Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Sallowtown 7/20/22

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Battle of Sallowtown
Part of (rogue)

Date 7/20/2022
Location Sallowtown
Weather Quite windy
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
63 Inf, 8 SF 35 other
Formations
Casualties
3 35


Battle in Sallowtown

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AThe Imperium HuntersLanceLuria Nova8 SFwedge  333328 hits12 kills0 losses
2AWannabe HeroesAscelineLuria Nova63 Infbox  926794 hits28 kills3 losses
3DUndead Horde(Undead)(rogue)35 otherline  548165 hits3 kills35 losses


Total:
2 attackers (63 Inf, 8 SF)
1 defenders (35 other)
Total combat strengths: 1259 vs. 548

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (8-S)
 2 (63-I)
   3 (35-U)
  


The Imperium Hunters (1) move closer to get better shots.
Wannabe Heroes (2) advance towards the enemy.
Undead Horde (3) move forward to take up positions at the outer wall.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (8-S)
 2 (63-I)
 3 (35-U)
   


The Imperium Hunters (1) fire on Undead Horde (3), scoring 100 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 100
Wannabe Heroes (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) move forward to take up positions at the outer wall.


Close Combat (Defender Line 1):
5 Luria Nova banners are visible in the melee.
Wannabe Heroes (2) score 137 hits on Undead Horde (3).
Undead Horde (3) score 92 hits on Wannabe Heroes (2).
Total close combat hits suffered: Attackers: 92, Defenders: 137

Wannabe Heroes (2) take 92 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Undead Horde (3) take 162 hits (100 in close combat, 62 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 92 (92 from close combat and 0 from ranged), Defenders: 162 (100 from close combat and 62 from ranged)
Total casualties: 2 attackers, 7 defenders

Turn No. 3

   1 (8-S)
 2 (61-I)
3 (28-U)
    


The Imperium Hunters (1) fire on Undead Horde (3), scoring 228 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 228
Undead Horde (3) leave the fortification, attacking the enemy.


Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Undead Horde (3) score 73 hits on Wannabe Heroes (2).
Wannabe Heroes (2) score 657 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 73, Defenders: 657

Undead Horde (3) take 851 hits (657 in close combat, 194 from archer fire), which cause 28 casualties, wiping the unit out.
Wannabe Heroes (2) take 73 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 73 (73 from close combat and 0 from ranged), Defenders: 851 (657 from close combat and 194 from ranged)
Total casualties: 1 attackers, 28 defenders

Attacker Victory!

The battle does 3 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.