S) 2 (51-S) | 5 (13-M) 6 (3-M) | 8 (5-M) | 4 (18-M) 7 (7-M) |
Weighted Elastic Slingers (3) fire on Monsters (5), scoring 556 hits.
Jenassaries (2) fire on Monsters (5), scoring 606 hits.
Gold Scorpions (1) fire on Monsters (6), scoring 285 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1447
Monsters (5), Monsters (4), Monsters (7), Monsters (6) and Monsters (8) advance towards the enemy.
Monsters (5) take 1394 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Monsters (6) take 342 hits from archer fire, which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1736 (0 from close combat and 1736 from ranged)
Total casualties: 0 attackers, 12 defenders
Turn No. 3
3 (74-S) | 1 (64-S) 2 (51-S) | 8 (5-M) | 4 (18-M) 7 (7-M) |
Weighted Elastic Slingers (3) fire on Monsters (8), scoring 210 hits.
Jenassaries (2) fire on Monsters (8), scoring 310 hits.
Gold Scorpions (1) fire on Monsters (8), scoring 431 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 951
Monsters (4), Monsters (7) and Monsters (8) advance towards the enemy.
Monsters (8) take 1141 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1141 (0 from close combat and 1141 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
3 (74-S) | 1 (64-S) 2 (51-S) | 4 (18-M) 7 (7-M) |
Gold Scorpions (1) fire on Monsters (4), scoring 520 hits.
Weighted Elastic Slingers (3) fire on Monsters (4), scoring 191 hits.
Jenassaries (2) fire on Monsters (7), scoring 641 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1352
Monsters (4) and Monsters (7) advance towards the enemy.
Monsters (4) take 853 hits from archer fire, which cause 6 casualties.
Monsters (7) take 769 hits from archer fire, which cause 7 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1622 (0 from close combat and 1622 from ranged)
Total casualties: 0 attackers, 13 defenders
Turn No. 5
3 (74-S) | 1 (64-S) 2 (51-S) | 4 (12-M) |
Weighted Elastic Slingers (3) fire on Monsters (4), scoring 402 hits.
Jenassaries (2) fire on Monsters (4), scoring 825 hits.
Gold Scorpions (1) fire on Monsters (4), scoring 1202 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 2429
Monsters (4) advance towards the enemy.
Monsters (4) take 2915 hits from archer fire, which cause 12 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2915 (0 from close combat and 2915 from ranged)
Total casualties: 0 attackers, 12 defenders
Attacker Victory!
The battle does some damage to the local infrastructure. Production falls 15 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.