Luria Nova/Campaign Records/Offensive Campaigns/Slaughter in Girich 4/11/23
Battle of Girich | |||||||||||
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Part of Unknown | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
D'Hara | Luria Nova | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
361 other | 110 Arch, 49 SF | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
292 | 9 |
Battle in Girich
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
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1 | A | Peasant Mob | (militia/guard unit) | D'Hara | 24 other | line | 282 | 152 hits | 6 kills | 24 losses | |
2 | A | Peasant Mob | (militia/guard unit) | D'Hara | 24 other | line | 271 | 0 hits | 0 kills | 10 losses | |
3 | A | Peasant Mob | (militia/guard unit) | D'Hara | 60 other | line | 395 | 66 hits | 2 kills | 60 losses | |
4 | A | Peasant Mob | (militia/guard unit) | D'Hara | 72 other | line | 410 | 0 hits | 0 kills | 31 losses | |
5 | A | Peasant Mob | (militia/guard unit) | D'Hara | 120 other | line | 435 | 63 hits | 2 kills | 106 losses | |
6 | A | Peasant Mob | (militia/guard unit) | D'Hara | 61 other | line | 293 | 18 hits | 1 kills | 61 losses | |
7 | D | Bloodmen | Samson | Luria Nova | 49 SF | skirmish | 1189 | 4185 hits | 136 kills | 0 losses | |
8 | D | The Galant | Galandric | Luria Nova | 40 Arch | skirmish | 471 | 1161 hits | 38 kills | 0 losses | |
9 | D | The slinger | Rojak | Luria Nova | 70 Arch | skirmish | 1002 | 3238 hits | 117 kills | 9 losses |
Total:
6 attackers (361 other)
3 defenders (110 Arch, 49 SF)
Total combat strengths: 2086 vs. 2662
The troops from Luria Nova set up defenses because they control the battlefield.
The D'Hara troops attack because they are at war with Luria Nova.
Strong winds and gusts are making ranged combat a game of luck.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
2 (24-P) 6 (61-P) | 1 (24-P) 3 (60-P) 4 (72-P) 5 (120-P) | 9 (70-A) | 7 (49-S) 8 (40-A) |
Bloodmen (7) fire on Peasant Mob (5), scoring 302 hits.
Peasant Mob (2) move closer to get better shots.
The Galant (8) have no enemy in range and hold their fire.
The slinger (9) fire on Peasant Mob (4), scoring 267 hits.
Peasant Mob (1) move closer to get better shots.
Peasant Mob (5) move closer to get better shots.
Total ranged hits suffered: Attackers: 569, Defenders: 0
Peasant Mob (4), Peasant Mob (6) and Peasant Mob (3) advance towards the enemy.
Peasant Mob (4) take 267 hits from archer fire, which cause 10 casualties.
Peasant Mob (5) take 302 hits from archer fire, which cause 13 casualties.
Total hits suffered: Attackers: 569 (0 from close combat and 569 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 23 attackers, 0 defenders
Turn No. 2
2 (24-P) 6 (61-P) | 1 (24-P) 3 (60-P) 4 (62-P) 5 (107-P) | 9 (70-A) | 7 (49-S) 8 (40-A) |
The slinger (9) fire on Peasant Mob (5), scoring 371 hits.
Bloodmen (7) fire on Peasant Mob (3), scoring 194 hits.
Peasant Mob (2) move closer to get better shots.
Peasant Mob (1) fire on The slinger (9), scoring 23 hits.
Peasant Mob (5) move closer to get better shots.
The Galant (8) fire on Peasant Mob (5), scoring 128 hits.
Total ranged hits suffered: Attackers: 693, Defenders: 23
Peasant Mob (3), Peasant Mob (6) and Peasant Mob (4) advance towards the enemy.
The slinger (9) take 21 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Peasant Mob (3) take 194 hits from archer fire, which cause 8 casualties.
Peasant Mob (5) take 499 hits from archer fire, which cause 22 casualties.
Total hits suffered: Attackers: 693 (0 from close combat and 693 from ranged), Defenders: 21 (0 from close combat and 21 from ranged)
Total casualties: 30 attackers, 1 defenders
Turn No. 3
1 (24-P) 2 (24-P) 6 (61-P) | 3 (52-P) 4 (62-P) 5 (85-P) | 9 (69-A) | 7 (49-S) 8 (40-A) |
The slinger (9) fire on Peasant Mob (4), scoring 523 hits.
Peasant Mob (5) fire on The slinger (9), scoring 14 hits.
The Galant (8) fire on Peasant Mob (3), scoring 133 hits.
Peasant Mob (2) move closer to get better shots.
Peasant Mob (1) fire on The slinger (9), scoring 20 hits.
Bloodmen (7) fire on Peasant Mob (2), scoring 333 hits.
Total ranged hits suffered: Attackers: 989, Defenders: 34
Peasant Mob (4), Peasant Mob (3) and Peasant Mob (6) advance towards the enemy.
The slinger (9) take 31 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Peasant Mob (4) take 523 hits from archer fire, which cause 21 casualties, making the unit retreat from the battlefield.
