Luria Nova/Campaign Records/Offensive Campaigns/Slaughter in Freke's Deep 2/13/22

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Battle of Freke's Deep
Part of Unknown

Date 2/13/2022
Location Freke's Deep
Weather Strong wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova Astrum
Commanders
Wassgandr Felsenbach
Strength
386 Inf, 809 Arch, 535 SF 887 other
Formations
no particular formation
Casualties
2 583


Battle in Freke's Deep

No. Role Army Unit Commander Realm Unit Formation CS Scored Soldiers killed Soldiers lost
1 A Arano Gaurds Cassandra Luria Nova 88 Arch skirmish 1032 727 29 0
2 A Blades of Conquest Baelric Luria Nova 194 Inf line 2036 0 0 0
3 A Cold arrows Lexis Luria Nova 68 Arch line 731 815 25 0
4 A Elderwood Archers Collin Luria Nova 200 Arch skirmish 1604 2043 63 0
5 A Eternal Champions Wassgandr Luria Nova 205 Arch skirmish 1825 990 22 0
6 A Felsenbachi Bolt Throwers Moria Luria Nova 38 SF skirmish 841 754 31 0
7 A Fontanese Freebooters Ciarghuala Luria Nova 91 SF skirmish 2040 1539 59 0
8 A Giask Liberation Army Oiron Luria Nova 36 Arch box 520 506 23 0
9 A Glyden Kraken Elite Solomon Luria Nova 68 SF box 1622 1667 52 0
10 A Gotz Rangers Kenneth Luria Nova 212 Arch skirmish 2169 2495 80 2
11 A Latinikon Phalangists Margaretha Luria Nova 79 SF line 1871 0 0 0
12 A Sassy Sirens Celina Luria Nova 51 Inf box 731 0 0 0
13 A The Blackguard Damien Luria Nova 71 SF skirmish 1686 1809 51 0


Total:
17 attackers (386 Inf, 809 Arch, 535 SF)
8 defenders (887 other)
Total combat strengths: 24314 vs. 4201

The peasants of Astrum and their allies defend.
The Luria Nova troops attack because they are at war with Astrum.

Strong winds and gusts are making ranged combat a game of luck.
The defenders take up positions inside the Motte and Bailey (2).

Margrave Solomon Greybrook is spotted wearing the Scorching Pendant.
Margrave Solomon Greybrook is spotted reading from the Twice-Blessed Canon.
Royal Ciarghuala Dubhaine is spotted wielding the Dazzling Guard.
Knight Baelric Aboolio is spotted wearing the Mysterious Ring.
Royal Ciarghuala Dubhaine is spotted reading from the Shiny Essay.
Wassgandr Felsenbach, Imperial Marshal of Luria Nova, Knight of Outer Giask, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

 2 (194-I)
5 (205-A)
11 (79-S)
12 (51-I)
17 (141-I)
1 (88-A)
6 (38-S)
7 (91-S)
8 (36-A)
9 (68-S)
13 (71-S)
14 (66-S)
15 (64-S)
16 (58-S)
3 (68-A)
4 (200-A)
10 (212-A)
  18 (177-P)
21 (37-P)
24 (59-P)
23 (59-P)
19 (106-P)
20 (116-P)
22 (90-P)
25 (243-P)
  


Arano Gaurds (1) fire on Peasant Mob (18), scoring 207 hits.
Peasant Mob (20) move closer to get better shots.
The Imperium Hunters (16) fire on Peasant Mob (24), scoring 645 hits.
Cold arrows (3) fire on Peasant Mob (21), scoring 346 hits.
The Blackguard (13) fire on Peasant Mob (18), scoring 488 hits.
Peasant Mob (21) wait on top of the fortifications for the attack.
Felsenbachi Bolt Throwers (6) fire on Peasant Mob (21), scoring 275 hits.
Peasant Mob (24) fire on Gotz Rangers (10), scoring 81 hits.
Elderwood Archers (4) fire on Peasant Mob (18), scoring 621 hits.
Gotz Rangers (10) fire on Peasant Mob (21), scoring 921 hits.
The Crimson Crusaders (14) fire on Peasant Mob (24), scoring 714 hits.
Glyden Kraken Elite (9) fire on Peasant Mob (18), scoring 460 hits.
Fontanese Freebooters (7) fire on Peasant Mob (24), scoring 611 hits.
Giask Liberation Army (8) fire on Peasant Mob (21), scoring 162 hits.
Eternal Champions (5) move closer to get better shots.
The Hellfire Horde (15) fire on Peasant Mob (18), scoring 664 hits.
Total ranged hits suffered: Attackers: 81, Defenders: 6114
Peasant Mob (18) leave the fortification, attacking the enemy.
Sassy Sirens (12), Vihased vennad (17), Latinikon Phalangists (11) and Blades of Conquest (2) advance towards the enemy.
Peasant Mob (19), Peasant Mob (22), Peasant Mob (23) and Peasant Mob (25) move forward to take up positions at the outer wall.


