Luria Nova/Campaign Records/Offensive Campaigns/Smokey Hills 8/21/23
Battle of Smokey Hills | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Tybalt Tideweaver | |||||||||||
Strength | |||||||||||
21 MI, 84 SF | 59 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
21 | 38 |
Battle in Smokey Hills
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Astra Legionnaire | Lance | Luria Nova | 29 SF | wedge | 664 | 2045 hits | 13 kills | 0 losses | |
2 | A | Hellers | Rojak | Luria Nova | 26 SF | line | 634 | 890 hits | 6 kills | 0 losses | |
3 | A | Jenassaries | Jenas | Luria Nova | 29 SF | box | 680 | 1692 hits | 10 kills | 0 losses | |
4 | A | Tide Reavers | Tybalt | Luria Nova | 21 MI | box | 359 | 663 hits | 4 kills | 21 losses | |
5 | D | Monsters | (Monsters) | (rogue) | 18 other | line | 1515 | 1087 hits | 21 kills | 12 losses | |
6 | D | Monsters | (Monsters) | (rogue) | 22 other | line | 2460 | 0 hits | 0 kills | 10 losses | |
7 | D | Monsters | (Monsters) | (rogue) | 19 other | line | 1560 | 0 hits | 0 kills | 16 losses |
Total:
4 attackers (21 MI, 84 SF)
3 defenders (59 other)
Total combat strengths: 2337 vs. 5535
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (26-S) | 1 (29-S) 3 (29-S) 4 (21-M) | 7 (19-M) | 5 (18-M) 6 (22-M) |
Tide Reavers (4) move closer to get better shots.
Astra Legionnaire (1) fire on Monsters (7), scoring 284 hits.
Hellers (2) fire on Monsters (7), scoring 190 hits.
Jenassaries (3) fire on Monsters (7), scoring 347 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 821
Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (7) take 985 hits from archer fire, which cause 7 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 985 (0 from close combat and 985 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 2
2 (26-S) | 1 (29-S) 3 (29-S) | 4 (21-M) | 7 (12-M) | 5 (18-M) 6 (22-M) |
Hellers (2) fire on Monsters (7), scoring 132 hits.
Tide Reavers (4) fire on Monsters (7), scoring 161 hits.
Jenassaries (3) fire on Monsters (7), scoring 555 hits.
Astra Legionnaire (1) fire on Monsters (7), scoring 291 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1139
Monsters (7), Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (7) take 1367 hits from archer fire, which cause 9 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1367 (0 from close combat and 1367 from ranged)
Total casualties: 0 attackers, 9 defenders
Turn No. 3
2 (26-S) | 1 (29-S) 3 (29-S) | 4 (21-M) | 5 (18-M) 6 (22-M) |
Jenassaries (3) fire on Monsters (6), scoring 257 hits.
Hellers (2) fire on Monsters (6), scoring 139 hits.
Tide Reavers (4) fire on Monsters (6), scoring 116 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 292 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 804
Monsters (5) and Monsters (6) advance towards the enemy.
Monsters (6) take 965 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 965 (0 from close combat and 965 from ranged)
Total casualties: 0 attackers, 5 defenders
Turn No. 4
2 (26-S) | 1 (29-S) 3 (29-S) | 4 (21-M) | 5 (18-M) 6 (17-M) |
Tide Reavers (4) fire on Monsters (6), scoring 163 hits.
Jenassaries (3) fire on Monsters (6), scoring 276 hits.
Hellers (2) fire on Monsters (5), scoring 239 hits.
Astra Legionnaire (1) fire on Monsters (6), scoring 406 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1084
Monsters (6) and Monsters (5) advance towards the enemy.
Monsters (6) take 1014 hits from archer fire, which cause 5 casualties, making the unit retreat from the battlefield.
Monsters (5) take 287 hits from archer fire, which cause 2 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1301 (0 from close combat and 1301 from ranged)
Total casualties: 0 attackers, 7 defenders
Turn No. 5
2 (26-S) | 1 (29-S) 3 (29-S) | 4 (21-M) | 5 (16-M) |
Hellers (2) fire on Monsters (5), scoring 190 hits.
Astra Legionnaire (1) fire on Monsters (5), scoring 772 hits.
Tide Reavers (4) fire on Monsters (5), scoring 121 hits.
Jenassaries (3) fire on Monsters (5), scoring 257 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1340
Monsters (5) advance towards the enemy.
Close Combat (Attacker Line 2):
Monsters (5) score 1087 hits on Tide Reavers (4).
Tide Reavers (4) score 102 hits on Monsters (5).
Total close combat hits suffered: Attackers: 1087, Defenders: 102
Monsters (5) take 1710 hits (102 in close combat, 1608 from archer fire), which cause 10 casualties, making the unit retreat from the battlefield.
Tide Reavers (4) take 1087 hits in close combat, which cause 21 casualties, wiping the unit out.
Total hits suffered: Attackers: 1087 (1087 from close combat and 0 from ranged), Defenders: 1710 (102 from close combat and 1608 from ranged)
Total casualties: 21 attackers, 10 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 3 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.