Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Sallowtown 7/20/22
Battle of Sallowtown | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Strength | |||||||||||
63 Inf, 8 SF | 35 other | ||||||||||
Formations | |||||||||||
Casualties | |||||||||||
3 | 35 |
Battle in Sallowtown
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | The Imperium Hunters | Lance | Luria Nova | 8 SF | wedge | 333 | 328 hits | 12 kills | 0 losses | |
2 | A | Wannabe Heroes | Asceline | Luria Nova | 63 Inf | box | 926 | 794 hits | 28 kills | 3 losses | |
3 | D | Undead Horde | (Undead) | (rogue) | 35 other | line | 548 | 165 hits | 3 kills | 35 losses |
Total:
2 attackers (63 Inf, 8 SF)
1 defenders (35 other)
Total combat strengths: 1259 vs. 548
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
It is quite windy and the archers will have to aim very carefully.
The defenders take up positions inside the Stronghold (4).
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
1 (8-S) | 2 (63-I) | 3 (35-U) |
The Imperium Hunters (1) move closer to get better shots.
Wannabe Heroes (2) advance towards the enemy.
Undead Horde (3) move forward to take up positions at the outer wall.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Turn No. 2
1 (8-S) | 2 (63-I) | 3 (35-U) |
The Imperium Hunters (1) fire on Undead Horde (3), scoring 100 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 100
Wannabe Heroes (2) scale the fortifications (reduced combat effectiveness for this turn).
Undead Horde (3) move forward to take up positions at the outer wall.
Close Combat (Defender Line 1):
5 Luria Nova banners are visible in the melee.
Wannabe Heroes (2) score 137 hits on Undead Horde (3).
Undead Horde (3) score 92 hits on Wannabe Heroes (2).
Total close combat hits suffered: Attackers: 92, Defenders: 137
Wannabe Heroes (2) take 92 hits in close combat, which cause 2 casualties, throwing them back from the fortifications.
Undead Horde (3) take 162 hits (100 in close combat, 62 from archer fire) (reduced due to fortifications), which cause 7 casualties.
Total hits suffered: Attackers: 92 (92 from close combat and 0 from ranged), Defenders: 162 (100 from close combat and 62 from ranged)
Total casualties: 2 attackers, 7 defenders
Turn No. 3
1 (8-S) | 2 (61-I) | 3 (28-U) |
The Imperium Hunters (1) fire on Undead Horde (3), scoring 228 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 228
Undead Horde (3) leave the fortification, attacking the enemy.
Close Combat (Center Line):
5 Luria Nova banners are visible in the melee.
Undead Horde (3) score 73 hits on Wannabe Heroes (2).
Wannabe Heroes (2) score 657 hits on Undead Horde (3).
Total close combat hits suffered: Attackers: 73, Defenders: 657
Undead Horde (3) take 851 hits (657 in close combat, 194 from archer fire), which cause 28 casualties, wiping the unit out.
Wannabe Heroes (2) take 73 hits in close combat, which cause 1 casualties.
Total hits suffered: Attackers: 73 (73 from close combat and 0 from ranged), Defenders: 851 (657 from close combat and 194 from ranged)
Total casualties: 1 attackers, 28 defenders
Attacker Victory!
The battle does 3 % damage to the fortifications.
The locals are grateful for defeating the evil forces plaguing their region.