Peasant Mob (3) take 133 hits from archer fire, which cause 5 casualties.
Peasant Mob (2) take 333 hits from archer fire, which cause 10 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 989 (0 from close combat and 989 from ranged), Defenders: 31 (0 from close combat and 31 from ranged)
Total casualties: 36 attackers, 1 defenders
Turn No. 4
1 (24-P) | 5 (85-P) 6 (61-P) | 3 (47-P) | 9 (68-A) | 7 (49-S) 8 (40-A) |
The Galant (8) fire on Peasant Mob (3), scoring 344 hits.
Bloodmen (7) fire on Peasant Mob (3), scoring 1103 hits.
Peasant Mob (5) fire on The slinger (9), scoring 19 hits.
The slinger (9) fire on Peasant Mob (3), scoring 439 hits.
Peasant Mob (1) fire on The slinger (9), scoring 27 hits.
Total ranged hits suffered: Attackers: 1886, Defenders: 46
Peasant Mob (6) and Peasant Mob (3) advance towards the enemy.
Close Combat (Defender Line 2):
Peasant Mob (3) score 66 hits on The slinger (9).
The slinger (9) score 110 hits on Peasant Mob (3).
Total close combat hits suffered: Attackers: 110, Defenders: 66
Peasant Mob (3) take 1996 hits (110 in close combat, 1886 from archer fire), which cause 47 casualties, wiping the unit out.
The slinger (9) take 102 hits (60 in close combat, 42 from archer fire) (reduced due to fortifications), which cause 3 casualties.
Total hits suffered: Attackers: 1996 (110 from close combat and 1886 from ranged), Defenders: 102 (60 from close combat and 42 from ranged)
Total casualties: 47 attackers, 3 defenders
Turn No. 5
1 (24-P) | 5 (85-P) | 6 (61-P) | 9 (65-A) | 7 (49-S) 8 (40-A) |
The Galant (8) fire on Peasant Mob (6), scoring 257 hits.
Bloodmen (7) fire on Peasant Mob (6), scoring 999 hits.
Peasant Mob (1) fire on The slinger (9), scoring 29 hits.
Peasant Mob (5) fire on The slinger (9), scoring 15 hits.
The slinger (9) fire on Peasant Mob (6), scoring 468 hits.
Total ranged hits suffered: Attackers: 1724, Defenders: 44
Peasant Mob (6) advance towards the enemy.
Close Combat (Defender Line 2):
Peasant Mob (6) score 18 hits on The slinger (9).
The slinger (9) score 152 hits on Peasant Mob (6).
Total close combat hits suffered: Attackers: 152, Defenders: 18
Peasant Mob (6) take 1876 hits (152 in close combat, 1724 from archer fire), which cause 61 casualties, wiping the unit out.
The slinger (9) take 56 hits (16 in close combat, 40 from archer fire) (reduced due to fortifications), which cause 2 casualties.
Total hits suffered: Attackers: 1876 (152 from close combat and 1724 from ranged), Defenders: 56 (16 from close combat and 40 from ranged)
Total casualties: 61 attackers, 2 defenders
Turn No. 6
1 (24-P) | 5 (85-P) | 9 (63-A) | 7 (49-S) 8 (40-A) |
Bloodmen (7) fire on Peasant Mob (5), scoring 739 hits.
Peasant Mob (5) fire on The slinger (9), scoring 15 hits.
The slinger (9) fire on Peasant Mob (5), scoring 666 hits.
Peasant Mob (1) fire on The slinger (9), scoring 20 hits.
The Galant (8) fire on Peasant Mob (5), scoring 185 hits.
Total ranged hits suffered: Attackers: 1590, Defenders: 35
Peasant Mob (5) take 1590 hits from archer fire, which cause 71 casualties, causing panicked flight among the survivors, 1 additional men get slaughtered during the retreat.
The slinger (9) take 32 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 1590 (0 from close combat and 1590 from ranged), Defenders: 32 (0 from close combat and 32 from ranged)
Total casualties: 72 attackers, 1 defenders
Turn No. 7
1 (24-P) | 9 (62-A) | 7 (49-S) 8 (40-A) |
Peasant Mob (1) fire on The slinger (9), scoring 33 hits.
The Galant (8) fire on Peasant Mob (1), scoring 114 hits.
Bloodmen (7) fire on Peasant Mob (1), scoring 515 hits.
The slinger (9) fire on Peasant Mob (1), scoring 242 hits.
Total ranged hits suffered: Attackers: 871, Defenders: 33
Peasant Mob (1) take 871 hits from archer fire, which cause 24 casualties, wiping the unit out.
The slinger (9) take 30 hits from archer fire (reduced due to fortifications), which cause 1 casualties.
Total hits suffered: Attackers: 871 (0 from close combat and 871 from ranged), Defenders: 30 (0 from close combat and 30 from ranged)
Total casualties: 24 attackers, 1 defenders
Defender Victory!
The battle does minor damage to the local infrastructure. Production falls 5 %.
The local roads network has also been damaged.