Luria Nova/Campaign Records/Offensive Campaigns/Skirmish in Munawai 6/6/23

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Battle of Munawai
Part of (rogue)

Date 6/6/2023
Location Munawai
Weather Calm wind
Result After 3 rounds, Attacker Victory
Territorial
changes
none
Combatants
Attackers Defenders
Luria Nova (rogue)
Commanders
Strength
112 Arch, 57 SF 10 other
Formations
Casualties
0 10


Battle in Munawai

No.RoleArmyUnitCommanderRealmUnitFormationCSHits ScoredSoldiers killedSoldiers lost
1AAstra LegionnaireLanceLuria Nova57 SFwedge  14751472 hits5 kills0 losses
2Athe Black guardRichardLuria Nova112 Archbox  1352941 hits4 kills0 losses
3DMonsters(Monsters)(rogue)10 otherline  11850 hits0 kills10 losses


Total:
2 attackers (112 Arch, 57 SF)
1 defenders (10 other)
Total combat strengths: 2827 vs. 1185

The region owner (rogue) and their allies defend.
The Luria Nova troops attack because they are at war with (rogue).

A calm wind blows, to the joy of the archers.

(legend: I=Infantry, M=Mixed Inf, A=Archers, C=Cavalry, S=Special Forces, U=Undead, M=Monsters)
Turn No. 1

  1 (57-S)
2 (112-A)
     3 (10-M)
  


Astra Legionnaire (1) move closer to get better shots.
the Black guard (2) move closer to get better shots.
Monsters (3) advance towards the enemy.


Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 0 (0 from close combat and 0 from ranged)

Turn No. 2

   1 (57-S)
2 (112-A)
   3 (10-M)
   


Astra Legionnaire (1) fire on Monsters (3), scoring 368 hits.
the Black guard (2) fire on Monsters (3), scoring 309 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 677
Monsters (3) advance towards the enemy.


Monsters (3) take 812 hits from archer fire, which cause 5 casualties.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 812 (0 from close combat and 812 from ranged)
Total casualties: 0 attackers, 5 defenders

Turn No. 3

   1 (57-S)
2 (112-A)
  3 (5-M)
    


the Black guard (2) fire on Monsters (3), scoring 632 hits.
Astra Legionnaire (1) fire on Monsters (3), scoring 1104 hits.
Total ranged hits suffered: Attackers: 0, Defenders: 1736
Monsters (3) advance towards the enemy.


Monsters (3) take 2083 hits from archer fire, which cause 5 casualties, wiping the unit out.
Total hits suffered: Attackers: 0 (0 from close combat and 0 from ranged), Defenders: 2083 (0 from close combat and 2083 from ranged)
Total casualties: 0 attackers, 5 defenders

Attacker Victory!

The battle does minor damage to the local infrastructure. Production falls 2 %.
The locals are grateful for defeating the evil forces plaguing their region.