Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Munawai 8/9/23
Battle of Munawai | |||||||||||
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Part of (rogue) | |||||||||||
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Combatants | |||||||||||
Attackers | Defenders | ||||||||||
Luria Nova | (rogue) | ||||||||||
Commanders | |||||||||||
Tybalt Tideweaver | |||||||||||
Strength | |||||||||||
220 MI, 30 Arch, 300 SF | 15 other | ||||||||||
Formations | |||||||||||
no particular formation | |||||||||||
Casualties | |||||||||||
0 | 15 |
Battle in Munawai
No. | Role | Army | Unit | Commander | Realm | Unit | Formation | CS | Hits Scored | Soldiers killed | Soldiers lost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | A | Evoran Rangers | Andryr | Luria Nova | 30 Arch | box | 326 | 143 | 0 | 0 | |
2 | A | Felsenbachi Bolt Throwers | Moria | Luria Nova | 70 SF | box | 1207 | 570 | 3 | 0 | |
3 | A | Gold Scorpions | Leonid | Luria Nova | 77 SF | box | 1413 | 933 | 4 | 0 | |
4 | A | Hellers | Rojak | Luria Nova | 25 SF | line | 481 | 129 | 0 | 0 | |
5 | A | Jenassaries | Jenas | Luria Nova | 56 SF | box | 1025 | 745 | 3 | 0 | |
6 | A | The End | Samson | Luria Nova | 72 SF | line | 999 | 275 | 1 | 0 | |
7 | A | Tide Reavers | Tybalt | Luria Nova | 65 MI | box | 575 | 0 | 0 | 0 | |
8 | A | Winged Phalanx | Njal | Luria Nova | 155 MI | box | 1029 | 0 | 0 | 0 | |
9 | D | Monsters | (Monsters) | (rogue) | 6 other | line | 400 | 0 | 0 | 6 | |
10 | D | Monsters | (Monsters) | (rogue) | 9 other | line | 550 | 0 | 0 | 9 |
Total:
8 attackers (220 MI, 30 Arch, 300 SF)
2 defenders (15 other)
Total combat strengths: 7055 vs. 950
The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).
A calm wind blows, to the joy of the archers.
Earl Tybalt Tideweaver is spotted wearing the Cursed Ring.
Dame Moria Igelfeld is spotted wearing the Forgotten Ring.
Margrave Samson Dixon is spotted wearing the Impenetrable Coat.
Margrave Samson Dixon is spotted wielding the Sacred Rod.
Earl Jenas Jaden is spotted wearing the Grim Plate Mail.
Tybalt Tideweaver, Earl of Dantooine, Marshal of the Novan Wrathtakes command of his army. They deploy in no particular formation.
(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1
4 (25-S) 6 (72-S) | 1 (30-A) 2 (70-S) 3 (77-S) 5 (56-S) 7 (65-M) 8 (155-M) | 9 (6-M) | 10 (9-M) |
Gold Scorpions (3) fire on Monsters (9), scoring 454 hits.
Winged Phalanx (8) move closer to get better shots.
Jenassaries (5) fire on Monsters (9), scoring 439 hits.
Hellers (4) fire on Monsters (9), scoring 129 hits.
The End (6) fire on Monsters (9), scoring 275 hits.
Felsenbachi Bolt Throwers (2) fire on Monsters (9), scoring 295 hits.
Evoran Rangers (1) fire on Monsters (9), scoring 143 hits.
Tide Reavers (7) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1735
Monsters (10) and Monsters (9) advance towards the enemy.
Monsters (9) take 2082 hits from archer fire, which cause 6 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2082 (0 from close combat and 2082 from ranged)
Total casualties: 0 attackers, 6 defenders
Turn No. 2
4 (25-S) 6 (72-S) | 1 (30-A) 2 (70-S) 3 (77-S) 5 (56-S) | 7 (65-M) 8 (155-M) | 10 (9-M) |
Felsenbachi Bolt Throwers (2) fire on Monsters (10), scoring 275 hits.
Hellers (4) move closer to get better shots.
The End (6) move closer to get better shots.
Winged Phalanx (8) move closer to get better shots.
Tide Reavers (7) move closer to get better shots.
Jenassaries (5) fire on Monsters (10), scoring 306 hits.
Gold Scorpions (3) fire on Monsters (10), scoring 479 hits.
Evoran Rangers (1) move closer to get better shots.
Total ranged hits suffered: Attackers: 0, Defenders: 1060
Monsters (10) advance towards the enemy.
Monsters (10) take 1272 hits from archer fire, which cause 9 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 1272 (0 from close combat and 1272 from ranged)
Total casualties: 0 attackers, 9 defenders
Attacker Victory!
The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.