Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Nuas 5/14/23

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Battle of Nuas
Part of Unknown

Date 5/14/2023
Location Nuas
Weather Quite windy
Result After 2 rounds, Defender Victory
Territorial
changes
none
Combatants
Attackers Defenders
(rogue) Luria Nova
Commanders
Wassgandr Felsenbach
Strength
17 other 326 Arch, 30 Cav, 201 SF
Formations
no particular formation
Casualties
17 14


Battle in Nuas

No. Role Army Unit Commander Realm Unit Formation CS Hits Scored Soldiers killed Soldiers lost
1 A Monsters (Monsters) (rogue) 8 other line 930 0 0 8
2 A Monsters (Monsters) (rogue) 3 other line 260 93 2 3
3 A Monsters (Monsters) (rogue) 6 other line 795 501 12 6
4 D Astra Legionnaire Lance Luria Nova 57 SF wedge 1344 964 2 0
5 D Bloodmen Samson Luria Nova 67 SF box 1460 1409 3 0
6 D Gold Scorpions Leonid Luria Nova 77 SF box 1633 1191 3 0
7 D Royal Heliacal Guards Wassgandr Luria Nova 214 Arch box 1836 1134 3 0
8 D the Black guard Richard Luria Nova 112 Arch box 964 551 2 0
9 D Tidemothers Chargers Lexis Luria Nova 30 Cav wedge 726 908 2 14


Total:
3 attackers (17 other)
6 defenders (326 Arch, 30 Cav, 201 SF)
Total combat strengths: 1985 vs. 7963

The forces from Luria Nova brace as they prepare to defend their ongoing takeover.
The region owner (rogue) and their allies attack the takeover forces.
The (rogue) troops attack because they are at war with Luria Nova.

It is quite windy and the archers will have to aim very carefully.

Earl Richard Shepherd is spotted wearing the Cruel Ring.
Wassgandr Felsenbach, Heliacal, Empyreus of Luria Nova, Royal of Luria Nova, Duke of Moon Hall, Margrave of Askileon, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

   2 (3-M)
3 (6-M)
1 (8-M)
   4 (57-S)
5 (67-S)
6 (77-S)
7 (214-A)
8 (112-A)
9 (30-C)
 


Astra Legionnaire (4) fire on Monsters (1), scoring 510 hits.
Royal Heliacal Guards (7) fire on Monsters (1), scoring 679 hits.
Bloodmen (5) fire on Monsters (1), scoring 615 hits.
the Black guard (8) fire on Monsters (1), scoring 256 hits.
Gold Scorpions (6) fire on Monsters (1), scoring 642 hits.
Total ranged hits suffered: Attackers: 2702, Defenders: 0
Tidemothers Chargers (9) ride on, closing in on the enemy.
Monsters (3), Monsters (1) and Monsters (2) advance towards the enemy.


Monsters (1) take 3242 hits from archer fire, which cause 8 casualties, wiping the unit out.
Total hits suffered: Attackers: 3242 (0 from close combat and 3242 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)
Total casualties: 8 attackers, 0 defenders

Turn No. 2

    2 (3-M)
3 (6-M)
  9 (30-C)
4 (57-S)
5 (67-S)
6 (77-S)
7 (214-A)
8 (112-A)
  


the Black guard (8) fire on Monsters (3), scoring 295 hits.
Gold Scorpions (6) fire on Monsters (3), scoring 549 hits.
Astra Legionnaire (4) fire on Monsters (2), scoring 454 hits.
Bloodmen (5) fire on Monsters (2), scoring 794 hits.
Royal Heliacal Guards (7) fire on Monsters (3), scoring 455 hits.
Total ranged hits suffered: Attackers: 2547, Defenders: 0
Tidemothers Chargers (9) ride on, closing in on the enemy.
Monsters (3) and Monsters (2) advance towards the enemy.


Close Combat (Center Line):
Tidemothers Chargers (9) score 247 hits on Monsters (2).
Tidemothers Chargers (9) score 661 hits on Monsters (3).
Monsters (3) score 501 hits on Tidemothers Chargers (9).
Monsters (2) score 93 hits on Tidemothers Chargers (9).
Total close combat hits suffered: Attackers: 908, Defenders: 594

Tidemothers Chargers (9) take 594 hits in close combat, which cause 14 casualties.
Monsters (3) take 2220 hits (661 in close combat, 1559 from archer fire), which cause 6 casualties, wiping the unit out.
Monsters (2) take 1745 hits (247 in close combat, 1498 from archer fire), which cause 3 casualties, wiping the unit out.
Total hits suffered: Attackers: 3965 (908 from close combat and 3057 from ranged), Defenders: 594 (594 from close combat and 0 from ranged)
Total casualties: 9 attackers, 14 defenders

Defender Victory!

The battle does minor damage to the local infrastructure. Production falls 4 %.
The local roads network has also been damaged.
The locals are grateful for defeating the evil forces plaguing their region.