Peasant Mob (21) take 1321 hits from archer fire (reduced due to fortifications), which cause 37 casualties, wiping the unit out.
Peasant Mob (24) take 1527 hits from archer fire (reduced due to fortifications), which cause 46 casualties, making the unit retreat from the battlefield.
Gotz Rangers (10) take 81 hits from archer fire, which cause 2 casualties.
Peasant Mob (18) take 2440 hits from archer fire, which cause 102 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 81 (0 from close combat and 81 from ranged), Defenders: 5288 (0 from close combat and 5288 from ranged)
Total casualties: 2 attackers, 185 defenders

Turn No. 2

  1 (88-A)
2 (194-I)
5 (205-A)
6 (38-S)
7 (91-S)
8 (36-A)
9 (68-S)
11 (79-S)
12 (51-I)
13 (71-S)
14 (66-S)
15 (64-S)
16 (58-S)
17 (141-I)
3 (68-A)
4 (200-A)
10 (210-A)
  23 (59-P)
19 (106-P)
20 (116-P)
22 (90-P)
25 (243-P)
   


The Blackguard (13) fire on Peasant Mob (23), scoring 818 hits.
The Crimson Crusaders (14) fire on Peasant Mob (23), scoring 504 hits.
Fontanese Freebooters (7) fire on Peasant Mob (23), scoring 307 hits.
Eternal Champions (5) fire on Peasant Mob (23), scoring 553 hits.
Arano Gaurds (1) fire on Peasant Mob (23), scoring 243 hits.
Elderwood Archers (4) fire on Peasant Mob (23), scoring 739 hits.
Glyden Kraken Elite (9) fire on Peasant Mob (23), scoring 343 hits.
Cold arrows (3) fire on Peasant Mob (23), scoring 272 hits.
Gotz Rangers (10) fire on Peasant Mob (23), scoring 857 hits.
Peasant Mob (20) move closer to get better shots.
The Hellfire Horde (15) fire on Peasant Mob (20), scoring 551 hits.
Giask Liberation Army (8) fire on Peasant Mob (20), scoring 168 hits.
Felsenbachi Bolt Throwers (6) fire on Peasant Mob (20), scoring 314 hits.
The Imperium Hunters (16) fire on Peasant Mob (20), scoring 530 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6199
Peasant Mob (23) leave the fortification, attacking the enemy.
Blades of Conquest (2), Vihased vennad (17), Latinikon Phalangists (11) and Sassy Sirens (12) advance towards the enemy.
Peasant Mob (25), Peasant Mob (22) and Peasant Mob (19) move forward to take up positions at the outer wall.


Peasant Mob (20) take 1212 hits from archer fire (reduced due to fortifications), which cause 51 casualties, making the unit retreat from the battlefield.
Peasant Mob (23) take 4636 hits from archer fire, which cause 59 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 5848 (0 from close combat and 5848 from ranged)
Total casualties: 0 attackers, 110 defenders

Turn No. 3

  1 (88-A)
5 (205-A)
6 (38-S)
7 (91-S)
8 (36-A)
9 (68-S)
13 (71-S)
14 (66-S)
15 (64-S)
16 (58-S)
2 (194-I)
3 (68-A)
4 (200-A)
10 (210-A)
11 (79-S)
12 (51-I)
17 (141-I)
  19 (106-P)
22 (90-P)
25 (243-P)
    


The Imperium Hunters (16) fire on Peasant Mob (22), scoring 386 hits.
Felsenbachi Bolt Throwers (6) fire on Peasant Mob (25), scoring 165 hits.
The Blackguard (13) fire on Peasant Mob (19), scoring 503 hits.
Gotz Rangers (10) fire on Peasant Mob (25), scoring 717 hits.
The Hellfire Horde (15) fire on Peasant Mob (22), scoring 536 hits.
The Crimson Crusaders (14) fire on Peasant Mob (19), scoring 839 hits.
Cold arrows (3) fire on Peasant Mob (25), scoring 197 hits.
Glyden Kraken Elite (9) fire on Peasant Mob (22), scoring 864 hits.
Arano Gaurds (1) fire on Peasant Mob (25), scoring 277 hits.
Giask Liberation Army (8) fire on Peasant Mob (25), scoring 176 hits.
Elderwood Archers (4) fire on Peasant Mob (19), scoring 683 hits.
Fontanese Freebooters (7) fire on Peasant Mob (25), scoring 621 hits.
Eternal Champions (5) fire on Peasant Mob (22), scoring 437 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 6401
Peasant Mob (19) leave the fortification, attacking the enemy.
Peasant Mob (22) leave the fortification, attacking the enemy.
Peasant Mob (25) leave the fortification, attacking the enemy.
Latinikon Phalangists (11), Vihased vennad (17), Blades of Conquest (2) and Sassy Sirens (12) advance towards the enemy.


Peasant Mob (19) take 2025 hits from archer fire, which cause 84 casualties, making the unit retreat from the battlefield.
Peasant Mob (22) take 2223 hits from archer fire, which cause 74 casualties, making the unit retreat from the battlefield.
Peasant Mob (25) take 2153 hits from archer fire, which cause 130 casualties, making the unit retreat from the battlefield.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 6401 (0 from close combat and 6401 from ranged)
Total casualties: 0 attackers, 288 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 1 %.